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ship.py
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50 lines (36 loc) · 1.55 KB
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
"""A class to manage the SpaceShip"""
def __init__(self, ai_game):
"""initialize spaceship and set its starting position"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# Load the image and get its rect
self.image = pygame.image.load('ship2.png')
self.rect = self.image.get_rect()
# start each new ship at the bottom centre of the screen
self.rect.midbottom = self.screen_rect.midbottom
# store a float for the ship's exact horizontal position
self.x = float(self.rect.x)
# movement flags; start with a ship that's not moving
self.moving_right = False
self.moving_left = False
def update(self) :
"""update the ship's position based on the movement flag"""
# update ship's x value, not the rect.
if self.moving_right and self.rect.right < self.screen_rect.right :
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left>0 :
self.x -= self.settings.ship_speed
# update rect object from self.x
self.rect.x = self.x
def blitme(self):
"""draw the spaceship at its current location"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""center the ship on the screen"""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)