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translation.lua
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71 lines (55 loc) · 2.48 KB
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--[[
Copyright (c) 2016-2018 Martin Jesper Low Madsen <martin@martinjlowm.dk>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
--]]
if not LibStub then return end
local AG = LibStub:GetLibrary('AnimationGroup-1.0')
if not AG then return end
if AG.Translation then return end
local Translation = AG:New('Translation', AG.Animation)
function Translation:__Initialize()
self.offset = {}
self.offset.x = nil
self.offset.y = nil
end
function Translation:SaveProperties()
local point, relativeRegion, relativePoint, offsetX, offsetY = self.target:GetPoint()
self.properties.point = { point = point or "CENTER",
relativeRegion = relativeRegion or UIParent,
relativePoint = relativePoint or "CENTER",
offsetX = offsetX or 0,
offsetY = offsetY or 0 }
end
function Translation:LoadProperties()
local point = self.properties.point
self.target:SetPoint(point.point, point.relativeRegion, point.relativePoint, point.offsetX, point.offsetY)
end
function Translation:SetOffset(x, y)
self.offset.x = x
self.offset.y = y
end
function Translation:GetOffset()
return self.offset.x, self.offset.y
end
function Translation:OnUpdate(elapsed)
local frame = self.target
local point = self.properties.point
frame:ClearAllPoints()
frame:SetPoint(point.point, point.relativeRegion, point.relativePoint,
point.offsetX + self.smoothProgress * self.offset.x,
point.offsetY + self.smoothProgress * self.offset.y)
end