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Core.ars
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1589 lines (1242 loc) · 35.9 KB
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// Core.ars
//
// Anacreon Core Library
// Copyright (c) 2012-2018 Kronosaur Productions, LLC. All Rights Reserved.
Library core.library.era4
{
name: "Anacreon Core Library - Era 4"
}
// Currency -------------------------------------------------------------------
CurrencyType core.aes {
name: "aes"
value: 0.05 // Price per work unit
taxRate: 0.0 // No tax for now (5% = 0.05)
}
// Industry & Improvements ----------------------------------------------------
Trait core.domedCity {
name: "domed city"
category: improvement
role: lifeSupport
production: (
core.lifeSupportSupplies
core.airFilters
)
populationAdj: { type:byTech
value: (
(fusion 7500)
(biotech 7450)
(antimatter 6800)
(quantum 5400)
(postIndustrial 4400)
)
op:min
}
minTechLevel: 6
buildUpgrade: (core.airProcessor core.domedCityRuins core.pressurizedHabitat)
buildTime: 1440
destroysTo: (core.domedCityRuins)
workingConditions: 5
description: "A domed city allows a world with an inhospitable atmosphere to support a larger population. This structure upgrades an air processor or pressurized habitat."
}
Trait core.domedCityRuins {
name: "domed city ruins"
category: improvement
role: lifeSupport
production: (
core.lifeSupportSupplies
core.airFilters
)
workingConditions: 4
description: "A ruined domed city cannot support a large population, but still supports human life."
}
Trait core.floatingCity {
name: "floating city"
category: improvement
role: lifeSupport
populationAdj: { type:byTech
value: (
(fusion 9900)
(biotech 9000)
(antimatter 7800)
(quantum 5950)
(postIndustrial 4875)
)
op:min
}
minTechLevel: 6
buildRequirements: (core.globalOcean)
buildTime: 1440
workingConditions: 7
description: "A floating city increases the area available to human populations on ocean worlds. This improvement will ultimately increase the population of the world."
}
Trait core.hypermetropolis {
name: "hypermetropolis"
category: improvement
role: lifeSupport
populationAdj: { type:byTech
value: (
(fusion 9900)
(biotech 9000)
(antimatter 7800)
(quantum 5950)
(postIndustrial 4875)
)
op:min
}
minTechLevel: 6
buildRequirements: (core.earthLikeBiosphere)
buildTime: 1440
workingConditions: 6
description: "A hypermetropolis increases the population density of a world, allowing greater number of people to live and work for the empire. Only hospitable, Earth-like worlds may build a hypermetropolis."
}
Trait core.imperialAdministration {
name: "administration"
category: improvement
role: administration
// Any world that is part of an empire rises to at least level 5
techLevelAdj: { value:5.0 op:min }
designationOnly: true
workingConditions: 10
}
Trait core.jumpBeaconStructure {
name: "jump beacon"
category: improvement
inheritFrom: (core.jumpBeaconAttribute)
buildTime: 720
designationOnly: true
}
Trait core.jumpBeaconCapitalStructure {
name: "jump beacon"
category: improvement
inheritFrom: (core.jumpBeaconAttribute)
designationOnly: true
}
Trait core.neuralProcessor
{
name: "neural processor"
category: improvement
designationOnly: true // OBSOLETE
workingConditions: 8
description: "A neural processor is required by an autofac to build some of the more advanced items."
}
Trait core.oceanArcology {
name: "ocean arcology"
category: improvement
role: lifeSupport
populationAdj: { type:byTech
value: (
(biotech 10500)
(antimatter 9600)
(quantum 7650)
(postIndustrial 6500)
)
op:min
}
minTechLevel: 7
buildUpgrade: (core.floatingCity core.oceanArcologyRuins)
buildTime: 2880
destroysTo: (core.oceanArcologyRuins)
workingConditions: 8
description: "An ocean arcology is an upgrade to a floating city. It allows even greater numbers of people to live on an ocean world."
}
Trait core.oceanArcologyRuins {
name: "ocean arcology ruins"
category: improvement
role: lifeSupport
workingConditions: 5
description: "A ruined ocean arcology."
