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main.pas
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1844 lines (1618 loc) · 41.3 KB
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unit main;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, StdCtrls,strutils, Menus, ActnList,start,inifiles,
XPMan,pngimage, mySQLClient,mysql,dateutils;
type
PPlayer=^gPlayer;
gPlayer=record
points:integer;
caseBegin:integer;
caseEnd:integer;
Id:integer;
Name:string;
WinParts:integer;
automatic:boolean;
netstatus:integer;
end;
type
PGameInfo=^GameInfo;
GameInfo=record
Players: array[0..1] of PPlayer;
Cases: array[1..12] of integer;
CasesFirst:array[1..12] of boolean;
FirstPlayer:integer;
PartCount:integer;
Difficulty:integer;
CurrCase:integer;
CurrPlayer:integer;
end;
type
TCaseplayer = class(TThread)
private
{ Déclarations privées }
Num:integer;
PlayerId:integer;
CanChangePlayer:boolean;
protected
procedure Execute; override;
published
constructor Create(inum,iPlayerId:integer;iCanChangePlayer:boolean);
end;
type Pcmd=^dcmd;
dcmd=record
id:integer;
senderID:integer;
Cmd:integer;
intarg:integer;
strarg:string;
comment:string;
timestamp:int64;
end;
type
TForm1 = class(TForm)
Im3: TImage;
Im4: TImage;
Im6: TImage;
Im1: TImage;
Im_case: TImage;
Im_plateau: TImage;
im_sel: TImage;
Im5: TImage;
Im2: TImage;
Im12: TImage;
Im11: TImage;
Im10: TImage;
Im9: TImage;
Im8: TImage;
Im7: TImage;
p1_title: TLabel;
p1_point: TLabel;
p0_title: TLabel;
p0_point: TLabel;
s_msg: TLabel;
Button1: TButton;
s_player: TLabel;
p0_bar: TImage;
p1_bar: TImage;
l1: TLabel;
l2: TLabel;
l3: TLabel;
l4: TLabel;
l5: TLabel;
l6: TLabel;
l7: TLabel;
l8: TLabel;
l9: TLabel;
l10: TLabel;
l11: TLabel;
l12: TLabel;
MainMenu1: TMainMenu;
File1: TMenuItem;
New1: TMenuItem;
Help1: TMenuItem;
About1: TMenuItem;
Charcherunepartie1: TMenuItem;
Enregistrerlapartie1: TMenuItem;
N1: TMenuItem;
Quitter1: TMenuItem;
N2: TMenuItem;
theme1: TMenuItem;
th1: TMenuItem;
th2: TMenuItem;
th3: TMenuItem;
th4: TMenuItem;
th5: TMenuItem;
th6: TMenuItem;
N3: TMenuItem;
InfoLabel: TLabel;
Timer1: TTimer;
Difficult1: TMenuItem;
df_0: TMenuItem;
df_1: TMenuItem;
df_2: TMenuItem;
N4: TMenuItem;
OpenD: TOpenDialog;
CPU_Timer: TTimer;
begin_bt: TButton;
SaveD: TSaveDialog;
Label1: TLabel;
Button2: TButton;
P0_busy: TImage;
P0_Win: TLabel;
P1_Win: TLabel;
DoCancel: TMenuItem;
N5: TMenuItem;
Option1: TMenuItem;
XPManifest1: TXPManifest;
Commentjouer1: TMenuItem;
StaticText1: TStaticText;
StaticText2: TStaticText;
P1: TLabel;
Connection1: TMenuItem;
Live: TTimer;
mydb: TmySQLClient;
Edit1: TEdit;
Button3: TButton;
procedure im_selDblClick(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure Im1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure Im_caseClick(Sender: TObject);
procedure im_selMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure Im_caseMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure About1Click(Sender: TObject);
procedure Quitter1Click(Sender: TObject);
procedure Enregistrerlapartie1Click(Sender: TObject);
procedure Charcherunepartie1Click(Sender: TObject);
