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plugin.cpp
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279 lines (254 loc) · 17.3 KB
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#include "logger.h"
#include <cmath>
class PluginParameter {
public:
static RE::BGSKeyword *mgDmgFireKeyword;
static RE::BGSKeyword *mgDmgFrostKeyword;
static RE::BGSKeyword *mgDmgShockKeyword;
static RE::FormID fireAttachmentEffectID;
static RE::FormID frostAttachmentEffectID;
static RE::FormID shockAttachmentEffectID;
static RE::SpellItem *fireAttachmentSpell;
static RE::SpellItem *frostAttachmentSpell;
static RE::SpellItem *shockAttachmentSpell;
static RE::SpellItem *fireShockDamageSpell;
static RE::SpellItem *fireShockDamageNoCasterSpell;
static RE::SpellItem *fireShockStaggerSpell;
static RE::SpellItem *fireFrostDamageSpell;
static RE::SpellItem *fireFrostDamageNoCasterSpell;
static RE::SpellItem *fireFrostResistModifierSpell;
static RE::SpellItem *frostShockDamageSpell;
static RE::SpellItem *frostShockDamageNoCasterSpell;
static RE::SpellItem *frostShockResistModifierSpell;
static RE::TESGlobal *overloadDmgFactor;
static RE::TESGlobal *meltDmgFactor;
static RE::TESGlobal *superconductivityDmgFactor;
static RE::TESGlobal *playerOverloadDmgFactor;
static RE::TESGlobal *playerMeltDmgFactor;
static RE::TESGlobal *playerSuperconductivityDmgFactor;
static RE::TESGlobal *overloadStagger;
static RE::TESGlobal *meltResistReduce;
static RE::TESGlobal *superconductivityArmorReduce;
static RE::TESGlobal *playerOverloadStagger;
static RE::TESGlobal *playerMeltResistReduce;
static RE::TESGlobal *playerSuperconductivityArmorReduce;
static RE::TESGlobal *playerDmgIncurredCap;
static std::vector<RE::BGSKeyword *> elementalDmgKeywords;
};
RE::BGSKeyword *PluginParameter::mgDmgFireKeyword = nullptr;
RE::BGSKeyword *PluginParameter::mgDmgFrostKeyword = nullptr;
RE::BGSKeyword *PluginParameter::mgDmgShockKeyword = nullptr;
RE::FormID PluginParameter::fireAttachmentEffectID = 0x0;
RE::FormID PluginParameter::frostAttachmentEffectID = 0x0;
RE::FormID PluginParameter::shockAttachmentEffectID = 0x0;
RE::SpellItem *PluginParameter::fireAttachmentSpell = nullptr;
RE::SpellItem *PluginParameter::frostAttachmentSpell = nullptr;
RE::SpellItem *PluginParameter::shockAttachmentSpell = nullptr;
RE::SpellItem *PluginParameter::fireShockDamageSpell = nullptr;
RE::SpellItem *PluginParameter::fireShockDamageNoCasterSpell = nullptr;
RE::SpellItem *PluginParameter::fireShockStaggerSpell = nullptr;
RE::SpellItem *PluginParameter::fireFrostDamageSpell = nullptr;
RE::SpellItem *PluginParameter::fireFrostDamageNoCasterSpell = nullptr;
RE::SpellItem *PluginParameter::fireFrostResistModifierSpell = nullptr;
RE::SpellItem *PluginParameter::frostShockDamageSpell = nullptr;
RE::SpellItem *PluginParameter::frostShockDamageNoCasterSpell = nullptr;
RE::SpellItem *PluginParameter::frostShockResistModifierSpell = nullptr;
RE::TESGlobal *PluginParameter::overloadDmgFactor = nullptr;
RE::TESGlobal *PluginParameter::meltDmgFactor = nullptr;
RE::TESGlobal *PluginParameter::superconductivityDmgFactor = nullptr;
RE::TESGlobal *PluginParameter::playerOverloadDmgFactor = nullptr;
RE::TESGlobal *PluginParameter::playerMeltDmgFactor = nullptr;
RE::TESGlobal *PluginParameter::playerSuperconductivityDmgFactor = nullptr;
RE::TESGlobal *PluginParameter::overloadStagger = nullptr;
RE::TESGlobal *PluginParameter::meltResistReduce = nullptr;
RE::TESGlobal *PluginParameter::superconductivityArmorReduce = nullptr;
RE::TESGlobal *PluginParameter::playerOverloadStagger = nullptr;
RE::TESGlobal *PluginParameter::playerMeltResistReduce = nullptr;
RE::TESGlobal *PluginParameter::playerSuperconductivityArmorReduce = nullptr;
RE::TESGlobal *PluginParameter::playerDmgIncurredCap = nullptr;
std::vector<RE::BGSKeyword *> PluginParameter::elementalDmgKeywords = {};
void MessageHandler(SKSE::MessagingInterface::Message* a_message) {