}
Trait core.planetaryArcology {
name: "planetary arcology"
category: improvement
role: lifeSupport
populationAdj: { type:byTech
value: (
(antimatter 11400)
(quantum 9350)
(postIndustrial 8125)
)
op:min
}
minTechLevel: 8
buildUpgrade: (core.oceanArcology core.planetaryArcologyRuins core.undergroundArcology core.urbanArcology)
buildTime: 5760
destroysTo: (core.planetaryArcologyRuins)
workingConditions: 8
description: "A planetary arcology is a world-spanning city allowing billions of people to efficiently populate a world."
}
Trait core.planetaryArcologyRuins {
name: "planetary arcology ruins"
category: improvement
role: lifeSupport
workingConditions: 6
description: "A ruined planetary arcology."
}
Trait core.pressurizedHabitat {
name: "pressurized habitat"
category: improvement
role: lifeSupport
production: (core.lifeSupportSupplies)
populationAdj: { type:byTech
value: (
(spacefaring 2350)
(fusion 3300)
(biotech 4300)
(antimatter 4800)
(quantum 4650)
(postIndustrial 3250)
)
op:min
}
minTechLevel: 5
buildUpgrade: (core.lifeSupportSystem core.pressurizedHabitatRuins)
buildTime: 720
destroysTo: (core.pressurizedHabitatRuins)
workingConditions: 6
description: "A pressurized habitat is an upgrade to a life support system. A pressurized habitat allows a larger population to survive on a barren world."
}
Trait core.pressurizedHabitatRuins {
name: "pressurized habitat ruins"
category: improvement
role: lifeSupport
production: (core.lifeSupportSupplies)
workingConditions: 4
description: "A ruined habitat cannot support a large population, but still supports human life."
}
Trait core.sealedArcology {
name: "sealed arcology"
category: improvement
role: lifeSupport
production: (
core.lifeSupportSupplies
core.airFilters
)
populationAdj: { type:byTech
value: (
(biotech 8700)
(antimatter 8200)
(quantum 6650)
(postIndustrial 5550)
)
op:min
}
minTechLevel: 7
buildUpgrade: (core.domedCity core.sealedArcologyRuins)
buildTime: 2880
destroysTo: (core.sealedArcologyRuins)
workingConditions: 6
description: "A sealed arcology is a much larger version of a domed city. It supports a much larger population."
}
Trait core.sealedArcologyRuins {
name: "sealed arcology ruins"
category: improvement
role: lifeSupport
production: (
core.lifeSupportSupplies
core.airFilters
)
workingConditions: 4
description: "A ruined arcology cannot support a large population, but still supports human life."
}
Trait core.sectorCapitalAdministration {
name: "administration"
category: improvement
role: administration
minTechLevel: 5
buildTime: 1440
// Any world that is part of an empire rises to at least level 5
techLevelAdj: { value:5.0 op:min }
designationOnly: true
workingConditions: 10
}
Trait core.shieldedArcology {
name: "shielded arcology"
category: improvement
role: lifeSupport
production: (
core.radiationShielding
core.radiationMeds
)
populationAdj: { type:byTech
value: (
(biotech 8700)
(antimatter 8200)
(quantum 6650)
(postIndustrial 5550)
)
op:min
}
minTechLevel: 7
buildUpgrade: (core.shieldedArcologyRuins core.shieldedCity)
buildTime: 2880
destroysTo: (core.shieldedArcologyRuins)
workingConditions: 7
description: "A shielded arcology is a much larger version of a shielded city. It supports a much larger population."
}
Trait core.shieldedArcologyRuins {
name: "shielded arcology ruins"
category: improvement
role: lifeSupport
production: (
core.radiationShielding
core.radiationMeds
)
workingConditions: 5
description: "A ruined shielded arcology."
}
Trait core.shieldedCity {
name: "shielded city"
category: improvement
role: lifeSupport
production: (
core.radiationShielding
core.radiationMeds
)
populationAdj: { type:byTech
value: (
(spacefaring 6750)
(fusion 7500)
(biotech 7450)
(antimatter 6800)
(quantum 5400)
(postIndustrial 4400)
)
op:min
}
minTechLevel: 5
buildUpgrade: (core.shieldedCityRuins core.shieldedHabitat)
buildTime: 720
destroysTo: (core.shieldedCityRuins)
workingConditions: 7
description: "A shielded city upgrades a shielded habitat. It protects a larger population in dangerous environments."