procedure theme1Click(Sender: TObject);
procedure FormCloseQuery(Sender: TObject; var CanClose: Boolean);
procedure Difficult1Click(Sender: TObject);
procedure File1Click(Sender: TObject);
procedure df_0Click(Sender: TObject);
procedure CPU_TimerTimer(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure begin_btClick(Sender: TObject);
procedure Button2Click(Sender: TObject);
procedure DoCancelClick(Sender: TObject);
procedure Im1MouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
procedure Option1Click(Sender: TObject);
procedure Commentjouer1Click(Sender: TObject);
procedure im_selMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
procedure FormKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
procedure Connection1Click(Sender: TObject);
procedure LiveTimer(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
function RefreshCase(num:integer):integer;
function RefreshPlayerInfo(PlayerId:integer):integer;
function Shortmsg(msg:string;mtype:integer):integer;
function ChangePlayer(Continue:boolean):integer;
function AffSelInfo(num:integer;playerId:integer):integer;
function CheckCPU_WarePoint:integer;
function Check_PartEnd:integer;
function GetAppDir:string;
function RefreshGameInfo:integer;
procedure SaveUndo;
function _cnv(val:integer):integer;
function Msgbox(text:string):integer;
function Check_NoCaseToPlay:boolean;
function GetResPath(ResName:string):string;
procedure Fill_Config;
procedure Fill_ThemeIni;
function GetCasePlayEnd(num:integer):integer;
function GetCaseInfo(Casevalue:integer;tours,rest:Pinteger):integer;
function PlayCaseEx(num:integer;PlayerId:integer;CanChangePlayer:boolean):integer;
function IsPlayerCase(num,PlayerId:integer):boolean;
Procedure WaitPause;
procedure StopGame;
Procedure DoAnimSleep;
function db_connect(silent:boolean=false):integer;
function requete(sql:string):PMYSQL_RES;
function send_cmd(cmd:Pcmd;destID:integer):integer;
procedure startGame(first:boolean);
function initGame():integer;
function envoyer_demande(pseudoID:integer):integer;
function envoyer_jeu(destID,caseID:integer):integer;
function envoyer_point_request(destID,caseID:integer):integer;
function Check_point_request():integer;
var
Form1: TForm1;
Gw:PGameInfo;
my_con:PMYSQL;
tmpGw:PGameInfo;
mydb: TmySQLClient;
(* cases:array[1..12] of integer;
CasesFirst:array[1..12] of boolean;
Players:array [0..2] of PPlayer;
CurrPlayer:integer;{Joueur actuelle}
CurrCase:integer; {Case actuelle} *)
CPU_busy:boolean; {Indique que l'ordi est occupé}
CaseValue,iNum:integer;{pour PlayCase}
TimerCmd:integer;{Pour playCase}
TimerCase:integer;
timer_count:integer;
ImChoice:boolean;{Pour PlayCase}
Gamethread:TCaseplayer;
PartState:integer;
CPU_Player_Busy:boolean;
ThemePath:string;
ThemeIni:TiniFile;
Config:TiniFile;
// donnees pour connexion
sessionID,CpuSessionID:integer;
last_cmd:integer;
const
PS_ENDING=4;
PS_PAUSE=5;
PS_END=3;
PS_CPU_BUSY=1;
PS_PLAYING=0;
const
LIVE_INVITATION=1;
LIVE_ABORT=2;
LIVE_REFUSE=3;
LIVE_ACCEPT=4;
LIVE_PLAY_CASE=5;
LIVE_POINT_REQUEST=6;
implementation
{$R *.dfm}
