From b64a8b45e62f5d0f35ffff9222c40acdda01c383 Mon Sep 17 00:00:00 2001 From: Joaquin Montes Date: Thu, 12 Mar 2026 18:31:48 -0300 Subject: [PATCH 1/2] Update experiment: MSDF Text & Fluidsim --- experiments.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/experiments.json b/experiments.json index 6e05fe0..3683add 100644 --- a/experiments.json +++ b/experiments.json @@ -7,7 +7,15 @@ "description": "A dense halftone field that reacts to your cursor — dots swell and brighten wherever you hover, rippling outward like light catching a printed surface. Tune the grid rotation and cell count to find your pattern.", "href": "https://laboratory-dot-interactive.vercel.app/", "tags": [ - "webgl", "glsl", "shader", "interactive", "mouse", "halftone", "dots", "pattern", "post-processing" + "webgl", + "glsl", + "shader", + "interactive", + "mouse", + "halftone", + "dots", + "pattern", + "post-processing" ], "template": "3d", "date": "2026-03-10" @@ -15,7 +23,7 @@ { "slug": "msdf-text-fluidsim", "title": "MSDF Text & Fluidsim", - "description": "Real-time fluid simulation drives multi-channel signed distance field text rendering — watch typography dissolve, reform, and ripple as turbulent velocity fields warp glyph edges with sub-pixel precision. A study in two technologies that shouldn't work together this well.", + "description": "A phrase rendered in MSDF text repeats across the screen, colored and offset based on mouse position, creating a diagonal cascade that shifts through warm tones against a black background.", "href": "https://laboratory-msdf.vercel.app/", "repo": "https://github.com/joyco-studio/laboratory/tree/main/lab/MSDF#readme", "template": "3d", @@ -29,7 +37,7 @@ "typography", "webgl" ], - "date": "2026-03-11" + "date": "2026-03-12" }, { "slug": "bichromatic-grain-post-pass", From 3e52f3c31b270534eb7f43892f0952d40a34bbed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Joaqu=C3=ADn=20R=2E=20Montes?= Date: Thu, 12 Mar 2026 18:34:51 -0300 Subject: [PATCH 2/2] Revise description for MSDF Text & Fluidsim Updated the description of the MSDF Text & Fluidsim experiment to clarify the visual effect. --- experiments.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/experiments.json b/experiments.json index 3683add..9223a4b 100644 --- a/experiments.json +++ b/experiments.json @@ -23,7 +23,7 @@ { "slug": "msdf-text-fluidsim", "title": "MSDF Text & Fluidsim", - "description": "A phrase rendered in MSDF text repeats across the screen, colored and offset based on mouse position, creating a diagonal cascade that shifts through warm tones against a black background.", + "description": "A phrase rendered in MSDF text repeats across the screen, colored and offset based on mouse position, creating a fluid effect that shifts through different color tones against a black background.", "href": "https://laboratory-msdf.vercel.app/", "repo": "https://github.com/joyco-studio/laboratory/tree/main/lab/MSDF#readme", "template": "3d",