switch (a_message->type) {
case SKSE::MessagingInterface::kPostLoad:
break;
case SKSE::MessagingInterface::kPostPostLoad:
break;
case SKSE::MessagingInterface::kDataLoaded: {
auto handler = RE::TESDataHandler::GetSingleton();
PluginParameter::mgDmgFireKeyword = handler->LookupForm<RE::BGSKeyword>(0x1cead, "skyrim.esm");
PluginParameter::mgDmgFrostKeyword = handler->LookupForm<RE::BGSKeyword>(0x1ceae, "skyrim.esm");
PluginParameter::mgDmgShockKeyword = handler->LookupForm<RE::BGSKeyword>(0x1ceaf, "skyrim.esm");
PluginParameter::fireAttachmentEffectID = handler->LookupFormID(0xd95, "Elemental Reaction.esm");
PluginParameter::frostAttachmentEffectID = handler->LookupFormID(0xd68, "Elemental Reaction.esm");
PluginParameter::shockAttachmentEffectID = handler->LookupFormID(0xd94, "Elemental Reaction.esm");
PluginParameter::fireAttachmentSpell = handler->LookupForm<RE::SpellItem>(0xd97, "Elemental Reaction.esm");
PluginParameter::frostAttachmentSpell = handler->LookupForm<RE::SpellItem>(0xd9e, "Elemental Reaction.esm");
PluginParameter::shockAttachmentSpell = handler->LookupForm<RE::SpellItem>(0xd9f, "Elemental Reaction.esm");
PluginParameter::fireShockDamageSpell = handler->LookupForm<RE::SpellItem>(0xdaa, "Elemental Reaction.esm");
PluginParameter::fireShockDamageNoCasterSpell = handler->LookupForm<RE::SpellItem>(0xd9c, "Elemental Reaction.esm");
PluginParameter::fireShockStaggerSpell = handler->LookupForm<RE::SpellItem>(0xda7, "Elemental Reaction.esm");
PluginParameter::fireFrostDamageSpell = handler->LookupForm<RE::SpellItem>(0xdb0, "Elemental Reaction.esm");
PluginParameter::fireFrostDamageNoCasterSpell = handler->LookupForm<RE::SpellItem>(0xdb3, "Elemental Reaction.esm");
PluginParameter::fireFrostResistModifierSpell = handler->LookupForm<RE::SpellItem>(0xdb1, "Elemental Reaction.esm");
PluginParameter::frostShockDamageSpell = handler->LookupForm<RE::SpellItem>(0xdb9, "Elemental Reaction.esm");
PluginParameter::frostShockDamageNoCasterSpell = handler->LookupForm<RE::SpellItem>(0xdba, "Elemental Reaction.esm");
PluginParameter::frostShockResistModifierSpell = handler->LookupForm<RE::SpellItem>(0xdb8, "Elemental Reaction.esm");
PluginParameter::overloadDmgFactor = handler->LookupForm<RE::TESGlobal>(0xdbc, "Elemental Reaction.esm");
PluginParameter::meltDmgFactor = handler->LookupForm<RE::TESGlobal>(0xdbd, "Elemental Reaction.esm");
PluginParameter::superconductivityDmgFactor = handler->LookupForm<RE::TESGlobal>(0xdbe, "Elemental Reaction.esm");
PluginParameter::playerOverloadDmgFactor = handler->LookupForm<RE::TESGlobal>(0xdbf, "Elemental Reaction.esm");
PluginParameter::playerMeltDmgFactor = handler->LookupForm<RE::TESGlobal>(0xdc0, "Elemental Reaction.esm");
PluginParameter::playerSuperconductivityDmgFactor = handler->LookupForm<RE::TESGlobal>(0xdc1, "Elemental Reaction.esm");
PluginParameter::overloadStagger = handler->LookupForm<RE::TESGlobal>(0xdc2, "Elemental Reaction.esm");
PluginParameter::meltResistReduce = handler->LookupForm<RE::TESGlobal>(0xdc3, "Elemental Reaction.esm");
PluginParameter::superconductivityArmorReduce = handler->LookupForm<RE::TESGlobal>(0xdc4, "Elemental Reaction.esm");
PluginParameter::playerOverloadStagger = handler->LookupForm<RE::TESGlobal>(0xdc7, "Elemental Reaction.esm");
PluginParameter::playerMeltResistReduce = handler->LookupForm<RE::TESGlobal>(0xdc5, "Elemental Reaction.esm");
PluginParameter::playerSuperconductivityArmorReduce = handler->LookupForm<RE::TESGlobal>(0xdc6, "Elemental Reaction.esm");
PluginParameter::playerDmgIncurredCap = handler->LookupForm<RE::TESGlobal>(0xdc8, "Elemental Reaction.esm");
logger::info("OverloadDmgFactor: {}", PluginParameter::overloadDmgFactor->value);
logger::info("MeltDmgFactor: {}", PluginParameter::meltDmgFactor->value);
logger::info("SuperconductivityDmgFactor: {}", PluginParameter::superconductivityDmgFactor->value);
logger::info("PlayerOverloadDmgFactor: {}", PluginParameter::playerOverloadDmgFactor->value);
