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Snake.py
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181 lines (156 loc) · 6.47 KB
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import pygame
from pygame.locals import *
import time
class SnakeGameWindowView(object):
def __init__(self, model, width, height):
self.model = model
self.screen = pygame.display.set_mode((width, height))
def draw(self):
"""
This function in the class will draw necessary materials
and update every change in the window.
"""
self.screen.fill(pygame.Color(0, 0, 0))
for material in self.model.Mouse:
pygame.draw.rect(self.screen,
pygame.Color(255, 0, 0),
pygame.Rect(material.x, material.y, material.height, material.width))
for material in self.model.Snake:
pygame.draw.rect(self.screen,
pygame.Color(0, 255, 0),
pygame.Rect(material.x, material.y, material.height, material.width))
pygame.display.update()
class SnakeGameModel(object):
def __init__(self):
"""This funciton will create dimensions for
the blocks for the snake and the mouse."""
self.Mouse = []
self.Snake = []
snake = Snake(100, 10, 300, 300)
self.Mouse.append(Mouse(10, 10, 100, 100))
for i in range(int(snake.height / snake.width)):
self.Snake.append(Snake(snake.height / snake.width, 10, i*snake.width+snake.x, snake.y))
def update(self):
"""
This function will update the function.
"""
for part in self.Snake:
part.update()
def __str__(self):
output_lines = []
for p in self.Mouse:
output_lines.append(str(p))
for p in self.Snake:
output_lines.append(str(p))
return "\n".join(output_lines)
class Mouse(object):
def __init__(self, height, width, x, y):
"""
This creates a mouse object.
"""
self.height = height
self.width = width
self.x = x
self.y = y
def __str__(self):
return 'Mouse is in %f, %f' % (self.x, self.y)
class Snake(object):
def __init__(self, height, width, x, y):
"""
This creates a snake object with position, length, width, and velocity.
"""
self.height = height
self.width = width
self.x = x
self.y = y
self.vx = 0.0
self.vy = 0.0
def update(self):
self.x += self.vx
self.y += self.vy
def __str__(self):
return 'Snake is in %f, %f and is %f long.' % (self.x, self.y, self.height)
class SnakeController(object):
def __init__(self, model):
self.model = model
def handle_event(self, event):
"""
This creates different operations for different keys in keyboard.
"""
if event.type != KEYDOWN:
return
if event.key == pygame.K_DOWN:
if abs(self.model.Snake[-1].vy) == -.1:
return
if self.model.Snake[-1].vx == -.1:
self.model.Snake.reverse()
while self.model.Snake[0].x != self.model.Snake[-1].x:
for i in range(len(self.model.Snake)-1):
self.model.Snake[i].x += self.model.Snake[i+1].x - self.model.Snake[i].x
self.model.Snake[i].y += self.model.Snake[i+1].y - self.model.Snake[i].y
if self.model.Snake[i].x == self.model.Snake[-1].x:
self.model.Snake[i].y += self.model.Snake[i].width
if self.model.Snake[0].x == self.model.Snake[-1].x:
for part in self.model.Snake:
part.vy = .1
part.vx = 0
if event.key == pygame.K_LEFT:
if abs(self.model.Snake[-1].vx) == -.1:
return
if self.model.Snake[-1].vy == .1:
self.model.Snake.reverse()
while self.model.Snake[0].y != self.model.Snake[-1].y:
for i in range(len(self.model.Snake)-1):
self.model.Snake[i].x += self.model.Snake[i+1].x - self.model.Snake[i].x
self.model.Snake[i].y += self.model.Snake[i+1].y - self.model.Snake[i].y
if self.model.Snake[i].y == self.model.Snake[-1].y:
self.model.Snake[i].x -= self.model.Snake[i].width
if self.model.Snake[0].y == self.model.Snake[-1].y:
for part in self.model.Snake:
part.vy = 0
part.vx = -.1
if event.key == pygame.K_RIGHT:
if abs(self.model.Snake[-1].vx) == -.1:
return
if self.model.Snake[-1].vy == -.1:
self.model.Snake.reverse()
while self.model.Snake[0].y != self.model.Snake[-1].y:
for i in range(len(self.model.Snake)-1):
self.model.Snake[i].x += self.model.Snake[i+1].x - self.model.Snake[i].x
self.model.Snake[i].y += self.model.Snake[i+1].y - self.model.Snake[i].y
if self.model.Snake[i].y == self.model.Snake[-1].y:
self.model.Snake[i].x += self.model.Snake[i].width
if self.model.Snake[0].y == self.model.Snake[-1].y:
for part in self.model.Snake:
part.vy = 0
part.vx = .1
if event.key == pygame.K_UP:
if abs(self.model.Snake[-1].vy) == -.1:
return
if self.model.Snake[-1].vx == -.1:
self.model.Snake.reverse()
while self.model.Snake[0].x != self.model.Snake[-1].x:
for i in range(len(self.model.Snake)-1):
self.model.Snake[i].x += self.model.Snake[i+1].x - self.model.Snake[i].x
self.model.Snake[i].y += self.model.Snake[i+1].y - self.model.Snake[i].y
if self.model.Snake[i].x == self.model.Snake[-1].x:
self.model.Snake[i].y -= self.model.Snake[i].width
if self.model.Snake[0].x == self.model.Snake[-1].x:
for part in self.model.Snake:
part.vx = 0
part.vy = -.1
if __name__ == '__main__':
pygame.init()
model = SnakeGameModel()
window = SnakeGameWindowView(model, 640, 800)
run = True
control = SnakeController(model)
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
control.handle_event(event)
model.update()
window.draw()
time.sleep(0.001)
pygame.quit()