We need to implement a way to partially emit the uClass so property references don't crash. Unreal defers the complete emission, so we need to figure out how to do that, or mark the class as not fully emitted and retry later see emitUClass where properties and functions are emitted.

We need to implement a way to partially emit the uClass so property references don't crash. Unreal defers the complete emission, so we need to figure out how to do that, or mark the class as not fully emitted and retry later see emitUClass where properties and functions are emitted.
