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Copy pathBook_Dialog.cpp
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664 lines (524 loc) · 18.1 KB
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#include "stdafx.h"
#include "data.h"
#include "chess.h"
#include "Resource.h"
#include "pregen.h"
#ifdef USE_MYSQL_DATABASE
void //显示当前棋局的所有棋库信息
DispGGFaceQKinfo(position_t *pos,MYSQL *my){
//char buf[32];
////char moveName[32];
////int qknum = 0;
//
////LVS_EX_GRIDLINES
//gen_legal_moves(list,b90,isWhiteGo); //产生所有走步
////清空原先的显示内容
//SendDlgItemMessage(TAB.dlgTab[DDATA],IDC_QK_LIST,LVM_DELETEALLITEMS,0,0);
////SendDlgItemMessage(TAB.dlgTab[DDATA],IDC_QK_LIST_OTHER,LVM_DELETEALLITEMS,0,0);
//
//LV_ITEM lvi;
//lvi.pszText = buf;
//for(int i=0; i<list->size; i++){
// //=========================================编号
// lvi.mask = LVIF_TEXT+LVIF_PARAM;
// lvi.iItem = i+1;
// lvi.lParam = list->move[i]; //保存MOVE;
// lvi.iSubItem = 0;
// StringCbPrintf(buf,sizeof(buf),"%2d",i+1);
// //SendDlgItemMessage(TAB.dlgTab[DDATA],IDC_QK_LIST_OTHER,LVM_INSERTITEM,0,(LPARAM)&lvi);
// SendDlgItemMessage(TAB.dlgTab[DDATA],IDC_QK_LIST,LVM_INSERTITEM,0,(LPARAM)&lvi);
//
// //得到走步的名称哇
// lvi.mask = LVIF_TEXT;
// lvi.iItem --;
// lvi.iSubItem = 1;
// GetMoveName(b90,list->move[i],buf,StepNameTypeA);
// //lvi.pszText = moveName;
// //SendDlgItemMessage(TAB.dlgTab[DDATA],IDC_QK_LIST_OTHER,LVM_SETITEM,0,(LPARAM)&lvi);
// SendDlgItemMessage(TAB.dlgTab[DDATA],IDC_QK_LIST,LVM_SETITEM,0,(LPARAM)&lvi);
// //lvi.pszText = buf;
// //再查找一下棋库中有没有得分
// mv_t move = list->move[i];
// sq_t from = MOVE_FROM(move);
// sq_t to = MOVE_TO(move);
// //走一步
// sq_t tochess = b90[to];
// b90[to] = b90[from];
// b90[from] = NOCHESS;
// //查看一下棋库没有对应的得分哇
// //MysqlGetOneFaceScore(Board90 b90, bool isWhiteGo,qkface_t *pf, MYSQL *my)
// qkface_t face;
// if(MysqlGetOneFaceScore(b90,isWhiteGo^0x01,&face,my)){
// //=========================================编号
// //lvi.mask = LVIF_TEXT+LVIF_PARAM;
// //lvi.iItem = qknum+1;
// //lvi.lParam = list->move[i]; //保存MOVE;
// //lvi.iSubItem = 0;
// //StringCbPrintf(buf,sizeof(buf),"%2d",i+1);
// //SendDlgItemMessage(TAB.dlgTab[DDATA],IDC_QK_LIST,LVM_INSERTITEM,0,(LPARAM)&lvi);
// ////得到走步名称
// //lvi.mask = LVIF_TEXT;
// //lvi.iItem --;
// //lvi.iSubItem = 1;
// ////GetMoveName(b90,list->move[i],buf,StepNameTypeA);
// //lvi.pszText = moveName;
// //SendDlgItemMessage(TAB.dlgTab[DDATA],IDC_QK_LIST,LVM_SETITEM,0,(LPARAM)&lvi);
