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All temples removed except land temples, land temples are allowed on all terrain (including water) (maybe we should change the sprite based on the tile it's on)
Wealth task is unlocked without a tech
Guilds on FS (7 stars, once per city, 2 pop. Maybe should reduce the price to 5)
Disband is unlocked without a tech
Embassies don't give a bonus to alliances (can't remember if it was also nerfed to 1 spt or not)
Infiltrate units don't block income on infiltrate
You can infiltrate a city any number of times in a turn
Fertilize replaces Burn Forest
Fertilize can be used on all land, not just flooded
Fertilize costs 5
All tribes can use aqua crops
Aqua crops are harvested on use and don't turn into aqua farms
Water movement is on Sailing (except for Aquarion)
Ocean movement is on Navigation (except for Aquarion)
Mind bender on Meditation instead of Philosophy
Genius task unlocked without a tech
Normals/tribes with said mechanics
Knights have static
Cloaks don't steal stars on infiltrate
Cloaks cost 5
Mind bender heals themselves when healing an area
Embark does not require ports
Ports are on Aquaculture
Ports cost 5
Customs houses (10 stars, 1 spt per neighboring port) is on Aquatism
Embark is on Sailing
Rammers are on Navigation
Scouts cost 3
Bombers cost 10
Bombers have no splash damage, 4 attack
Dash embark replaces Aquatism defense bonus
Elyrion:
Should get access to Fertilize
Sanctuaries give pop instead of spt
Sanctuaries attract an animal every 3 turns instead of every 2
All tribes:
Normals/tribes with said mechanics
Elyrion:
Polaris:
Maybe auto freeze can be replaced with an active abilityWontfix currently, requires discussionAquarion:
Cymanti non split:
Xin-xi
Imp
Bardur
Oumaji
Kickoo
Hoodrick
Luxidoor
Zebasi
Ai-Mo
Quetzali
Yadakk