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privateval flagPause by setting("Flag Pause", 5, 0..100, 1, "How long to pause if the server flags you for a movement check", "ticks") { mode ==FlyMode.Bounce }
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privateval passObstacles by setting("Pass Obstacles", true, "Automatically paths around obstacles using baritone") { mode ==FlyMode.Bounce }
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privateval applyPauseAfterBaritone by setting("Apply Pause After Baritone", false, "Ticks the flag pause after baritone has finished pathing") { mode ==FlyMode.Bounce&& passObstacles }
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privateval acceptableOffsetRange by setting("Acceptable Offset Range", 2.0, 0.1..5.0, 0.01, "Acceptable offset from the original flight line to allow when starting to fly again after passing obstacles") { mode ==FlyMode.Bounce&& passObstacles }
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privateval obstacleLookAhead by setting("Obstacle Look-Ahead", 15, 0..50, 1, "Looks ahead of the player to see if obstacles are in the way") { mode ==FlyMode.Bounce&& passObstacles }
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privateval directionStep by setting("Direction Step", 45.0, 0.0..180.0, 0.1, "The step size to use when locking the flight direction") { mode ==FlyMode.Bounce&& passObstacles }
@@ -120,6 +121,10 @@ object ElytraFly : Module(
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}
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}
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listen<TickEvent.Post> {
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if (glidePause >0&&!applyPauseAfterBaritone) glidePause--
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