logger::info("PlayerMeltDmgFactor: {}", PluginParameter::playerMeltDmgFactor->value);
logger::info("PlayerSuperconductivityDmgFactor: {}", PluginParameter::playerSuperconductivityDmgFactor->value);
logger::info("OverloadStagger: {}", PluginParameter::overloadStagger->value);
logger::info("PlayerOverloadStagger: {}", PluginParameter::playerOverloadStagger->value);
logger::info("MeltResistReduce: {}", PluginParameter::meltResistReduce->value);
logger::info("SuperconductivityArmorReduce: {}", PluginParameter::superconductivityArmorReduce->value);
logger::info("PlayerMeltResistReduce->value: {}", PluginParameter::playerMeltResistReduce->value);
logger::info("PlayerSuperconductivityArmorReduce: {}", PluginParameter::playerSuperconductivityArmorReduce->value);
logger::info("PlayerDmgIncurredCap->value: {}", PluginParameter::playerDmgIncurredCap->value);
PluginParameter::elementalDmgKeywords = {
PluginParameter::mgDmgFireKeyword,
PluginParameter::mgDmgFrostKeyword,
PluginParameter::mgDmgShockKeyword
};
break;
}
default:
break;
}
}
std::vector<int> generateZeroArray(int N) {
return std::vector<int>(N, 0);
}
std::vector<std::pair<int, int>> findAllPairs(const std::vector<int>& array) {
std::vector<std::pair<int, int>> pairs;
size_t N = array.size();
for (int i = 0; i < N; ++i) {
if (array[i] == 1) {
for (int j = i + 1; j < N; ++j) {
if (array[j] == 1) {
pairs.push_back({i, j});
}
}
}
}
return pairs;
}
bool isPlayer(RE::FormID a_id) {
return a_id == 0x14;
}
float calDmg(int a_actorLevel, double a_damageFactor ,bool a_isPlayer, double a_playerDamageFactor, int a_damageCap) {
double damage = a_isPlayer ? a_playerDamageFactor * std::log(1 + a_actorLevel / 10) + 10 : a_damageFactor * std::log(1 + a_actorLevel / 10) + 10;
damage = (a_isPlayer and damage > a_damageCap) ? a_damageCap : damage;
return static_cast<float>(damage);
}
void ElementalReaction(const RE::TESMagicEffectApplyEvent* a_event) {
/* index of element in array
fire = 0, frost = 1, shock = 2
*/
std::vector<int> array = generateZeroArray(3);
auto effectList = a_event->target.get()->GetMagicTarget()->GetActiveEffectList();
auto target = a_event->target.get()->As<RE::Actor>();
auto targetID = a_event->target.get()->GetFormID();
int casterLevel;
if (a_event->caster and a_event->caster.get()->GetMagicTarget()->MagicTargetIsActor()){
casterLevel = static_cast<int>(a_event->caster.get()->As<RE::Actor>()->GetLevel());
} else {
casterLevel = 1;
}
for (auto it = effectList->begin(); it != effectList->end(); ++it) {
if ((*it)->GetBaseObject()->GetFormID() == PluginParameter::fireAttachmentEffectID) {
array[0] = 1;
} else if ((*it)->GetBaseObject()->GetFormID() == PluginParameter::frostAttachmentEffectID) {
array[1] = 1;
} else if ((*it)->GetBaseObject()->GetFormID() == PluginParameter::shockAttachmentEffectID) {
array[2] = 1;
}
}
std::vector<std::pair<int, int>> pairs = findAllPairs(array);
int binary_sum;
float magnitude;
for (const auto& pair : pairs) {
binary_sum = (1 << pair.first) + (1 << pair.second);
switch (binary_sum) {
case 0b11: { // fire frost
magnitude = calDmg(casterLevel, static_cast<int>(PluginParameter::meltDmgFactor->value), isPlayer(targetID), static_cast<int>(PluginParameter::playerMeltDmgFactor->value), static_cast<int>(PluginParameter::playerDmgIncurredCap->value));
target->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::fireFrostResistModifierSpell, false, nullptr, 1, false, static_cast<float>(isPlayer(targetID)?PluginParameter::playerMeltResistReduce->value:PluginParameter::meltResistReduce->value), nullptr);
if (a_event->caster and a_event->caster.get()->GetMagicTarget()->MagicTargetIsActor()) {
a_event->caster.get()->As<RE::Actor>()->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::fireFrostDamageSpell, false, a_event->target.get(), 1, false, magnitude, nullptr);
} else {