uses PartEnd,CPuGame,options,help, DLG_SESSION;
{function qui permet d'initialiser une case}
function initCase(gw:PGameInfo;num:integer):integer;
begin
gw.cases[num]:=4;
gw.casesFirst[num]:=true;
result:=0;
end;
procedure refreshCases;
var
i:integer;
begin
for i:=1 to 12 do
begin
RefreshCase(i);
end;
end;
{fonction qui permet d'initialiser un GameInfo}
function FillGameInfo(gw:PGameInfo;first:boolean):integer;
var
i:integer;
begin
for i:=1 to 12 do
begin
initcase(gw,i);
end;
{Players init}
If first then
begin
New(gw.Players[0]);
gw.Players[0].caseBegin:=7;
gw.Players[0].caseEnd:=12;
gw.Players[0].WinParts:=0;
gw.Players[0].Id:=0;
gw.Players[0].name:='Ordinateur';
gw.Players[0].points:=0;
New(gw.Players[1]);
gw.Players[1].caseBegin:=1;
gw.Players[1].caseEnd:=6;
gw.Players[1].Id:=0;
gw.Players[1].points:=0;
Fill_Config;
gw.Players[1].name:=config.ReadString('Info','UserName','Vous');
gw.Players[1].WinParts:=0;
gw.Difficulty:=config.ReadInteger('Info','Difficulty',0);
gw.PartCount:=0;
end;
end;
function initGame():integer;
begin
New(gw);
FillGameInfo(gw,true);
PartState:=PS_END;
form1.Cpu_timer.Enabled:=false;
end;
{fonction qui permet d'initialiser le jeur}
procedure startGame(first:boolean);
var
i:integer;
begin
PartState:=PS_END;
form1.Cpu_timer.Enabled:=false;
{cases init}
new(tmpgw);
{If first then
begin
New(gw);
FillGameInfo(gw,true);
end;
}
CPU_busy:=false;
//Sleep(500);
RefreshCases;
RefreshPlayerInfo(0);
RefreshPlayerInfo(1);
If first then
begin
Randomize;
gw.CurrPlayer:=Random(2);
//showmessage(inttostr(gw.CurrPlayer));
end;
gw.FirstPlayer:=gw.CurrPlayer;
RefreshGameInfo;
CPU_busy:=false;
changePlayer(true);
PartState:=PS_PLAYING;
form1.Cpu_timer.Enabled:=true;
form1.im_plateau.Picture.LoadFromFile(GetResPath('plateau.png'));
//-------------
form1.begin_bt.Visible:=false;
form1.StaticText2.Visible:=true;
end;
{fonction qui permet de tirer les points d'une case Waré}
function GetWarePoints(num,PlayerId:integer;Force:boolean):integer ;
begin
result:=0;
If (gw.casesFirst[num]=false) and (gw.cases[num]=4) then
if (num>=gw.Players[playerId].caseBegin) and (num<=gw.Players[playerId].caseEnd) then
begin
gw.Players[playerId].points:=gw.Players[playerId].points+4;
gw.cases[num]:=0;
if ((PlayerId=1) and (gw.Players[0].automatic=false)) then
begin
envoyer_point_request(0,num);
end;
end
else
If force=true then
begin
gw.Players[playerId].points:=gw.Players[playerId].points+4;
gw.cases[num]:=0;
end
else
begin
Shortmsg('Ceci n''est pas votre case',1);
result:=1;
end;
RefreshCase(num);
RefreshPlayerInfo(PlayerId);
if result=0 then
begin
end;
end;
{Fonction qui permet de verifier si la case jouée appartient au player}
function IsPlayerCase(num,PlayerId:integer):boolean;
begin
result:= (num>=gw.Players[playerId].caseBegin) and (num<=gw.Players[playerId].caseEnd)
end;
function GetCaseInfo(Casevalue:integer;tours,rest:Pinteger):integer;
begin
tours^:= CaseValue div 12;
rest^:=CaseValue-(tours^*12);
end;
function PlayCaseEx(num:integer;PlayerId:integer;CanChangePlayer:boolean):integer;
begin
if (PlayerId<>Gw.CurrPlayer) then