}
Trait core.shieldedCityRuins {
name: "shielded city ruins"
category: improvement
role: lifeSupport
production: (
core.radiationShielding
core.radiationMeds
)
workingConditions: 5
description: "A shielded city ruin."
}
Trait core.shieldedHabitat {
name: "habitat city"
category: improvement
role: lifeSupport
production: (
core.radiationShielding
core.radiationMeds
)
populationAdj: { type:byTech
value: (
(digital 2700)
(spacefaring 4200)
(fusion 5450)
(biotech 6250)
(antimatter 6200)
(quantum 5000)
(postIndustrial 3900)
)
op:min
}
minTechLevel: 4
buildUpgrade: (core.flareShelter core.radiationClinic core.shieldedHabitatRuins)
buildTime: 360
destroysTo: (core.shieldedHabitatRuins)
workingConditions: 7
description: "A shielded habitat is an upgrade to either a radiation clinic or flare shelter. It support a larger population in a comfortable and safe enclosure."
}
Trait core.shieldedHabitatRuins {
name: "habitat city ruins"
category: improvement
role: lifeSupport
production: (
core.radiationShielding
core.radiationMeds
)
workingConditions: 5
description: "Shielded habitat ruins."
}
Trait core.spaceport {
name: "spaceport"
category: improvement
role: spaceport
maxTradeDist: { value:100.0 op:defaultValue }
buildExclusions: (core.starport)
minTechLevel: 5
buildTime: 4
workingConditions: 6
description: "A spaceport supports a trade route between worlds. At least one of the two worlds in a trade route must have a spaceport."
}
Trait core.starport {
name: "starport"
category: improvement
role: spaceport
maxTradeDist: { value:100.0 op:defaultValue }
minTechLevel: 5
buildTime: 4
buildTimeCredit: (core.spaceport)
destroysTo: (core.spaceport)
designationOnly: true
workingConditions: 7
description: "A starport is an upgraded spaceport that supports inter-empire trade."
}
Trait core.subtropolis {
name: "subtropolis"
category: improvement
role: lifeSupport
populationAdj: { type:byTech
value: (
(fusion 9900)
(biotech 9000)
(antimatter 7800)
(quantum 5950)
(postIndustrial 4875)
)
op:min
}
minTechLevel: 6
buildRequirements: (core.undergroundPopulation)
buildTime: 1440
workingConditions: 6
description: "A subtropolis is a giant underground city. It allows a larger population to survive in underground worlds."
}
Trait core.undergroundArcology {
name: "underground arcology"
category: improvement
role: lifeSupport
populationAdj: { type:byTech
value: (
(biotech 10500)
(antimatter 9600)
(quantum 7650)
(postIndustrial 6500)
)
op:min
}
minTechLevel: 7
buildUpgrade: (core.subtropolis core.undergroundArcologyRuins)
buildTime: 2880
destroysTo: (core.undergroundArcologyRuins)
workingConditions: 7
description: "An underground arcology is a much larger version of a subtropolis. It allows a larger population to live underground."
}
Trait core.undergroundArcologyRuins {
name: "underground arcology ruins"
category: improvement
role: lifeSupport
workingConditions: 5
description: "Underground arcology ruins."
}
Trait core.university {
name: "foundation"
category: industry
role: university
designationOnly: true
workingConditions: 10
}
Trait core.urbanArcology {
name: "urban arcology"
category: improvement
role: lifeSupport
populationAdj: { type:byTech
value: (
(biotech 10500)
(antimatter 9600)
(quantum 7650)
(postIndustrial 6500)
)
op:min
}
minTechLevel: 7
buildUpgrade: (core.hypermetropolis core.urbanArcologyRuins)
buildTime: 2880
destroysTo: (core.urbanArcologyRuins)
workingConditions: 7
description: "An urban arcology upgrades a hypermetropolis. It allows a larger population to live on a world."
}
Trait core.urbanArcologyRuins {
name: "urban arcology ruins"
category: improvement
role: lifeSupport
workingConditions: 5
description: "An urban arcology ruin."
}
// Tech Advancement Programs --------------------------------------------------
Trait core.fusionProgram {
name: "fusion program"
category: improvement
role: techAdvance
techLevelAdvance: 6
defaultAlloc: { alloc:fixed allocValue:5.0 }
noPlayerAlloc: true
buildExclusions: (core.universityDesignation core.capitalDesignationAttribute)
minTechLevel: 5
buildTime: 8
workingConditions: 9
description: "This program advances the world to fusion tech level but consumes 5% of its labor output."
