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Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/config/groups/BuildSettings.kt
+3-3Lines changed: 3 additions & 3 deletions
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@@ -36,16 +36,16 @@ class BuildSettings(
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overrideval breakBlocks by c.setting("Break", true, "Break blocks").group(baseGroup, Group.General).index()
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overrideval interactBlocks by c.setting("Place / Interact", true, "Interact blocks").group(baseGroup, Group.General).index()
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overrideval pathing by c.setting("Pathing", true, "Path to blocks").group(baseGroup, Group.General).index()
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overrideval stayInRange by c.setting("Stay In Range", true, "Stay in range of blocks").group(baseGroup, Group.General).index()
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overrideval pathing by c.setting("Pathing", false, "Path to blocks").group(baseGroup, Group.General).index()
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overrideval stayInRange by c.setting("Stay In Range", false, "Stay in range of blocks").group(baseGroup, Group.General).index()
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overrideval collectDrops by c.setting("Collect All Drops", false, "Collect all drops when breaking blocks").group(baseGroup, Group.General).index()
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overrideval spleefEntities by c.setting("Spleef Entities", false, "Breaks blocks beneath entities blocking placements to get them out of the way").group(baseGroup, Group.General).index()
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overrideval maxPendingActions by c.setting("Max Pending Actions", 15, 1..30, 1, "The maximum count of pending interactions to allow before pausing future interactions").group(baseGroup, Group.General).index()
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overrideval actionTimeout by c.setting("Action Timeout", 10, 1..30, 1, "Timeout for block breaks in ticks", unit =" ticks").group(baseGroup, Group.General).index()
overrideval checkSideVisibility by c.setting("Visibility Check", true, "Whether to check if an AABB side is visible").group(baseGroup, Group.Scan).index()
Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/config/groups/InventorySettings.kt
+4-5Lines changed: 4 additions & 5 deletions
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@@ -41,9 +41,8 @@ class InventorySettings(
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overrideval providerPriority by c.setting("Provider Priority", InventoryConfig.Priority.WithMinItems, "What container to prefer when retrieving the item from").group(baseGroup, Group.Container).index()
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overrideval storePriority by c.setting("Store Priority", InventoryConfig.Priority.WithMinItems, "What container to prefer when storing the item to").group(baseGroup, Group.Container).index()
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overrideval immediateAccessOnly by c.setting("Immediate Access Only", false, "Only allow access to inventories that can be accessed immediately").group(baseGroup, Group.Access).index()
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overrideval accessShulkerBoxes by c.setting("Access Shulker Boxes", true, "Allow access to the player's shulker boxes") { !immediateAccessOnly }.group(baseGroup, Group.Access).index()
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overrideval accessEnderChest by c.setting("Access Ender Chest", false, "Allow access to the player's ender chest") { !immediateAccessOnly }.group(baseGroup, Group.Access).index()
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overrideval accessChests by c.setting("Access Chests", false, "Allow access to the player's normal chests") { !immediateAccessOnly }.group(baseGroup, Group.Access).index()
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overrideval accessStashes by c.setting("Access Stashes", false, "Allow access to the player's stashes") { !immediateAccessOnly }.group(baseGroup, Group.Access).index()
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overrideval accessShulkerBoxes by c.setting("Access Shulker Boxes", false, "Allow access to the player's shulker boxes").group(baseGroup, Group.Access).index()
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overrideval accessChests by c.setting("Access Chests", false, "Allow access to the player's normal chests").group(baseGroup, Group.Access).index()
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overrideval accessEnderChest by c.setting("Access Ender Chest", false, "Allow access to the player's ender chest").group(baseGroup, Group.Access).index()
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overrideval accessStashes by c.setting("Access Stashes", false, "Allow access to the player's stashes").group(baseGroup, Group.Access).index()
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