// //lvi.pszText = buf;
// //得分---------------------------------
// lvi.iSubItem = 2;
// //itoa(face.qsc,buf,10);
// _itoa_s(face.qsc,buf,sizeof(buf),10);
// SendDlgItemMessage(TAB.dlgTab[DDATA],IDC_QK_LIST,LVM_SETITEM,0,(LPARAM)&lvi);
// //StringCbPrintf(buf,face.qsc
// //局面数目---------------------------------
// lvi.iSubItem = 3;
// //itoa(face.qsc,buf,10);
// _itoa_s(face.qnum,buf,sizeof(buf),10);
// SendDlgItemMessage(TAB.dlgTab[DDATA],IDC_QK_LIST,LVM_SETITEM,0,(LPARAM)&lvi);
// //qknum ++;
// }
// //还原一下
// b90[from] = b90[to];
// b90[to] = tochess;
//}
}
#endif
const int Book_Default_Width = 450;
const int Book_Default_Height = 200;
void FitBookDlgPositionDefault(HWND hDlg){ //调整棋步窗口到缺省位置
// WINDOWPLACEMENT wp;
//wp.length = sizeof(WINDOWPLACEMENT);
//GetWindowPlacement(hwndMain,&wp);
//
// wp.rcNormalPosition.bottom = wp.rcNormalPosition.top + 200;
// wp.rcNormalPosition.top = wp.rcNormalPosition.top;
// wp.rcNormalPosition.left = wp.rcNormalPosition.right;
// wp.rcNormalPosition.right = wp.rcNormalPosition.left + 200;
// SetWindowPlacement(hDlg,&wp);
// FitBookDlgItem(hDlg);
dispboard_t* pDis = OBS[0];
RECT Rect;
GetWindowRect(pDis->hwndThis,&Rect);
int x = Rect.left;
/*int y = Rect.bottom;*/
//int width = Rect.right - Rect.left;
int width = Book_Default_Width;
int height = Book_Default_Height;
int y = Rect.top - Book_Default_Height;
SetWindowPos(hDlg,NULL,x,y,width,height,SWP_NOZORDER|SWP_NOACTIVATE);
ShowWindow(hDlg,SW_SHOW);
}
void FitBookItemPosition(HWND hDlg,int newX, int newY){
// HWND b = GetDlgItem(DLG.hwndConsole,MXQ_ICS_BUT[i]);
//SetWindowPos(b,NULL,x,y,w,h,SWP_NOZORDER|SWP_NOACTIVATE);
//只要改一下
//IDC_QK_LIST_USE
//IDC_QK_K_USE
int x1 = 2;
int y1 = 90;
int w1 = newX - 2;
int h1 = (newY - 90);
HWND hwnd = GetDlgItem(hDlg,IDC_QK_K_LIST);
SetWindowPos(hwnd,NULL,x1,y1,w1,h1,SWP_NOZORDER|SWP_NOACTIVATE);
hwnd = GetDlgItem(hDlg,IDC_QK_STEP_LIST);
int x11 = x1 + 4;
int y11 = y1 + 15;
int w11 = w1 - 8;
int h11 = h1 - 20;
SetWindowPos(hwnd,NULL,x11,y11,w11,h11,SWP_NOZORDER|SWP_NOACTIVATE);
////
//hwnd = GetDlgItem(hDlg,IDC_QK_K_NOT_USE);
//int x2 = x1;
//int w2 = w1;
//int y2 = y1 + h1 + 3;
//int h2 = newY - (y1 + h1) - 4;
//SetWindowPos(hwnd,NULL,x2,y2,w2,h2,SWP_NOZORDER|SWP_NOACTIVATE);
// hwnd = GetDlgItem(hDlg,IDC_QK_LIST_NOT_USE);
//int x21 = x2 + 4;
//int y21 = y2 + 15;
//int w21 = w2 - 8;
//int h21 = h2 - 20;
//SetWindowPos(hwnd,NULL,x21,y21,w21,h21,SWP_NOZORDER|SWP_NOACTIVATE);
}
