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| 1 | +#![allow(clippy::needless_return)] |
| 2 | + |
| 3 | +//! Single-sound playback and transport controls. |
| 4 | +//! |
| 5 | +//! This module provides a minimal, backend-agnostic playback facade that |
| 6 | +//! supports one active `SoundBuffer` at a time. |
| 7 | +
|
| 8 | +use crate::audio::{ |
| 9 | + AudioError, |
| 10 | + SoundBuffer, |
| 11 | +}; |
| 12 | + |
| 13 | +/// A queryable playback state for a `SoundInstance`. |
| 14 | +/// |
| 15 | +/// This state is observable from the application thread and is intended to |
| 16 | +/// provide basic transport visibility. |
| 17 | +#[derive(Clone, Copy, Debug, PartialEq, Eq)] |
| 18 | +pub enum PlaybackState { |
| 19 | + /// The sound is currently playing. |
| 20 | + Playing, |
| 21 | + /// The sound is currently paused. |
| 22 | + Paused, |
| 23 | + /// The sound is stopped and positioned at the start. |
| 24 | + Stopped, |
| 25 | +} |
| 26 | + |
| 27 | +/// A lightweight handle controlling the active sound playback slot. |
| 28 | +/// |
| 29 | +/// This type is a placeholder API surface used while sound playback is under |
| 30 | +/// active development. It is expected to become fully functional in a |
| 31 | +/// subsequent change set. |
| 32 | +pub struct SoundInstance { |
| 33 | + state: PlaybackState, |
| 34 | + looping: bool, |
| 35 | +} |
| 36 | + |
| 37 | +impl SoundInstance { |
| 38 | + /// Begin playback, or resume if paused. |
| 39 | + /// |
| 40 | + /// # Returns |
| 41 | + /// `()` after updating the requested transport state. |
| 42 | + pub fn play(&mut self) { |
| 43 | + self.state = PlaybackState::Playing; |
| 44 | + return; |
| 45 | + } |
| 46 | + |
| 47 | + /// Pause playback, preserving playback position. |
| 48 | + /// |
| 49 | + /// # Returns |
| 50 | + /// `()` after updating the requested transport state. |
| 51 | + pub fn pause(&mut self) { |
| 52 | + self.state = PlaybackState::Paused; |
| 53 | + return; |
| 54 | + } |
| 55 | + |
| 56 | + /// Stop playback and reset position to the start of the buffer. |
| 57 | + /// |
| 58 | + /// # Returns |
| 59 | + /// `()` after updating the requested transport state. |
| 60 | + pub fn stop(&mut self) { |
| 61 | + self.state = PlaybackState::Stopped; |
| 62 | + return; |
| 63 | + } |
| 64 | + |
| 65 | + /// Enable or disable looping playback. |
| 66 | + /// |
| 67 | + /// # Arguments |
| 68 | + /// - `looping`: Whether the sound should loop on completion. |
| 69 | + /// |
| 70 | + /// # Returns |
| 71 | + /// `()` after updating the looping flag. |
| 72 | + pub fn set_looping(&mut self, looping: bool) { |
| 73 | + self.looping = looping; |
| 74 | + return; |
| 75 | + } |
| 76 | + |
| 77 | + /// Query the current state of this instance. |
| 78 | + /// |
| 79 | + /// # Returns |
| 80 | + /// The current transport state. |
| 81 | + pub fn state(&self) -> PlaybackState { |
| 82 | + return self.state; |
| 83 | + } |
| 84 | + |
| 85 | + /// Convenience query for `state() == PlaybackState::Playing`. |
| 86 | + /// |
| 87 | + /// # Returns |
| 88 | + /// `true` if the instance state is `Playing`. |
| 89 | + pub fn is_playing(&self) -> bool { |
| 90 | + return self.state == PlaybackState::Playing; |
| 91 | + } |
| 92 | + |
| 93 | + /// Convenience query for `state() == PlaybackState::Paused`. |
| 94 | + /// |
| 95 | + /// # Returns |
| 96 | + /// `true` if the instance state is `Paused`. |
| 97 | + pub fn is_paused(&self) -> bool { |
| 98 | + return self.state == PlaybackState::Paused; |
| 99 | + } |
| 100 | + |
| 101 | + /// Convenience query for `state() == PlaybackState::Stopped`. |
| 102 | + /// |
| 103 | + /// # Returns |
| 104 | + /// `true` if the instance state is `Stopped`. |
| 105 | + pub fn is_stopped(&self) -> bool { |
| 106 | + return self.state == PlaybackState::Stopped; |
| 107 | + } |
| 108 | +} |
| 109 | + |
| 110 | +/// A playback context owning an output device and one active playback slot. |
| 111 | +/// |
| 112 | +/// This type is a placeholder API surface used while sound playback is under |
