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| 1 | +#![allow(clippy::needless_return)] |
| 2 | +use lambda::{ |
| 3 | + component::Component, |
| 4 | + events::{ |
| 5 | + EventMask, |
| 6 | + Key, |
| 7 | + WindowEvent, |
| 8 | + }, |
| 9 | + render::{ |
| 10 | + command::RenderCommand, |
| 11 | + pipeline, |
| 12 | + render_pass, |
| 13 | + shader::{ |
| 14 | + Shader, |
| 15 | + ShaderBuilder, |
| 16 | + ShaderKind, |
| 17 | + VirtualShader, |
| 18 | + }, |
| 19 | + viewport, |
| 20 | + RenderContext, |
| 21 | + }, |
| 22 | + runtime::start_runtime, |
| 23 | + runtimes::{ |
| 24 | + application::ComponentResult, |
| 25 | + ApplicationRuntimeBuilder, |
| 26 | + }, |
| 27 | +}; |
| 28 | + |
| 29 | +pub struct DemoComponent { |
| 30 | + fragment_shader: Shader, |
| 31 | + vertex_shader: Shader, |
| 32 | + render_pass_id: Option<lambda::render::ResourceId>, |
| 33 | + render_pipeline_id: Option<lambda::render::ResourceId>, |
| 34 | + width: u32, |
| 35 | + height: u32, |
| 36 | +} |
| 37 | + |
| 38 | +impl Component<ComponentResult, String> for DemoComponent { |
| 39 | + fn on_attach( |
| 40 | + &mut self, |
| 41 | + render_context: &mut RenderContext, |
| 42 | + ) -> Result<ComponentResult, String> { |
| 43 | + logging::info!("Attached the demo component to the renderer"); |
| 44 | + let render_pass = render_pass::RenderPassBuilder::new().build( |
| 45 | + render_context.gpu(), |
| 46 | + render_context.surface_format(), |
| 47 | + render_context.depth_format(), |
| 48 | + ); |
| 49 | + |
| 50 | + let pipeline = pipeline::RenderPipelineBuilder::new() |
| 51 | + .with_culling(pipeline::CullingMode::None) |
| 52 | + .build( |
| 53 | + render_context.gpu(), |
| 54 | + render_context.surface_format(), |
| 55 | + render_context.depth_format(), |
| 56 | + &render_pass, |
| 57 | + &self.vertex_shader, |
| 58 | + Some(&self.fragment_shader), |
| 59 | + ); |
| 60 | + |
| 61 | + // Attach the render pass and pipeline to the render context |
| 62 | + self.render_pass_id = Some(render_context.attach_render_pass(render_pass)); |
| 63 | + self.render_pipeline_id = Some(render_context.attach_pipeline(pipeline)); |
| 64 | + |
| 65 | + logging::info!("Attached the DemoComponent."); |
| 66 | + return Ok(ComponentResult::Success); |
| 67 | + } |
| 68 | + |
| 69 | + fn on_detach( |
| 70 | + self: &mut DemoComponent, |
| 71 | + _render_context: &mut RenderContext, |
| 72 | + ) -> Result<ComponentResult, String> { |
| 73 | + return Ok(ComponentResult::Success); |
| 74 | + } |
| 75 | + |
| 76 | + fn event_mask(&self) -> EventMask { |
| 77 | + return EventMask::WINDOW | EventMask::KEYBOARD; |
| 78 | + } |
| 79 | + |
| 80 | + fn on_window_event(&mut self, event: &WindowEvent) -> Result<(), String> { |
| 81 | + match event { |
| 82 | + WindowEvent::Resize { width, height } => { |
| 83 | + logging::info!("Window resized to {}x{}", width, height); |
| 84 | + self.width = *width; |
| 85 | + self.height = *height; |
| 86 | + } |
| 87 | + WindowEvent::Close => { |
| 88 | + logging::info!("Window closed"); |
| 89 | + } |
| 90 | + } |
| 91 | + return Ok(()); |
| 92 | + } |
| 93 | + |
| 94 | + fn on_keyboard_event(&mut self, event: &Key) -> Result<(), String> { |
| 95 | + match event { |
| 96 | + Key::Pressed { |
| 97 | + scan_code: _, |
| 98 | + virtual_key, |
| 99 | + } => { |
| 100 | + logging::debug!("Key pressed: {:?}", virtual_key); |
| 101 | + } |
| 102 | + Key::Released { |
| 103 | + scan_code: _, |
| 104 | + virtual_key, |
| 105 | + } => { |
| 106 | + logging::debug!("Key released: {:?}", virtual_key); |
| 107 | + } |
| 108 | + Key::ModifierPressed { |
| 109 | + modifier: _, |
| 110 | + virtual_key, |
| 111 | + } => { |
| 112 | + logging::debug!("Modifier pressed: {:?}", virtual_key); |
| 113 | + } |
| 114 | + } |
| 115 | + return Ok(()); |
| 116 | + } |
| 117 | + |
| 118 | + fn on_update( |