void initBookList(HWND hDlg,int lid){
//char *str[128];
LV_COLUMN lvc;
lvc.mask = LVCF_FMT+LVCF_TEXT+LVCF_WIDTH;
lvc.fmt = LVCFMT_CENTER;
lvc.cx = 28;
lvc.pszText = "No:";
SendDlgItemMessage(hDlg,lid,LVM_INSERTCOLUMN,0,(LPARAM)&lvc);
lvc.cx = 70;
lvc.pszText = "棋步名称";
SendDlgItemMessage(hDlg,lid,LVM_INSERTCOLUMN,1,(LPARAM)&lvc);
lvc.cx = 70;
lvc.pszText = "形势";
SendDlgItemMessage(hDlg,lid,LVM_INSERTCOLUMN,2,(LPARAM)&lvc);
lvc.cx = 40;
lvc.pszText = "棋步";
SendDlgItemMessage(hDlg,lid,LVM_INSERTCOLUMN,3,(LPARAM)&lvc);
lvc.cx = 40;
lvc.pszText = "比重";
SendDlgItemMessage(hDlg,lid,LVM_INSERTCOLUMN,4,(LPARAM)&lvc);
lvc.cx = 40;
lvc.pszText = "允许";
SendDlgItemMessage(hDlg,lid,LVM_INSERTCOLUMN,5,(LPARAM)&lvc);
lvc.cx = 40;
lvc.pszText = "hash";
SendDlgItemMessage(hDlg,lid,LVM_INSERTCOLUMN,6,(LPARAM)&lvc);
lvc.cx = 40;
lvc.pszText = "val";
SendDlgItemMessage(hDlg,lid,LVM_INSERTCOLUMN,7,(LPARAM)&lvc);
SendDlgItemMessage(hDlg,lid,
LVM_SETEXTENDEDLISTVIEWSTYLE,0,
LVS_EX_GRIDLINES | LVS_EX_FULLROWSELECT );
};
//int CALLBACK CompareFunc(LPARAM lParam1, LPARAM lParam2,
//
//LPARAM lParamSort);
BOOL CALLBACK StepCompareFucn(LPARAM lParam1, LPARAM lParam2, LPARAM lParamSort){
LV_ITEM lvi;
char buf1[128];
char buf2[128];
lvi.mask = LVIF_TEXT;
lvi.pszText = buf1;
lvi.cchTextMax = sizeof(buf1);
lvi.iSubItem = (int)lParamSort;
SendMessage(GetDlgItem(DLG.dlgBook,IDC_QK_STEP_LIST),
LVM_GETITEMTEXT,
lParam1,
(LPARAM)&lvi);
lvi.pszText = buf2;
SendMessage(GetDlgItem(DLG.dlgBook,IDC_QK_STEP_LIST),
LVM_GETITEMTEXT,
lParam2,
(LPARAM)&lvi);
int ret;
if(lParamSort == 1 || lParamSort == 2 || lParamSort == 6){
ret = lstrcmpi(buf1,buf2);
}
else{
int a = atoi(buf1);
int b = atoi(buf2);
ret = a - b;
}
if(LIST_ORDER_SJ){
ret *= -1;
}
if(ret < 0){
return TRUE;
}
else{
return FALSE;
}
//return TRUE;
}
void UpdateSteplParam(void){ //更新排序后的成员
HWND hlist = GetDlgItem(DLG.dlgBook,IDC_QK_STEP_LIST);
LV_ITEM lvi;
lvi.mask = LVIF_PARAM;
lvi.iSubItem = 0;
lvi.iItem = 0;
int total = (int)SendMessage(hlist,LVM_GETITEMCOUNT,0,0);
while(total>0){
lvi.lParam = lvi.iItem;
SendMessage(hlist,LVM_SETITEM,0,(LPARAM)&lvi);
lvi.iItem ++;
total --;
}
}
//因棋库只用一个,可用static
LRESULT CALLBACK
DLG_BOOK_PROC(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam){
dispboard_t* pDis = OBS[0];
MINMAXINFO* mmi;
static int sizeX, sizeY;
static int curSel;
static int ListId;
static int move;
int newSizeX, newSizeY;
switch(message){
case WM_INITDIALOG:
