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GameLogic.cpp
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59 lines (39 loc) · 1.39 KB
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#include "GameLogic.h"
GameLogic* GameLogic::g_lInstance = NULL;
bool GameLogic::initGameLogic(){
if(SDL_Init(SDL_INIT_VIDEO)<0){
fprintf(stderr, "Cannot Init SDL %s\n", SDL_GetError());
return false;
}
smileWindow = SDL_CreateWindow("OpenSource Quest", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480 , SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN);
if(smileWindow==NULL){
fprintf(stderr, "Cannot Create Window %s\n", SDL_GetError());
return false;
}
smileRenderer = SDL_CreateRenderer(smileWindow, -1, 0);
if(smileRenderer==NULL){
fprintf(stderr, "Cannot Create Renderer %s\n", SDL_GetError());
return false;
}
SDL_SetRenderDrawColor(smileRenderer, 255, 255, 255, 255);
SmileStateMachine::Instance()->switchState(new EntryMenu());
setGameRunning(true);
return true;
}
void GameLogic::handleUserInput(){
SmileStateMachine::Instance()->handleEventStateMachines();
}
void GameLogic::updateGameLogic(){
SmileStateMachine::Instance()->updateMachine();
}
void GameLogic::renderSceneGameLogic(){
SDL_RenderClear(smileRenderer);
SmileStateMachine::Instance()->renderMachine();
SDL_RenderPresent(smileRenderer);
}
void GameLogic::cleanGameScene(){
setGameRunning(false);
SDL_DestroyWindow(smileWindow);
SDL_DestroyRenderer(smileRenderer);
SDL_Quit();
}