| 119 | + self: &mut DemoComponent, |
| 120 | + last_frame: &std::time::Duration, |
| 121 | + ) -> Result<ComponentResult, String> { |
| 122 | + if last_frame.as_millis() > 20 { |
| 123 | + logging::warn!("Last frame took {}ms", last_frame.as_millis()); |
| 124 | + } |
| 125 | + return Ok(ComponentResult::Success); |
| 126 | + } |
| 127 | + fn on_render( |
| 128 | + self: &mut DemoComponent, |
| 129 | + _render_context: &mut lambda::render::RenderContext, |
| 130 | + ) -> Vec<RenderCommand> { |
| 131 | + let viewport = |
| 132 | + viewport::ViewportBuilder::new().build(self.width, self.height); |
| 133 | + |
| 134 | + // Begin the pass first, then set pipeline/state inside |
| 135 | + return vec![ |
| 136 | + RenderCommand::BeginRenderPass { |
| 137 | + render_pass: self |
| 138 | + .render_pass_id |
| 139 | + .expect("No render pass attached to the component"), |
| 140 | + viewport: viewport.clone(), |
| 141 | + }, |
| 142 | + RenderCommand::SetPipeline { |
| 143 | + pipeline: self |
| 144 | + .render_pipeline_id |
| 145 | + .expect("No pipeline attached to the component"), |
| 146 | + }, |
| 147 | + RenderCommand::SetViewports { |
| 148 | + start_at: 0, |
| 149 | + viewports: vec![viewport.clone()], |
| 150 | + }, |
| 151 | + RenderCommand::SetScissors { |
| 152 | + start_at: 0, |
| 153 | + viewports: vec![viewport.clone()], |
| 154 | + }, |
| 155 | + RenderCommand::Draw { |
| 156 | + vertices: 0..3, |
| 157 | + instances: 0..1, |
| 158 | + }, |
| 159 | + RenderCommand::EndRenderPass, |
| 160 | + ]; |
| 161 | + } |
| 162 | +} |
| 163 | + |
| 164 | +impl DemoComponent {} |
| 165 | + |
| 166 | +impl Default for DemoComponent { |
| 167 | + /// Load in shaders upon creation. |
| 168 | + fn default() -> Self { |
| 169 | + // Specify virtual shaders to use for rendering |
| 170 | + let triangle_vertex = VirtualShader::Source { |
| 171 | + source: include_str!(concat!( |
| 172 | + env!("CARGO_MANIFEST_DIR"), |
| 173 | + "/../../crates/lambda-rs/assets/shaders/triangle.vert" |
| 174 | + )) |
| 175 | + .to_string(), |
| 176 | + kind: ShaderKind::Vertex, |
| 177 | + name: String::from("triangle"), |
| 178 | + entry_point: String::from("main"), |
| 179 | + }; |
| 180 | + |
| 181 | + let triangle_fragment = VirtualShader::Source { |
| 182 | + source: include_str!(concat!( |
| 183 | + env!("CARGO_MANIFEST_DIR"), |
| 184 | + "/../../crates/lambda-rs/assets/shaders/triangle.frag" |
| 185 | + )) |
| 186 | + .to_string(), |
| 187 | + kind: ShaderKind::Fragment, |
| 188 | + name: String::from("triangle"), |
| 189 | + entry_point: String::from("main"), |
| 190 | + }; |
| 191 | + |
| 192 | + // Create a shader builder to compile the shaders. |
| 193 | + let mut builder = ShaderBuilder::new(); |
| 194 | + let vs = builder.build(triangle_vertex); |
| 195 | + let fs = builder.build(triangle_fragment); |
| 196 | + |
| 197 | + return DemoComponent { |
| 198 | + vertex_shader: vs, |
| 199 | + fragment_shader: fs, |
| 200 | + render_pass_id: None, |
| 201 | + render_pipeline_id: None, |
| 202 | + width: 800, |
| 203 | + height: 600, |
| 204 | + }; |
| 205 | + } |
| 206 | +} |
| 207 | + |
| 208 | +fn main() { |
| 209 | + let runtime = ApplicationRuntimeBuilder::new("2D Triangle Demo") |
| 210 | + .with_renderer_configured_as(move |render_context_builder| { |
| 211 | + return render_context_builder.with_render_timeout(1_000_000_000); |
| 212 | + }) |
| 213 | + .with_window_configured_as(move |window_builder| { |
| 214 | + return window_builder |
| 215 | + .with_dimensions(1200, 600) |
| 216 | + .with_name("2D Triangle Window"); |
| 217 | + }) |
| 218 | + .with_component(move |runtime, demo: DemoComponent| { |
| 219 | + return (runtime, demo); |
| 220 | + }) |
| 221 | + .build(); |
| 222 | + |
| 223 | + start_runtime(runtime); |
| 224 | +} |
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