PostMessage(hDlg, WM_SETICON, (WPARAM) TRUE, (LPARAM) appData.iconWhite);
// SendDlgItemMessage(hDlg,IDC_IsBaoGan, BM_SETCHECK, cps->timeIsBaoGan, 0);
//初始化棋步列表头
initBookList(hDlg,IDC_QK_STEP_LIST);
//initBookList(hDlg,IDC_QK_LIST_NOT_USE);
//IDC_SLIDER_RATE 设定slider 的范围
SendDlgItemMessage(hDlg,IDC_SLIDER_RATE,
TBM_SETRANGE,
(WPARAM)TRUE,
(LPARAM) MAKELONG(0,100));
SendDlgItemMessage(hDlg,IDC_SLIDER_RATE,
TBM_SETSEL, //可用的范围
(WPARAM)TRUE,
(LPARAM) MAKELONG(0,100));
SendDlgItemMessage(hDlg,IDC_SLIDER_RATE,
TBM_SETPAGESIZE,
(WPARAM)TRUE,
(LPARAM) 10); //10%一格
SendDlgItemMessage(hDlg,IDC_SLIDER_RATE,
TBM_SETPOS,
(WPARAM)TRUE,
(LPARAM) 10);
return FALSE;
case WM_COMMAND:
switch(LOWORD(wParam)){
//case IDC_VERY_GOOD:
// EnableWindow(GetDlgItem(DLG.dlgBook,IDC_BUTTON_UPDATE_RESULT),TRUE);
// break;
//case IDC_LIT_GOOD:
// EnableWindow(GetDlgItem(DLG.dlgBook,IDC_BUTTON_UPDATE_RESULT),TRUE);
// break;
//case IDC_BALANCE:
// EnableWindow(GetDlgItem(DLG.dlgBook,IDC_BUTTON_UPDATE_RESULT),TRUE);
// break;
//case IDC_LIT_BAD:
// EnableWindow(GetDlgItem(DLG.dlgBook,IDC_BUTTON_UPDATE_RESULT),TRUE);
// break;
//case IDC_VERY_BAD:
// EnableWindow(GetDlgItem(DLG.dlgBook,IDC_BUTTON_UPDATE_RESULT),TRUE);
// break;
case IDC_BUTTON_UPDATE_RESULT: //更新结果
UpdateBookResult(pDis, MST->book);
EnableWindow(GetDlgItem(hDlg,IDC_BUT_BOOK_PGN),TRUE);
break;
case IDC_ENABLE_EDIT_BOOK:{
if(pDis->gameMode != EditBook){
pDis->gameMode = EditBook;
EnableWindow(GetDlgItem(DLG.dlgBook,IDC_BUTTON_UPDATE_RESULT),TRUE);
//EnableWindow(GetDlgItem(DLG.dlgBook,IDC_BOOK_ZENLI),TRUE);
SetDlgItemText(hDlg,IDC_ENABLE_EDIT_BOOK,"取消编缉");
}
else{
pDis->gameMode = BeginningOfGame;
EnableWindow(GetDlgItem(DLG.dlgBook,IDC_BUTTON_UPDATE_RESULT),FALSE);
//EnableWindow(GetDlgItem(DLG.dlgBook,IDC_BOOK_ZENLI),FALSE);
SetDlgItemText(hDlg,IDC_ENABLE_EDIT_BOOK,"编缉棋库");
}
}
break;
case IDC_BUT_BOOK_PGN: //从PGN目录中得到所有的开局信息
{
char pgnPath[MAX_PATH];
sprintf_s(pgnPath,MAX_PATH,"%s%s",installDir,"pgn\\");
if(TRUE == PgnFileCatToBook(pgnPath)){
//初始化为使用
SendDlgItemMessage(hDlg,IDC_BOOK_CAN_USE,BM_SETCHECK,1,0);
SendDlgItemMessage(hDlg,IDC_SLIDER_RATE,
TBM_SETPOS,
(WPARAM)TRUE,
(LPARAM) 5);
EnableWindow(GetDlgItem(hDlg,IDC_BUT_BOOK_PGN),FALSE);
}
//char pgnPath[MAX_PATH];
//sprintf_s(pgnPath,MAX_PATH,"%s%s",installDir,"pgn\\");
}
break;
case IDC_BOOK_BACK: //备份棋库文件
//
if(BD_openGoodDb(MST) == 0){
Book_Back_Up(MST->back_db, MST->book);
if(MST->back_db != NULL){
MST->back_db->close(MST->back_db,0);
}
}
break;
