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LevelText.cs
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69 lines (64 loc) · 1.53 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelText : MonoBehaviour {
public GameManager game;
public Text text;
public Timer timer;
public bool paused = false;
public bool cleared = true;
// Use this for initialization
void Start () {
text = GetComponent<Text>();
cleared = false;
}
// Update is called once per frame
void Update () {
paused = game.gamePaused;
if (!cleared && timer.timeCount == 0 && !game.fading)
{
cleared = true;
text.text = "level cleared";
}
}
IEnumerator LevelStart()
{
while (paused)
{
yield return null;
}
text.text = "15 SECONDS";
while (paused)
{
yield return null;
}
yield return new WaitForSeconds(2f);
while (paused)
{
yield return null;
}
text.text = "LEVEL " + game.level;
while (paused)
{
yield return null;
}
yield return new WaitForSeconds(2f);
while (paused)
{
yield return null;
}
text.text = "BEGIN";
while (paused)
{
yield return null;
}
yield return new WaitForSeconds(1.2f);
while (paused)
{
yield return null;
}
cleared = false;
text.text = "";
}
}