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Pong in Python.py
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142 lines (114 loc) · 3.13 KB
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import turtle
import winsound
# Tela
tela = turtle.Screen()
tela.title("Pong em Python")
tela.bgcolor("black")
tela.setup(width=800, height=600)
tela.tracer(0)
# Score, pontuação
score_a = 0
score_b = 0
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0) #mexer aqui
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0) #mexer aqui
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
# Ball, Bola
bola = turtle.Turtle()
bola.speed(0) #mexer aqui
bola.shape("circle")
bola.color("white")
bola.penup()
bola.goto(0, 0)
bola.dx = 0.1
bola.dy = 0.1
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player I: 0 Player II: 0", align = "center", font = ("Courier", 20, "italic"))
# Função para mover os paddles
def paddle_a_up():
global y1
y1 = paddle_a.ycor()
y1 += 20
paddle_a.sety(y1)
def paddle_a_down():
global x2
x2 = paddle_a.ycor()
x2 -= 20
paddle_a.sety(x2)
def paddle_b_up():
global y2
y2 = paddle_b.ycor()
y2 += 20
paddle_b.sety(y2)
def paddle_b_down():
global x1
x1 = paddle_b.ycor()
x1 -= 20
paddle_b.sety(x1)
# tentando criar bordas para os paddles
def stop_paddle_b_down():
if paddle_b_down > 290 or paddle_b_down < -290:
x1 == 0 & x2 == 0
return
def stop_paddle_b_up():
if paddle_b_up > 290 or paddle_b_up < -290:
y1 == 0 & y2 == 0
return
# Keyboard binding, salvando as teclas para mover
tela.listen()
tela.onkeypress(paddle_a_up, "w")
tela.onkeypress(paddle_a_down, "s")
tela.onkeypress(paddle_b_up, "Up")
tela.onkeypress(paddle_b_down, "Down")
#Main game loop
while True:
tela.update()
# Move the ball, mover a bola
bola.setx(bola.xcor() + bola.dx)
bola.sety(bola.ycor() + bola.dy)
# Bordas, border checking
if bola.ycor() > 290:
bola.sety(290)
bola.dy *= -1
winsound.Beep(600, 75)
if bola.ycor() < -290:
bola.sety(-290)
bola.dy *= -1
winsound.Beep(600, 75)
if bola.xcor() < -390:
bola.goto(0, 0)
bola.dx *= -1
score_b += 1
pen.clear()
pen.write("Player I: {} Player II: {}".format(score_a, score_b), align = "center", font = ("Courier", 20, "italic"))
if bola.xcor() > 390:
bola.goto(0, 0)
bola.dx *= -1
score_a += 1
pen.clear()
pen.write("Player I: {} Player II: {}".format(score_a, score_b), align = "center", font = ("Courier", 20, "italic"))
# Paddle and ball colisions, fisica pra bola e pro paddle
if bola.xcor() > 340 and bola.xcor() < 350 and (bola.ycor() < paddle_b.ycor() + 50 and bola.ycor() > paddle_b.ycor() -40):
bola.setx(340)
bola.dx *= -1
if bola.xcor() < -340 and bola.xcor() > -350 and (bola.ycor() < paddle_a.ycor() + 50 and bola.ycor() > paddle_a.ycor() -40):
bola.setx(-340)
bola.dx *= -1