target->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::fireFrostDamageNoCasterSpell, false, nullptr, 1, false, magnitude, nullptr);
}
logger::info("Melt on {}(FormID: {:#x}, magnitude: {})", target->GetName(), targetID, magnitude);
break;
}
case 0b101: { // fire shock
magnitude = calDmg(casterLevel, static_cast<int>(PluginParameter::overloadDmgFactor->value), isPlayer(targetID), static_cast<int>(PluginParameter::playerOverloadDmgFactor->value), static_cast<int>(PluginParameter::playerDmgIncurredCap->value));
target->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::fireShockStaggerSpell, false, nullptr, 1, false, 0.25, nullptr);
if (a_event->caster and a_event->caster.get()->GetMagicTarget()->MagicTargetIsActor()) {
a_event->caster.get()->As<RE::Actor>()->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::fireShockDamageSpell, false, a_event->target.get(), 1, false, magnitude, nullptr);
} else {
target->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::fireShockDamageNoCasterSpell, false, nullptr, 1, false, magnitude, nullptr);
}
logger::info("Overloaded on {}(FormID: {:#x}, magnitude: {})", target->GetName(), targetID, magnitude);
break;
}
case 0b110: { // frost shock
magnitude = calDmg(casterLevel, static_cast<int>(PluginParameter::superconductivityDmgFactor->value), isPlayer(targetID), static_cast<int>(PluginParameter::playerSuperconductivityDmgFactor->value), static_cast<int>(PluginParameter::playerDmgIncurredCap->value));
target->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::frostShockResistModifierSpell, false, nullptr, 1, false, static_cast<float>(isPlayer(targetID)?PluginParameter::playerSuperconductivityArmorReduce->value:PluginParameter::superconductivityArmorReduce->value), nullptr);
if (a_event->caster and a_event->caster.get()->GetMagicTarget()->MagicTargetIsActor()) {
a_event->caster.get()->As<RE::Actor>()->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::frostShockDamageSpell, false, a_event->target.get(), 1, false, magnitude, nullptr);
} else {
target->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::frostShockDamageNoCasterSpell, false, nullptr, 1, false, magnitude, nullptr);
}
logger::info("Superconductivity on {}(FormID: {:#x}, magnitude: {})", target->GetName(), targetID, magnitude);
break;
}
default:
break;
}
}
}
struct ElementalReactionEventSink : public RE::BSTEventSink<RE::TESMagicEffectApplyEvent> {
RE::BSEventNotifyControl ProcessEvent(const RE::TESMagicEffectApplyEvent* a_event, RE::BSTEventSource<RE::TESMagicEffectApplyEvent>*) {
auto magicEffect = RE::TESForm::LookupByID<RE::EffectSetting>(a_event->magicEffect);
if (a_event->target and a_event->target.get()->GetMagicTarget()->MagicTargetIsActor() and magicEffect->HasKeywordInArray(PluginParameter::elementalDmgKeywords, false)) {
auto target = a_event->target.get()->As<RE::Actor>();
if (magicEffect->HasKeyword(PluginParameter::mgDmgFireKeyword)) {
target->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::fireAttachmentSpell, false, nullptr, 1, false, 0, target);
}
if (magicEffect->HasKeyword(PluginParameter::mgDmgFrostKeyword)) {
target->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::frostAttachmentSpell, false, nullptr, 1, false, 0, target);
}
if (magicEffect->HasKeyword(PluginParameter::mgDmgShockKeyword)) {
target->GetMagicCaster(RE::MagicSystem::CastingSource::kInstant)->CastSpellImmediate(PluginParameter::shockAttachmentSpell, false, nullptr, 1, false, 0, target);
}
ElementalReaction(a_event);
}
return RE::BSEventNotifyControl::kContinue;
}
};
SKSEPluginLoad(const SKSE::LoadInterface *a_skse) {
SKSE::Init(a_skse);
SetupLog();
logger::info("Game version : {}", a_skse->RuntimeVersion().string());
const auto messaging = SKSE::GetMessagingInterface();
messaging->RegisterListener(MessageHandler);
auto eventSink = new ElementalReactionEventSink();
auto* eventSourceHolder = RE::ScriptEventSourceHolder::GetSingleton();
eventSourceHolder->AddEventSink(eventSink);
return true;
}