begin
Shortmsg('C''est pas à vous de jouer',1);
result:=1;
exit;
end;
if gw.Cases[num]=0 then
begin
Shortmsg('Aucun pion à jouer',1);
CPU_Player_busy:=false;
result:=1;
Exit;
end;
if ((playerId=1) and (gw.Players[0].automatic=false)) then
begin
envoyer_jeu(gw.Players[0].Id,(num+gw.Players[0].casebegin-1))
end;
Gamethread:=TCaseplayer.Create(num,PlayerId,CanChangePlayer);
end;
{fonction qui permet de jouer un pion}
function PlayCase(num:integer;PlayerId:integer;CanChangePlayer:boolean):integer;
var
tours:integer;
rest:integer;
i,a:integer;
begin
result:=0;
SaveUndo;
if (IsPlayerCase(num,PlayerId)=false) then
if (CPU_busy=false) then
begin
Shortmsg('Ceci n''est pas votre case',1);
result:=1;
exit;
end;
CPU_busy:=true;
caseValue:=gw.cases[num];
gw.cases[num]:=0;
RefreshCase(num);
If (Num=12) and (CaseValue>0) then
iNum:=1
else
if CaseValue>0 then
iNum:=Num+1 ;
while not(caseValue=0) and (PartState<>PS_ENDING) do
begin
//showmessage('ghgh');
if not CPU_busy then
exit;
gw.Cases[iNum]:=gw.Cases[iNum]+1;
gw.CasesFirst[iNum]:=false;
RefreshCase(iNum);
dec(CaseValue);
If (iNum=12) and (Casevalue>0)then
iNum:=1
else
if Casevalue>0 then
inc(iNum);
//Application.ProcessMessages;
//sleep(500);
DoanimSleep;
If casevalue>0 then{au ca ou c'est la fin du jeu}
checkCPU_WAREpoint;
{Pour la pause}
if PartState=PS_PAUSE then
waitPause;
end;
{Pour finir la partie}
If PartState=PS_ENDING then
begin
PartState:=PS_END;
exit;
end;
{au cas ou on tombe dans une case non vide}
form1.im_sel.Visible:=false;
if gw.Cases[iNum]>1 then
begin
AffSelInfo(inum,playerId);
// sleep(1000);
If gw.Cases[inum]=4 then
GetWarepoints(iNum,playerId,true)
else
begin
if (playerId=1) or (gw.Players[0].automatic=false) then
begin
TimerCmd:=2; timerCase:=iNum;
timer_count:=0;
while (timercmd=2) and (PartState<>PS_ENDING) do
begin
if not CPU_busy then
exit;
with form1 do
begin
if imChoice=false then
im_sel.Picture.LoadFromFile(GetResPath('sel2.png'))
else
im_sel.Picture.LoadFromFile(GetResPath('sel.png'));
imChoice:=imChoice=false;
GetCaseInfo(gw.Cases[iNum],@tours,@rest);
Shortmsg(Format('Le jeu continue dans la case %d [ %d tour(s), %d case(s) ]',[iNum,tours,rest]),0);
sleep(500);
end;
{Pour la pause}
if PartState=PS_PAUSE then
waitPause;
if timer_count=3 then {reprise automatic}
begin
timerCmd:=-1;
end;
inc(timer_count);
end;
{Pour finir la partie}
If PartState=PS_ENDING then
begin
PartState:=PS_END;
exit;
end;
PlayCase(iNum,PlayerId,false)
end
else
begin
GetCaseInfo(gw.Cases[iNum],@tours,@rest);
Shortmsg(Format('Le jeu continue dans la case %d [ %d tour(s) , %d case(s) ]',[iNum,tours,rest]),0);
//Shortmsg('le jeu de l''ordi continue dans la case '+inttostr(iNum),0);
sleep(1000);
PlayCase(iNum,PlayerId,false);
end;
end;
end;
if CanChangePlayer then
changePlayer(false);
CPU_busy:=false;
//check_partend;
end;
{Fonction qui permet d'avoir le chemin des dossiers des ressources}
function GetResPath(ResName:string):string;
var
FolderStr:string;
begin
Fill_themeini;
FolderStr:=ThemeIni.ReadString('Info','ResPath',GetAppDir+'res\');
If ExtractFileDrive(FolderStr)='' then