//菜单
case ID_BOOK_EDIT: { //编辑
//直接走步了
UserMoveEvent(pDis,
StoX(FROM(move)) - 3,
StoY(FROM(move)) - 3,
StoX(TO(move)) - 3,
StoY(TO(move)) - 3, 0);
//将当前的棋步一直走到最后,
//ToEndEvent(pDis);
//#define FROM(x) (((x)>>8)&0xff)
//#define TO(x) ((x)&0xff)
//#define PIECE(x) (((x)>>16)&0xff)
//#define CAPTURE(x) (((x)>>24)&0xff)
//int from = FROM(move);
//int to = TO(move);
//int fromX = StoX(from) - 3;
//int fromY = StoY(from) - 3;
//int toX = StoX(to) - 3;
//int toY = StoY(to) - 3;
// MakeMove(pDis,fromX,fromY,toX,toY,true);
//ShowMove(pDis,fromX,fromY,toX,toY);
}
break;
default:
break;
}
//switch(LOWORD(wParam)){ //wmId = LOWORD(wParam);
// //case ID_OBS: { //旁观按钮
// ////得到当前选择的列表框的编号
// ////LVM_INSERTITEM
// ////int sel = ListView_GetSelectedColumn(IDC_LIST_BOARD);
// // int sel = (int)SendDlgItemMessage(hDlg,IDC_LIST_BOARD,
// // LVM_GETSELECTEDCOLUMN,0,0);
// // int test = 0;
// // }
// //break;
// case IDC_LIST_BOARD:{
// int test = WM_RBUTTONDOWN;
// }
// break;
// case IDM_ICS_OBS:
break;
case WM_NOTIFY:
{
char str[512];
//if(wParam == IDC_QK_LIST_USE || wParam == IDC_QK_LIST_NOT_USE){ //LVN_COLUMNCLICK
if(wParam == IDC_QK_STEP_LIST){ //LVN_COLUMNCLICK
switch (((LPNMHDR) lParam)->code){
case NM_DBLCLK: {
//是双击item了
if(pDis->gameMode != EditBook){
break;
}
NMITEMACTIVATE *lpnmitem = (LPNMITEMACTIVATE) lParam;
int item = lpnmitem->iItem;
LVITEM lvi;
lvi.pszText = str;
lvi.iSubItem = 0;
lvi.iItem = item;
lvi.cchTextMax = 510;
SendDlgItemMessage(hDlg,(int)wParam,LVM_GETITEMTEXT,item,(LPARAM)(&lvi));
curSel = atoi(lvi.pszText);
if(curSel == 0){
return FALSE;
}
lvi.iSubItem = 7;
SendDlgItemMessage(hDlg,(int)wParam,LVM_GETITEMTEXT,item,(LPARAM)(&lvi));
move = atoi(lvi.pszText);
//直接走步了
UserMoveEvent(pDis,
StoX(FROM(move)) - 3,
StoY(FROM(move)) - 3,
StoX(TO(move)) - 3,
StoY(TO(move)) - 3, 0);
}
break;
case NM_CLICK: //单击
break;
// {
// NMITEMACTIVATE *lpnmitem = (LPNMITEMACTIVATE) lParam;
// int item = lpnmitem->iItem;
// LVITEM lvi;
// lvi.pszText = str;
// lvi.iSubItem = 0;
// lvi.iItem = item;
// lvi.cchTextMax = 510;
// SendDlgItemMessage(hDlg,(int)wParam,LVM_GETITEMTEXT,item,(LPARAM)(&lvi));
//
// curSel = atoi(lvi.pszText);
// if(curSel == 0){
// return FALSE;
// }
//ListId = (int)wParam;
////同时得到当前的棋步
//lvi.iSubItem = 7;
//SendDlgItemMessage(hDlg,(int)wParam,LVM_GETITEMTEXT,item,(LPARAM)(&lvi));
//move = atoi(lvi.pszText);
//if(pDis->gameMode != EditBook){
// break;
//}
// POINT pt;
// GetCursorPos(&pt);
// //SetFore