}
Trait core.biotechProgram {
name: "biotech program"
category: improvement
role: techAdvance
techLevelAdvance: 7
defaultAlloc: { alloc:fixed allocValue:10.0 }
noPlayerAlloc: true
buildExclusions: (core.universityDesignation core.capitalDesignationAttribute)
minTechLevel: 6
buildTime: 15
workingConditions: 9
description: "This program advances the world to biotech level but consumes 10% of its labor output. Programs cannot advance a world beyond biotech level."
}
Trait core.antimatterProgram {
name: "antimatter megaprogram"
category: improvement
role: techAdvance
techLevelAdvance: 8
defaultAlloc: { alloc:fixed allocValue:5.0 }
noPlayerAlloc: true
buildRequirements: (core.capitalDesignationAttribute)
minTechLevel: 7
buildTime: 30
workingConditions: 9
description: "This program advances the capital to antimatter tech level but consumes 5% of its labor output."
}
Trait core.quantumProgram {
name: "quantum megaprogram"
category: improvement
role: techAdvance
techLevelAdvance: 9
defaultAlloc: { alloc:fixed allocValue:10.0 }
noPlayerAlloc: true
buildRequirements: (core.capitalDesignationAttribute)
minTechLevel: 8
buildTime: 60
workingConditions: 9
description: "This program advances the capital to quantum tech level but consumes 10% of its labor output."
}
Trait core.postIndustrialProgram {
name: "post-industrial megaprogram"
category: improvement
role: techAdvance
techLevelAdvance: 10
defaultAlloc: { alloc:fixed allocValue:15.0 }
noPlayerAlloc: true
buildRequirements: (core.capitalDesignationAttribute)
minTechLevel: 9
buildTime: 1440
workingConditions: 9
description: "This program advances the capital to post-industrial tech level but consumes 15% of its labor output."
}
// Designations ---------------------------------------------------------------
Trait core.autonomousDesignation {
category: designation
name: "autonomous"
autonomous: true
npeOnly: true
industry: (
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }
{ type:core.militiaBase alloc:fixed allocValue:5.0 }
{ type:core.consumerGoodsAutofac alloc:demand }
)
imageMedium: { type:constant
resource: core.designationIcons
pos: (0 0)
size: (128 128)
}
imageSmall: { type:constant
resource: core.designationIconsSmall
pos: (0 0)
size: (48 48)
}
}
Trait core.capitalDesignation {
category: designation
name: "capital"
role: imperialCapital
inheritFrom: (core.capitalDesignationAttribute)
industry: (
{ type:core.fleetHQ alloc:max }
{ type:core.jumpshipAutofac alloc:demand }
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }
{ type:core.imperialAdministration alloc:demand }
{ type:core.spaceport alloc:demand }
{ type:core.consumerGoodsAutofac alloc:demand }
)
imageMedium: { type:constant
resource: core.designationIcons
pos: (0 768)
size: (128 128)
}
imageSmall: { type:constant
resource: core.designationIconsSmall
pos: (0 288)
size: (48 48)
}
techLevelAdj: { value:5.0 op:min }
}
Trait core.capitalJumpshipDesignation {
category: designation
name: "capital"
role: imperialCapital
inheritFrom: (core.capitalDesignationAttribute)
industry: (
{ type:core.fleetHQ alloc:max }
{ type:core.jumpshipAutofac alloc:demand }
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }
{ type:core.imperialAdministration alloc:demand }
{ type:core.spaceport alloc:demand }
{ type:core.jumpBeaconCapitalStructure alloc:demand }
{ type:core.consumerGoodsAutofac alloc:demand }
)
imageMedium: { type:constant
resource: core.designationIcons
pos: (0 768)
size: (128 128)
}
imageSmall: { type:constant
resource: core.designationIconsSmall
pos: (0 288)
size: (48 48)
}
techLevelAdj: { value:7.0 op:min }
}
Trait core.capitalLawAndOrderDesignation {
category: designation
name: "capital"
role: imperialCapital
inheritFrom: (core.capitalDesignationAttribute)
industry: (
{ type:core.imperialSecurityService alloc:max }
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }
{ type:core.imperialAdministration alloc:demand }
{ type:core.spaceport alloc:demand }
