-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathTimer.cs
More file actions
80 lines (68 loc) · 1.7 KB
/
Timer.cs
File metadata and controls
80 lines (68 loc) · 1.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Timer : MonoBehaviour {
public float timer = -5f;
public int timeCount = -5;
public Text text;
public bool gamePlaying;
public bool started = false;
public GameManager game;
public float UniversalDelay = 3f;
public bool loading;
public float startTimer = 0;
void Start ()
{
gamePlaying = true;
loading = false;
}
// Update is called once per frame
void Update () {
if (game.gameOver == true || game.transition == true || game.gamePaused == true)
{
if (game.gameOver)
{
startTimer = 0;
}
return;
}
else if (loading)
{
text.text = timeCount.ToString();
startTimer += Time.deltaTime;
if (startTimer >= 5.7f)
{
startTimer = 0f;
loading = false;
}
}
else
{
timer -= Time.deltaTime;
timeCount = (int)timer;
if (timeCount <= 0)
{
}
else if (started && timer >= 15)
{
}
if (timeCount <= 0)
{
text.text = "0";
}
else
{
text.text = timeCount.ToString();
}
}
}
public void RoundStart()
{
timer = 15;
timeCount = (int)timer;
started = true;
loading = true;
}
}