// HMENU hm = LoadMenu(hInst,MAKEINTRESOURCE(IDR_MENU_BOOK_USE));
// hm = GetSubMenu(hm,0);
// TrackPopupMenu(hm,TPM_LEFTALIGN|TPM_LEFTBUTTON |
// TPM_RIGHTBUTTON,pt.x,pt.y,NULL,hDlg,NULL);
// }
break;
case LVN_COLUMNCLICK: //列表要排序哇
{
NM_LISTVIEW *pnml = (NM_LISTVIEW*)lParam;
//if(pnml->iSubItem ==
SendMessage(GetDlgItem(hDlg,IDC_QK_STEP_LIST),
LVM_SORTITEMS,
pnml->iSubItem,
(LPARAM)StepCompareFucn);
UpdateSteplParam();
LIST_ORDER_SJ ^= 0x1;
}
break;
default:
break;
}
}//if(wParam == IDC_LIST_BOARD)
}
break;
case WM_SIZE:
//FitBookDlgItem(hDlg);
if(IsIconic(hDlg)){
break;
}
newSizeX = LOWORD(lParam);
newSizeY = HIWORD(lParam);
if(sizeX != newSizeX || sizeY != newSizeY){
FitBookItemPosition(hDlg,newSizeX,newSizeY);
//}
}
break;
case WM_GETMINMAXINFO: //避免窗口拉的过小 /* Prevent resizing window too small */
mmi = (MINMAXINFO*) lParam;
mmi->ptMinTrackSize.x = Book_Default_Width;
//mmi->ptMaxTrackSize.x = Book_Default_Width;
mmi->ptMinTrackSize.y = Book_Default_Height;
break;
case WM_CLOSE:
DLG_BOOK_Event();
break;
default:
break;
}
return FALSE;
//窗口过程对应于不同的消息有各种不同含义的返回值,
//而对话框过程返回BOOL类型的值,返回TRUE表示已经处理了某条消息,
//返回FALSE表示没有处理。“对话框管理器”代码会根据
//返回值决定是否继续处理某一条消息(惟一的例外是WM_INITDIALOG消息)。
}
void DLG_BOOK_Event(void){
//(void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
dispboard_t* pDis = OBS[0];
// MF_BYCOMMAND|(DIS.saveSettingsOnExit ? MF_CHECKED : MF_UNCHECKED));
if(DLG.dlgBook){
if(IsWindowVisible(DLG.dlgBook)){
ShowWindow(DLG.dlgBook,SW_HIDE);
CheckMenuItem(GetMenu(pDis->hwndThis),IDM_BOOK_DLG,MF_UNCHECKED);
}
else{
ShowWindow(DLG.dlgBook,SW_SHOW);
CheckMenuItem(GetMenu(pDis->hwndThis), IDM_BOOK_DLG, MF_CHECKED);
}
//if(DLG.dlgBookUp){ //当前棋步对话框已显示了
// ShowWindow(DLG.dlgBook,SW_HIDE);
// DLG.dlgBookUp = false;
// CheckMenuItem(GetMenu(hwndMain),IDM_BOOK_DLG,MF_UNCHECKED);
//}
//else{ //是隐藏了
// ShowWindow(DLG.dlgBook,SW_SHOW);
// DLG.dlgBookUp = true;
// CheckMenuItem(GetMenu(hwndMain),IDM_BOOK_DLG,MF_CHECKED);
//}
}
else{
FARPROC lpProc = MakeProcInstance((FARPROC)DLG_BOOK_PROC,hInst);
DLG.dlgBook = CreateDialog(hInst,MAKEINTRESOURCE(DLG_BOOK),pDis->hwndThis,(DLGPROC)lpProc);
FreeProcInstance(lpProc);
ShowWindow(DLG.dlgBook,SW_SHOW);
//DLG.dlgBookUp = true;
CheckMenuItem(GetMenu(pDis->hwndThis),IDM_BOOK_DLG,MF_CHECKED);
FitBookDlgPositionDefault(DLG.dlgBook);
}
//if(IsWindowVisible(DLG.dlgBook)){
//初始化当前棋步的棋库棋步
FillBookbyPos(pDis,MST->book);
//}
//SWP_NOZORDER|SWP_NOACTIVATE
SetActiveWindow(pDis->hwndThis);
}