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Copy pathmain.cpp
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38 lines (37 loc) · 877 Bytes
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#include "header.h"
int main()
{
GameManager manager;
while (true)
{
switch (manager.GetStatus())
{
case GAMESTATE::GAMEINIT:
manager.InitGame();
break;
case GAMESTATE::READY:
manager.MainMenu();
break;
case GAMESTATE::LEVELSELECTION:
break;
case GAMESTATE::OPENCARD:
manager.OpenCard();
break;
case GAMESTATE::RUNNING:
manager.PlayGame();
break;
case GAMESTATE::SUCCESS:
break;
case GAMESTATE::FAIL:
break;
case GAMESTATE::RESULT:
break;
case GAMESTATE::CLOSEGAME:
return 0;
default:
manager.DefaultException();
break;
}
}
return 0;
}