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plugin_steveman0.FreightCart.csproj
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113 lines (113 loc) · 4.93 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{449671DC-2F65-4ADE-82C7-0656777A7724}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>plugin_steveman0.FreightCart</RootNamespace>
<AssemblyName>plugin_steveman0.FreightCarts</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>..\..\.local\share\Steam\steamapps\workshop\content\254200\728489255\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<OutputPath>~\src\FreightCartMod</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>..\..\.local\share\Steam\steamapps\workshop\content\254200\728489255\</OutputPath>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-UnityScript">
<HintPath>..\Managed\Assembly-UnityScript.dll</HintPath>
</Reference>
<Reference Include="Assembly-UnityScript-firstpass">
<HintPath>..\Managed\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<HintPath>..\..\..\..\usr\lib\mono\4.5\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine.Networking">
<HintPath>..\Managed\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="FCECommunityTools">
<HintPath>..\Managed\FCECommunityTools.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>..\Managed\UnityScript.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="FastPriorityQueue.cs" />
<Compile Include="FastPriorityQueueNode.cs" />
<Compile Include="FreightCartFactory.cs" />
<Compile Include="FreightCartManager.cs" />
<Compile Include="FreightCartMob.cs" />
<Compile Include="FreightCartMod.cs" />
<Compile Include="FreightCartStation.cs" />
<Compile Include="FreightCartUnity.cs" />
<Compile Include="FreightCartWindow.cs" />
<Compile Include="FreightSystemMonitor.cs" />
<Compile Include="FreightTrackNetwork.cs" />
<Compile Include="FreightTrackSegment.cs" />
<Compile Include="IFixedSizePriorityQueue.cs" />
<Compile Include="IPriorityQueue.cs" />
<Compile Include="MassInventory.cs" />
<Compile Include="SimplePriorityQueue.cs" />
<Compile Include="StablePriorityQueue.cs" />
<Compile Include="StablePriorityQueueNode.cs" />
<Compile Include="SystemMonitorWindow.cs" />
<Compile Include="TourCartStation.cs" />
<Compile Include="TourStationWindow.cs" />
<Compile Include="TrackJunction.cs" />
<Compile Include="FreightInterfaceContainer.cs" />
<Compile Include="TrackJunctionWindow.cs" />
<Compile Include="ScrapTrack.cs" />
<Compile Include="NetworkSync.cs" />
<Compile Include="JunctionRenderer.cs" />
<Compile Include="HopperFreightContainer.cs" />
<Compile Include="FreightSaveManager.cs" />
<Compile Include="FreightSystemInterface.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="FreightRegistry.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>