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Equalizer.cpp
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189 lines (156 loc) · 3.91 KB
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#include "Equalizer.hpp"
#include "FilterBank.hpp"
#include "Logger.hpp"
namespace spotify_backstage {
namespace {
// Coefficients for 3rd order Butterworth filters used in the Equalizer
const std::vector<double> bassCoeffsA = { 1.0, -2.937170728449891, 2.876299723479332, -0.939098940325283 };
const std::vector<double> bassCoeffsB = { 3.7568380197861e-06, 1.12705140593583e-05, 1.12705140593583e-05, 3.7568380197861e-06 };
const std::vector<double> midCoeffsA = { 1.0, -4.460479873873305, 8.336970524397529, -8.443449445818612, 4.930457330101182, -1.575536490612530, 0.212045934326766 };
const std::vector<double> midCoeffsB = { 0.028635300170904, 0.0, -0.085905900512713, 0.0, 0.085905900512713, 0.0, -0.028635300170904 };
const std::vector<double> trebleCoeffsA = { 1.0, -1.459029062228061, 0.910369000290069, -0.197825187264320 };
const std::vector<double> trebleCoeffsB = { 0.445902906222806, -1.337708718668418, 1.337708718668418, -0.445902906222806 };
}
class Equalizer::Impl
{
public:
Impl()
: banks_(), gain_(1.0), bass_(1.0), mid_(1.0), treble_(1.0)
{
init(2);
}
~Impl()
{
}
void init(int num_channels)
{
banks_.clear();
for (int i = 0; i < num_channels; ++i)
{
FilterBank bank;
bank.addBand(BASS_ID, IirFilter(bassCoeffsB, bassCoeffsA));
bank.addBand(MID_ID, IirFilter(midCoeffsB, midCoeffsA));
bank.addBand(TREBLE_ID, IirFilter(trebleCoeffsB, trebleCoeffsA));
banks_.push_back(bank);
}
setGain(1.0);
setBass(1.0);
setMid(1.0);
setTreble(1.0);
}
double getGain() const
{
return gain_;
}
double getBass() const
{
return bass_;
}
double getMid() const
{
return mid_;
}
double getTreble() const
{
return treble_;
}
void equalize(std::vector<int16_t>& audio_data, int num_channels)
{
if (num_channels != static_cast<int>(banks_.size()))
{
LOG("Change in Equalizer channel count: " << num_channels);
init(num_channels);
}
for (int i = 0; i < static_cast<int>(audio_data.size()); ++i)
audio_data[i] = banks_[i % banks_.size()].filter(audio_data[i]);
}
void reset()
{
for (auto& bank : banks_)
bank.reset();
}
void setGain(double gain)
{
gain_ = gain;
for (auto& bank : banks_)
bank.setOverallGain(gain_);
}
void setBass(double bass)
{
bass_ = bass;
for (auto& bank : banks_)
bank.setGain(BASS_ID, bass_);
}
void setMid(double mid)
{
mid_ = mid;
for (auto& bank : banks_)
bank.setGain(MID_ID, mid_);
}
void setTreble(double treble)
{
treble_ = treble;
for (auto& bank : banks_)
bank.setGain(TREBLE_ID, treble_);
}
private:
enum
{
BASS_ID,
MID_ID,
TREBLE_ID
};
std::vector<FilterBank> banks_;
double gain_;
double bass_;
double mid_;
double treble_;
};
Equalizer::Equalizer()
: impl_(new Impl)
{
}
Equalizer::~Equalizer()
{
}
double Equalizer::getGain() const
{
return impl_->getGain();
}
double Equalizer::getBass() const
{
return impl_->getBass();
}
double Equalizer::getMid() const
{
return impl_->getMid();
}
double Equalizer::getTreble() const
{
return impl_->getTreble();
}
void Equalizer::equalize(std::vector<int16_t>& audio_data, int num_channels)
{
impl_->equalize(audio_data, num_channels);
}
void Equalizer::reset()
{
impl_->reset();
}
void Equalizer::setGain(double gain)
{
impl_->setGain(gain);
}
void Equalizer::setBass(double bass)
{
impl_->setBass(bass);
}
void Equalizer::setMid(double mid)
{
impl_->setMid(mid);
}
void Equalizer::setTreble(double treble)
{
impl_->setTreble(treble);
}
}