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LuaUtils is a little library I have been developing that wraps Lua functionality into C++ Classes, to avoid having to deal with the Lua state and stack directly.
It provides the following classes:
LuaState – a class that allows you to load Lua code, set and get global values
LuaTable – a class that allows you to get and set values in a Lua table
LuaFunction – a class that allows you to easily call Lua functions from your C++ code
LuaStateCFunc – an extended version of LuaState that provides special functions to be used in Lua C functions
LuaTableCFunc – an extended version of LuaTable that provides special functions to be used in Lua C functions