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experiments.json
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111 lines (111 loc) · 3.65 KB
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{
"$schema": "./schema.json",
"experiments": [
{
"slug": "dot-interactive",
"title": "Dot Interactive",
"description": "A dense halftone field that reacts to your cursor — dots swell and brighten wherever you hover, rippling outward like light catching a printed surface. Tune the grid rotation and cell count to find your pattern.",
"href": "https://laboratory-dot-interactive.vercel.app/",
"repo": "https://github.com/joyco-studio/laboratory/tree/main/lab/dot-interactive#readme",
"template": "3d",
"tags": [
"webgl",
"glsl",
"shader",
"interactive",
"mouse",
"halftone",
"dots",
"pattern",
"post-processing"
],
"hasControls": true,
"date": "2026-03-12"
},
{
"slug": "msdf-text-fluidsim",
"title": "MSDF Text & Fluidsim",
"description": "A phrase rendered in MSDF text repeats across the screen, colored and offset based on mouse position, creating a fluid effect that shifts through different color tones against a black background.",
"href": "https://laboratory-msdf.vercel.app/",
"repo": "https://github.com/joyco-studio/laboratory/tree/main/lab/MSDF#readme",
"template": "3d",
"tags": [
"three.js",
"glsl",
"shader",
"text",
"fluid simulation",
"msdf",
"typography",
"webgl"
],
"hasControls": false,
"date": "2026-03-12"
},
{
"slug": "bichromatic-grain-post-pass",
"title": "Bichromatic grain post pass",
"description": "A scene rendered as a two-color duotone with layered grain. Controls let you adjust contrast, tint, background color, max brightness, and noise intensity.",
"href": "https://laboratory-bichromatic-grain.vercel.app/",
"repo": "https://github.com/joyco-studio/laboratory/tree/main/lab/gods-gods-gods#readme",
"template": "3d",
"tags": [
"post-processing",
"shader",
"glsl",
"duotone",
"grain",
"texture",
"risograph",
"webgl",
"creative tools"
],
"hasControls": true,
"date": "2026-03-12"
},
{
"slug": "joyco-miami",
"title": "Joyco Miami",
"description": "A sun-bleached Miami wall tagged with JOYCO graffiti, built in Three.js. Hover your mouse across the scene and the spray cans scattered on the street roll and nudge — lazy, physical, a little alive. Street art as interactive still life.",
"href": "https://miami.joyco.studio",
"repo": "https://github.com/joyco-studio/laboratory/tree/main/lab/miami#readme",
"template": "3d",
"tags": [
"@react-three/fiber",
"three.js",
"susano"
],
"hasControls": false,
"date": "2026-03-11"
},
{
"slug": "scene-scissor-clip",
"title": "Scene Scissor Clip",
"description": "Controlled dual scene rendering with clipping capabilities",
"href": "https://scene-scissor-clip-pi.vercel.app/",
"repo": "https://github.com/joyco-studio/scene-scissor-clip",
"template": "3d",
"tags": [
"webgl"
],
"hasControls": true,
"date": "2026-03-15"
},
{
"slug": "sdf-svg-playground",
"title": "SDF SVG Playground",
"description": "Drop an SVG and tweak the shader",
"href": "https://logo-shader-experiment.vercel.app/",
"repo": "https://github.com/joyco-studio/logo-shader-experiment",
"template": "3d",
"tags": [
"3d",
"sdf",
"threejs",
"webgpu"
],
"hasControls": true,
"date": "2026-04-27"
}
]
}