void ImageBuffer::set_texture_descriptor()
{
cudaTextureDesc texture_descriptor;
memset(&texture_descriptor, 0, sizeof(texture_descriptor));
texture_descriptor.addressMode[0] = cudaAddressModeBorder;
texture_descriptor.addressMode[1] = cudaAddressModeBorder;
texture_descriptor.filterMode = cudaFilterModeLinear;
texture_descriptor.readMode = cudaReadModeNormalizedFloat;//????????????
}
CudaTextureDescriptor texture_descriptor = new CudaTextureDescriptor();
texture_descriptor.addressMode[0] = CUAddressMode.Border;
texture_descriptor.addressMode[1] = CUAddressMode.Border;
texture_descriptor.filterMode = CUFilterMode.Linear;