-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathGraphics.h
More file actions
47 lines (36 loc) · 1.46 KB
/
Graphics.h
File metadata and controls
47 lines (36 loc) · 1.46 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
#ifndef __graphics_h
#define __graphics_h
#include <stdint.h>
#define MapWidth 128
#define MapHeight 128
#define infoOffset 32
#define MapArraySize 16384 //128 x 128 pixels
#define TileArraySize 48 //16 * 16 tiles
#define SpriteWidth 15
#define SpriteHeight 25
#define SpriteArraySize 375
void GraphicsInit(void);
void SetMap(const uint16_t* map); // what image to load, character sprites, map size if we implement scrolling, ect.
void ShowMap(void);
void PrintTile(uint8_t tilex, uint8_t tiley);
void PrintMoveTile(uint8_t x, uint8_t y);
void PrintCursor(uint8_t x, uint8_t y);
void SetCharacterGraphics(uint8_t id, uint16_t* sprite1, uint16_t* sprite2, uint16_t* portrait);
void PrintSprite(uint8_t id, uint8_t x, uint8_t y);
void ShowStartupScreen(void);
void ShowLoseScreen(void);
void ShowWinScreen(void);
void ShowStory(uint8_t chapter);
void ShowNonCombat(void);
void ShowWaitForServer(uint8_t);
void ShowInfo(char* name, char id, uint16_t lvl,
uint16_t hp, uint16_t hpMax, uint16_t atk, uint16_t def,
uint16_t res, uint16_t spd);
void ShowPreview(char* name, uint8_t weapon, uint16_t hpMax,
uint16_t atk, uint16_t def, uint16_t res, uint16_t spd);
void ShowCombatPreview(char* defendName, uint16_t defendHP, uint16_t defendMHP,
char* attackName, uint16_t attackHP, uint16_t attackMHP, uint8_t attackId);
void HideTeamSelectCursor(uint8_t Index);
void ShowTeamSelectCursor(uint8_t Index);
void PrintOnTeamBuild(const uint16_t * portraits[8]);
#endif /* __graphics_h */