FolderSTr:=GetAppDir+FolderStr;
result:= FolderStr+ResName;
//showmessage(result);
end;
{Fonction qui permet d'avoir le chemin d'une application}
function GetAppDir:string;
begin
result:=ExtractFilePath(Application.ExeName);
end;
{Fonction qui permet d'afficher l'image d'un case}
function RefreshCase(num:integer):integer;
var
Im:Timage;
begin
with Form1 do
begin
Im:=Timage(Form1.FindComponent('im'+inttostr(num)));
if (gw.Cases[num]=4) and (gw.CasesFirst[num]=false) then
Im.Picture.LoadFromFile(GetResPath('pw.png'))
else
if gw.Cases[num]=0 then
Im.Picture:=nil
else
begin
//showmessage(GetAppDir+'res\p'+inttostr(Cases[num])+'.png');
Im.Picture.LoadFromFile(GetResPath('p'+inttostr(gw.Cases[num])+'.png'));
end;
end;
result:=0;
end;
{Fonction qui permet d'afficher un message }
function Shortmsg(msg:string;mtype:integer):integer;
begin
with Form1 do
begin
s_msg.Caption:=msg;
case mtype of
0:s_msg.Font.Color:=0;
1:s_msg.Font.Color:=rgb(255,0,0);
end;
end;
end;
{Fonction qui permet de rafraicheur les informations sur le jeu}
function RefreshGameInfo:integer;
const
str= 'Nombres de parties jouées: %d Engageur: %s';
begin
refreshPlayerInfo(0);
refreshPlayerInfo(1);
with Form1 do
begin
InfoLabel.Caption:=Format(str,[gw.PartCount,gw.Players[gw.FirstPlayer].name]);
P0_bar.Picture.LoadFromFile(GetResPath('Player1.png'));
P1_bar.Picture.LoadFromFile(GetResPath('Player2.png'));
end;
end;
{Fonction qui permet de rafraicheur sur un utilisateur}
function RefreshPlayerInfo(PlayerId:integer):integer;
var
i:integer;
begin
with Form1 do
begin
If PlayerId=0 then
begin
p0_point.Caption:=Inttostr(gw.Players[0].points);
p0_win.Caption:=Format('Parties remportées: %d',[gw.Players[0].winparts]);
end
else
begin
p1_point.Caption:=Inttostr(gw.Players[1].points);
p1_win.Caption:=Format('Parties remportées: %d',[gw.Players[1].winparts]);
end;
for i:=gw.Players[PlayerId].caseBegin to gw.Players[PlayerId].caseEnd do
begin
if PlayerId=0 then
TLabel(FindComponent('l'+inttostr(i))).Font.Color:=rgb(255,0,0)
else
TLabel(FindComponent('l'+inttostr(i))).Font.Color:=rgb(0,180,0);
end;
p0_title.Caption:=gw.Players[0].Name;
p1_title.Caption:=gw.Players[1].Name;
p0_bar.Visible:=true;
p1_bar.Visible:=true;
p0_title.Visible:=p0_bar.Visible;
p0_Point.Visible:=p0_bar.Visible;
p1_title.Visible:=p1_bar.Visible;
p1_Point.Visible:=p1_bar.Visible;
end;
result:=0;
end;
{Fonction qui permet de changer de joueur}
function ChangePlayer(Continue:boolean):integer;
begin
CPU_Player_Busy:=false;
gw.CurrCase:=1;
if Continue=false then // si c'est pa le premier engagement
begin
Case gw.CurrPlayer of
0: begin
gw.CurrPlayer:=1;
form1.s_player.Caption:='C''est à vous de jouer';
form1.s_player.Font.Color:=rgb(0,150,0);
end;
1: begin
gw.CurrPlayer:=0;
form1.s_player.Caption:='C''est à l''ordi de jouer';
form1.s_player.Font.Color:=rgb(255,0,0);
//Computerplay;
end;
end;
end
else
begin
Case gw.CurrPlayer of
0: begin
form1.s_player.Caption:='L''ordi commence le jeu';
form1.s_player.Font.Color:=rgb(255,0,0);
//Computerplay;
end;
1: begin