{ type:core.consumerGoodsAutofac alloc:demand }
)
imageMedium: { type:constant
resource: core.designationIcons
pos: (256 768)
size: (128 128)
}
imageSmall: { type:constant
resource: core.designationIconsSmall
pos: (96 288)
size: (48 48)
}
techLevelAdj: { value:7.0 op:min }
}
Trait core.capitalStarshipDesignation {
category: designation
name: "capital"
role: imperialCapital
inheritFrom: (core.capitalDesignationAttribute)
exclusions: (core.inNebula)
industry: (
{ type:core.fleetStarshipHQ alloc:max }
{ type:core.starshipAutofac alloc:demand }
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }
{ type:core.imperialAdministration alloc:demand }
{ type:core.spaceport alloc:demand }
{ type:core.consumerGoodsAutofac alloc:demand }
)
imageMedium: { type:constant
resource: core.designationIcons
pos: (128 768)
size: (128 128)
}
imageSmall: { type:constant
resource: core.designationIconsSmall
pos: (48 288)
size: (48 48)
}
techLevelAdj: { value:7.0 op:min }
}
Trait core.capitalTradeDesignation {
category: designation
name: "capital"
role: imperialCapital
inheritFrom: (core.capitalDesignationAttribute core.tradingHubAttribute)
industry: (
{ type:core.starport alloc:max }
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }
{ type:core.imperialAdministration alloc:demand }
{ type:core.militiaBase alloc:fixed allocValue:10.0 }
{ type:core.jumpBeaconCapitalStructure alloc:demand }
{ type:core.consumerGoodsAutofac alloc:demand }
)
imageMedium: { type:constant
resource: core.designationIcons
pos: (0 1024)
size: (128 128)
}
imageSmall: { type:constant
resource: core.designationIconsSmall
pos: (0 384)
size: (48 48)
}
techLevelAdj: { value:7.0 op:min }
}
Trait core.sectorCapitalDesignation {
category: designation
name: "sector capital"
role: sectorCapital
minTechLevel: 5
requirements: (core.fireAndMovement)
industry: (
{ type:core.fleetHQ alloc:max }
{ type:core.jumpshipAutofac alloc:demand }
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }
{ type:core.sectorCapitalAdministration alloc:demand }
{ type:core.jumpBeaconStructure alloc:demand }
{ type:core.consumerGoodsAutofac alloc:demand }
)
techLevelAdj: { value:5.0 op:min }
description: "A sector capital helps with the administration of the empire. Every imperial world must be within 250 light-years of a capital in order to participate in the imperial economy. Under the Fire and Movement doctrine, capitals have jump beacons which allow friendly jumpship fleets to navigate to destinations within 250 light-years."
imageMedium: { type:constant
resource: core.designationIcons
pos: (0 896)
size: (128 128)
}
imageSmall: { type:constant
resource: core.designationIconsSmall
pos: (0 336)
size: (48 48)
}
}
Trait core.sectorCapitalLawAndOrderDesignation {
category: designation
name: "sector capital"
role: sectorCapital
minTechLevel: 5
requirements: (core.lawAndOrder)
industry: (
{ type:core.imperialSecurityService alloc:max }
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }
{ type:core.sectorCapitalAdministration alloc:demand }
{ type:core.consumerGoodsAutofac alloc:demand }
)
techLevelAdj: { value:5.0 op:min }
description: "A sector capital helps with the administration of the empire. Every imperial world must be within 250 light-years of a capital in order to participate in the imperial economy."
imageMedium: { type:constant
resource: core.designationIcons
pos: (256 896)
size: (128 128)
}
imageSmall: { type:constant
resource: core.designationIconsSmall
pos: (96 336)
size: (48 48)
}
}
Trait core.sectorCapitalStarshipDesignation {
category: designation
name: "sector capital"
role: sectorCapital
minTechLevel: 5
requirements: (core.strengthAndHonor)
exclusions: (core.inNebula)
industry: (
{ type:core.fleetStarshipHQ alloc:max }
{ type:core.starshipAutofac alloc:demand }
{ type:core.chronimiumProcessor alloc:demand }
{ type:core.hexacarbideFoundry alloc:demand }
{ type:core.trillumExtractor alloc:demand }