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-2025-12-15 (v0.5.0) — Updateexamplecodetouse `render_context.gpu()` and add `surface_format`/`depth_format` parameters to `RenderPassBuilder` and `RenderPipelineBuilder`.
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- 2025-11-21 (v0.4.1) — Clarify depth attachment and clear behavior for
- Example: an indexed mesh rendered with two vertex buffers (positions and colors) and a 16-bit index buffer.
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- Example: fall back to non-indexed draws for simple meshes to ensure both paths remain valid.
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- Commands:
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-`cargo run -p lambda-rs --example indexed_multi_vertex_buffers`
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-`cargo run -p lambda-demos-render --bin indexed_multi_vertex_buffers`
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-`cargo test --workspace`
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- Manual Checks (optional)
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- Render a mesh with and without indexed draws and visually confirm identical geometry.
@@ -285,6 +285,7 @@ let commands = vec![
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## Changelog
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- 2026-02-05 (v0.2.1) — Update demo and example references for `demos/`.
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- 2025-12-15 (v0.2.0) — Update example code to use `render_context.gpu()` and add `surface_format`/`depth_format` parameters to `RenderPipelineBuilder`.
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- 2025-11-22 (v0.1.0) — Initial draft specifying indexed draws and multiple vertex buffers, including API surface, behavior, validation hooks, performance guidance, and verification plan.
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- 2025-11-22 (v0.1.1) — Added engine-level `IndexFormat`, instance ranges to `Draw`/`DrawIndexed`, encoder-side validation for pipeline and index buffer bindings, and updated requirements checklist.
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