form1.s_player.Caption:='C''est a vous de commencer le jeu';
form1.s_player.Font.Color:=rgb(0,150,0);
end;
end;
end;
result:=0;
Shortmsg('',0);
form1.im_sel.Visible:=false;
form1.Im_case.Visible:=false;
sleep(500);
end;
{Fonction qui permet de savoir sur quelle case va se terminé un play}
function GetCasePlayEnd(num:integer):integer;
var
iNum,CaseValue:integer;
begin
CaseValue:=gw.Cases[num];
iNum:=0;
If (num=12) and (CaseValue>0) then
iNum:=1
else
if CaseValue>0 then
inum:=num+1
else
iNum:=0;
while not (CaseValue=0) do
begin
Dec(caseValue);
If (iNum=12) and (casevalue>0)then
iNum:=1
else
if CaseValue>0 then
inc(Inum);
end;
result:=inum;
end;
{fonction qui permet montrer le trajet d'une case}
function AffSelInfo(num:integer;playerId:integer):integer;
var
iNum:integer;
begin
if ((num>=1) and (num<=12)) then
begin
with form1 do
begin
im_sel.visible:=false;
im_sel.Left:=TControl(FindComponent('im'+inttostr(num))).Left;
im_sel.Top:=TControl(FindComponent('im'+inttostr(num))).top;
im_Sel.Picture.LoadFromFile(GetResPath(Format('P%d_sel.png',[PlayerId])));
im_sel.Visible:=true;
iNum:=GetCasePlayEnd(num);
If Inum>0 then
begin
im_case.Visible:=false;
im_case.Left:=TControl(FindComponent('im'+inttostr(iNum))).Left;
im_case.Top:=TControl(FindComponent('im'+inttostr(iNum))).top;
im_case.Visible:=true;
end
else
im_case.visible:=false;
end;
//form1.Realign;
end;
end;
{fonction qui permet de voir si l'ordi na pas une case magique}
function CheckCPU_WarePoint:integer;
var
i:integer;
begin
if (gw.Players[0].automatic=true) then
begin
for i:=gw.Players[0].caseBegin to gw.Players[0].caseEnd do
begin
If gw.Cases[i]=4 then
GetWarePoints(i,0,true)
end;
result:=0;
end
else
begin
//Check_point_request()
end;
end;
{fonction qui permet de savoir s'il n'y a pas de carte à joué}
function Check_NoCaseToPlay:boolean;
var
i,value:integer;
begin
value:=0;
if gw=nil then exit;
for i:=gw.Players[gw.CurrPlayer].caseBegin to gw.Players[gw.CurrPlayer].caseEnd do
begin
value:=value+ gw.cases[i];
end;
If value=0 then
begin
if gw.currPlayer=1 then
Shortmsg('vous n''avez aucun pion à jouer',1);
sleep(500);
ChangePlayer(false);
end;
end;
{fonction qui permet de voir s'il reste 4 points}
function Check_PartEnd:integer;
var
value,i:integer;
count0,count1:integer;
begin
Value:=0;
if gw=nil then
exit;
for i:=1 to 12 do
begin
value:=value+gw.cases[i];
end;
If (value=4) or (value<4)then
begin
PartState:=PS_END;
Shortmsg('fin de la partie',0);
sleep(2000) ;
gw.Players[gw.FirstPlayer].points:=gw.Players[gw.FirstPlayer].points+4;
if AffEndpart(gw)=mrok then
begin
if gw.Players[0].points<>gw.Players[1].points then
if gw.Players[0].points>gw.Players[1].points then
inc(gw.Players[0].WinParts)
else
inc(gw.Players[1].WinParts);
for i:=gw.players[0].caseBegin to gw.players[0].caseEnd do
count0:=count0+gw.cases[i];
for i:=gw.players[1].caseBegin to gw.players[1].caseEnd do
count1:=count1+gw.cases[i];
if not((count0=0) or (count1=0)) then
begin
gw.Players[1].caseBegin:=1;
gw.Players[1].caseEnd:=gw.Players[1].points div 4;
gw.Players[1].points:=0;
gw.PartCount:=gw.PartCount+1;
