Sometimes stars get stuck on the screen
They aren't actually stuck because if i add this
if (pos == nextPos) {
debugVar("pos: ", pos);
}
into Star::doStep() nothing actually prints.
It must be a star that doesn't get properly undrawn somehow...
(also if another star goes to the same position, it does get undrawn properly)
Sometimes stars get stuck on the screen
They aren't actually stuck because if i add this
into
Star::doStep()nothing actually prints.It must be a star that doesn't get properly undrawn somehow...
(also if another star goes to the same position, it does get undrawn properly)