| 113 | +/// active development. It is expected to become fully functional in a |
| 114 | +/// subsequent change set. |
| 115 | +pub struct AudioContext { |
| 116 | + _requested_sample_rate: Option<u32>, |
| 117 | + _requested_channels: Option<u16>, |
| 118 | + _label: Option<String>, |
| 119 | +} |
| 120 | + |
| 121 | +/// Builder for creating an `AudioContext`. |
| 122 | +#[derive(Debug, Clone)] |
| 123 | +pub struct AudioContextBuilder { |
| 124 | + sample_rate: Option<u32>, |
| 125 | + channels: Option<u16>, |
| 126 | + label: Option<String>, |
| 127 | +} |
| 128 | + |
| 129 | +impl AudioContextBuilder { |
| 130 | + /// Create a builder with engine defaults. |
| 131 | + /// |
| 132 | + /// # Returns |
| 133 | + /// A builder with no explicit configuration requests. |
| 134 | + pub fn new() -> Self { |
| 135 | + return Self { |
| 136 | + sample_rate: None, |
| 137 | + channels: None, |
| 138 | + label: None, |
| 139 | + }; |
| 140 | + } |
| 141 | + |
| 142 | + /// Request an output sample rate. |
| 143 | + /// |
| 144 | + /// # Arguments |
| 145 | + /// - `rate`: Requested output sample rate in frames per second. |
| 146 | + /// |
| 147 | + /// # Returns |
| 148 | + /// The updated builder. |
| 149 | + pub fn with_sample_rate(mut self, rate: u32) -> Self { |
| 150 | + self.sample_rate = Some(rate); |
| 151 | + return self; |
| 152 | + } |
| 153 | + |
| 154 | + /// Request an output channel count. |
| 155 | + /// |
| 156 | + /// # Arguments |
| 157 | + /// - `channels`: Requested interleaved output channel count. |
| 158 | + /// |
| 159 | + /// # Returns |
| 160 | + /// The updated builder. |
| 161 | + pub fn with_channels(mut self, channels: u16) -> Self { |
| 162 | + self.channels = Some(channels); |
| 163 | + return self; |
| 164 | + } |
| 165 | + |
| 166 | + /// Attach a label for diagnostics. |
| 167 | + /// |
| 168 | + /// # Arguments |
| 169 | + /// - `label`: A human-readable label used for diagnostics. |
| 170 | + /// |
| 171 | + /// # Returns |
| 172 | + /// The updated builder. |
| 173 | + pub fn with_label(mut self, label: &str) -> Self { |
| 174 | + self.label = Some(label.to_string()); |
| 175 | + return self; |
| 176 | + } |
| 177 | + |
| 178 | + /// Build an `AudioContext` using the requested configuration. |
| 179 | + /// |
| 180 | + /// # Returns |
| 181 | + /// An initialized audio context handle. |
| 182 | + /// |
| 183 | + /// # Errors |
| 184 | + /// Returns an error until sound playback is integrated with an audio output |
| 185 | + /// device callback. |
| 186 | + pub fn build(self) -> Result<AudioContext, AudioError> { |
| 187 | + return Err(AudioError::InvalidData { |
| 188 | + details: format!( |
| 189 | + "audio context playback is not implemented in this build (requested_sample_rate={:?}, requested_channels={:?}, label={:?})", |
| 190 | + self.sample_rate, |
| 191 | + self.channels, |
| 192 | + self.label |
| 193 | + ), |
| 194 | + }); |
| 195 | + } |
| 196 | +} |
| 197 | + |
| 198 | +impl Default for AudioContextBuilder { |
| 199 | + fn default() -> Self { |
| 200 | + return Self::new(); |
| 201 | + } |
| 202 | +} |
| 203 | + |
| 204 | +impl AudioContext { |
| 205 | + /// Play a decoded `SoundBuffer` through this context. |
| 206 | + /// |
| 207 | + /// # Arguments |
| 208 | + /// - `buffer`: The decoded sound buffer to schedule for playback. |
| 209 | + /// |
| 210 | + /// # Returns |
| 211 | + /// A lightweight `SoundInstance` handle for controlling playback. |
| 212 | + /// |
| 213 | + /// # Errors |
| 214 | + /// Returns an error until the playback implementation is integrated with an |
| 215 | + /// audio output device callback. |
| 216 | + pub fn play_sound( |
| 217 | + &mut self, |
| 218 | + buffer: &SoundBuffer, |
| 219 | + ) -> Result<SoundInstance, AudioError> { |
| 220 | + return Err(AudioError::InvalidData { |
| 221 | + details: format!( |
| 222 | + "sound playback is not implemented in this build (buffer_sample_rate={}, buffer_channels={})", |
| 223 | + buffer.sample_rate(), |
| 224 | + buffer.channels() |
| 225 | + ), |
| 226 | + }); |
| 227 | + } |
| 228 | +} |
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