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player.cpp
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58 lines (52 loc) · 1.35 KB
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#include "player.h"
//1 ups
//2 down
void Player::Move(int direction) {
switch (direction) {
case 1:
playerMoveUP = true;
break;
case 2:
playerMoveDOWN = true;
default:
break;
}
}
//1 ups
//2 down
void Player::StopMove(int direction) {
switch (direction) {
case 1:
playerMoveUP = false;
break;
case 2:
playerMoveDOWN = false;
default:
break;
}
}
Player::Player(int x, int y) {
playerSpeed = 16;
playerXposition = x;
playerYposition = y;
playerWidth = 32;
playerHeight = 128;
playerMoveUP = false;
playerMoveDOWN = false;
}
void Player::PlayerRender(SDL_Renderer *renderer, SDL_Window *window) {
//draw player
//set color white
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Rect rP = {(int)playerXposition, (int)playerYposition, playerWidth, playerHeight};
SDL_RenderFillRect(renderer, &rP);
//end draw Player
}
//move logic
void Player::PlayerTick(float deltaTime) {
if (playerMoveUP && playerYposition > 0) {
playerYposition = playerYposition - (playerSpeed * 60 * deltaTime);
} else if (playerMoveDOWN && playerYposition < 512 - playerHeight) {
playerYposition = playerYposition + (playerSpeed * 60 * deltaTime);
}
}