gw.Players[0].caseBegin:=gw.Players[1].caseEnd+1;
gw.Players[0].caseEnd:=12;
gw.Players[0].points:=0;
FillgameInfo(gw,false);
startGame(false);
end
else
begin
StopGame;
startGame(true);
end;
end
else
begin
Shortmsg('Fin de la partie',-1);
end;
end;
end;
procedure SaveUndo;
var
i:integer;
begin
if CPU_Busy then
exit;
if tmpgw=nil then New(tmpgw);
FillGameInfo(tmpgw,true);
for i:=1 to 12 do
begin
tmpgw.Cases[i]:=gw.cases[i];
//Messagebox(0,PChar((format('%d %d',[i,gw.Cases[i]]))),'',0);
tmpgw.CasesFirst[i]:=gw.casesFirst[i];
end;
tmpgw.CurrCase:=gw.CurrCase;
tmpgw.CurrPlayer:=gw.CurrPlayer;
tmpgw.FirstPlayer:=gw.FirstPlayer;
tmpgw.Difficulty:=gw.Difficulty;
tmpgw.PartCount:=gw.PartCount;
for i:=0 to 1 do
begin;
tmpgw.Players[i].id:=gw.Players[i].id;
tmpgw.Players[i].points:=gw.Players[i].points;
tmpgw.Players[i].Name:=gw.Players[i].Name;
tmpgw.Players[i].caseBegin:=gw.Players[i].caseBegin;
tmpgw.Players[i].caseEnd:=gw.Players[i].caseEnd;
end;
end;
function SaveGame(path:string):integer;
var
Gamefile:TfileStream;
i,len:integer;
str:string;
begin
Gamefile:=TFileStream.Create(Path,fmCreate or fmShareExclusive);
Gamefile.Position:=0;
if tmpgw=nil then
showmessage('hjhj');
GameFile.WriteBuffer(tmpgw.PartCount,Sizeof(integer));
GameFile.WriteBuffer(tmpgw.firstplayer,Sizeof(integer));
GameFile.WriteBuffer(tmpgw.difficulty,Sizeof(integer));
GameFile.WriteBuffer(tmpgw.currplayer,Sizeof(integer));
GameFile.WriteBuffer(tmpgw.currcase,Sizeof(integer));
for i:=0 to 1 do
begin
GameFile.WriteBuffer(tmpgw.Players[i].caseBegin,Sizeof(integer)) ;
GameFile.WriteBuffer(tmpgw.Players[i].caseEnd,Sizeof(integer));
GameFile.WriteBuffer(tmpgw.Players[i].points,Sizeof(integer));
len:=Length(gw.Players[i].name);
GameFile.WriteBuffer(len,Sizeof(integer)) ;
GameFile.WriteBuffer(tmpgw.Players[i].name[1],len);
GameFile.WriteBuffer(tmpgw.Players[i].WinParts,Sizeof(integer));
end;
for i:=1 to 12 do
begin
//Messagebox(0,PChar((format('%d %d',[i,tmpgw.Cases[i]]))),'',0);
GameFile.WriteBuffer(tmpgw.cases[i],Sizeof(integer));
GameFile.WriteBuffer(tmpgw.casesFirst[i],Sizeof(integer));
end;
GameFile.Free;
end;
function LoadGameFromFile(Filestr:string):integer;
var
Gamefile:TfileStream;
i,len:integer;
val:integer;
str:string;
begin
New(gw);
FillGameInfo(gw,true);
Gamefile:=TFileStream.Create(FileStr,fmOpenRead or fmShareExclusive);
Gamefile.Position:=0;
StopGame;
//showmessage('hjhjh');
GameFile.ReadBuffer(gw.PartCount,Sizeof(integer));
GameFile.ReadBuffer(gw.firstplayer,Sizeof(integer));
GameFile.ReadBuffer(gw.difficulty,Sizeof(integer));
GameFile.ReadBuffer(gw.currplayer,Sizeof(integer));
GameFile.ReadBuffer(gw.currcase,Sizeof(integer));
for i:=0 to 1 do
begin
GameFile.ReadBuffer(gw.Players[i].caseBegin,Sizeof(integer)) ;
GameFile.ReadBuffer(gw.Players[i].caseEnd,Sizeof(integer));
GameFile.ReadBuffer(gw.Players[i].points,Sizeof(integer));
GameFile.ReadBuffer(val,Sizeof(integer)) ;
GameFile.ReadBuffer(gw.Players[i].name[1],val);
GameFile.ReadBuffer(gw.Players[i].winparts,Sizeof(integer));
end;
for i:=1 to 12 do
begin
GameFile.ReadBuffer(gw.cases[i],Sizeof(integer));