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Copy pathIs_Can_Move.cpp
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238 lines (208 loc) · 4.88 KB
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#include "stdafx.h"
#include "data.h"
#include "chess.h"
#include "Resource.h"
#include "pregen.h"
BOOL Is_Can_Move_To_Eat(position_t *pos,int from, int to){
int tmp;
int fx = StoX(from);
int fy = StoY(from);
int tx = StoX(to);
int ty = StoY(to);
int kpos;
if(IsWhite(pos->b256[from])){
if(pos->b256[from] != RKING){
kpos = PieceListStart(pos,RKING);
}
else{
kpos = to;
}
}
else{
if(pos->b256[from] != BKING){
kpos = PieceListStart(pos,BKING);
}
else{
kpos = to;
}
}
int kx = StoX(kpos);
int ky = StoY(kpos);
int kr = pos->wBitRanks[ky];
int kf = pos->wBitFiles[kx];
int tr = pos->wBitRanks[ty];
int tf = pos->wBitFiles[tx]; //
if(IsWhite(pos->b256[from])){ //判断红的能不能走棋
// a, 在将军的马腿上的棋子不可走, 但如果是吃那个马就可走
//for(tmp = PieceListStart(pos,BMA); tmp > 0x32; tmp = NextPiece(pos,tmp)){
// int m = horseLegTab(kpos-tmp+256);
// if(m){
// if((tmp+m)==from && to != tmp){
// return FALSE;
// }
// }
//}
// 2, 更新一下FR
if(tx == kx){
kf |= yBitMask(to);
}
if(ty == ky){
kr |= xBitMask(to);
}
if(fx == kx){
kf ^= yBitMask(from);
}
if(fy == ky){
kr ^= xBitMask(from);
}
SlideMaskStruct *psmsRank = RankMask(kx,kr);
SlideMaskStruct *psmsFile = FileMask(ky,kf);
//再计算一下, 车,炮,将能不能将, 这儿得加上将哇
for(tmp = PieceListStart(pos,BCHE); tmp > 0x32; tmp = NextPiece(pos,tmp)){
if(tmp != to){
int x = StoX(tmp);
int y = StoY(tmp);
if(x == kx){
if(psmsFile->RookCap & yBitMask(tmp)){
return (FALSE);
}
}
else if(y == ky){
if(psmsRank->RookCap & xBitMask(tmp)){
return (FALSE);
}
}
}
}
//再计算一下炮
for(tmp = PieceListStart(pos,BPAO); tmp > 0x32; tmp = NextPiece(pos,tmp)){
if(tmp != to){
int x = StoX(tmp);
int y = StoY(tmp);
if(x == kx){
if(psmsFile->CannonCap & yBitMask(tmp)){
return (FALSE);
}
}
else if(y == ky){
if(psmsRank->CannonCap & xBitMask(tmp)){
return (FALSE);
}
}
}
}
//再计算一下是不是对将了
tmp = PieceListStart(pos,BKING);
if(StoX(tmp) == kx){
if(psmsFile->RookCap & yBitMask(tmp)){
return (FALSE);
}
}
/*for(tmp = PieceListStart(pos,BMA); tmp > 0x32 && to != tmp; tmp = NextPiece(pos,tmp)){*/
for(tmp = PieceListStart(pos,BMA); tmp > 0x32 ; tmp = NextPiece(pos,tmp)){
if(to != tmp){
int m = horseLegTab(kpos-tmp+256);
if(m){
//if((tmp+m)==from && to != tmp){
// return FALSE;
//}
//if(!pos->b256[tmp+m]){ //马腿上没有棋子
// return FALSE;
//}
if(from == tmp + m){
return false;
}
}
}
}
}
else{ //判断黑的能不能走棋
//for(tmp = PieceListStart(pos,RMA); tmp > 0x32; tmp = NextPiece(pos,tmp)){
// int m = horseLegTab(kpos-tmp+256);
// if(m){ //红马可能在将军
// //if((tmp+m)==from && to != tmp){
// // return FALSE; //在红马的将军的脚上的棋不能走
// //}
// if(!pos->b256[tmp+m]){ //马腿上没有棋子
// }
// else if((tmp+m)==from && to != tmp){
// return FALSE;
// }
// }
//}
// 2, 更新一下FR
if(tx == kx){
kf |= yBitMask(to);
}
if(ty == ky){
kr |= xBitMask(to);
}
if(fx == kx){
kf ^= yBitMask(from);
}
if(fy == ky){
kr ^= xBitMask(from);
}
SlideMaskStruct *psmsRank = RankMask(kx,kr);
SlideMaskStruct *psmsFile = FileMask(ky,kf);
for(tmp = PieceListStart(pos,RCHE); tmp > 0x32; tmp = NextPiece(pos,tmp)){
if(tmp != to){
int x = StoX(tmp);
int y = StoY(tmp);
if(x == kx){
if(psmsFile->RookCap & yBitMask(tmp)){
return (FALSE);
}
}
else if(y == ky){
if(psmsRank->RookCap & xBitMask(tmp)){
return (FALSE);
}
}
}
}
for(tmp = PieceListStart(pos,RPAO); tmp > 0x32; tmp = NextPiece(pos,tmp)){
if(tmp != to){
int x = StoX(tmp);
int y = StoY(tmp);
if(x == kx){
if(psmsFile->CannonCap & yBitMask(tmp)){
return (FALSE);
}
}
else if(y == ky){
if(psmsRank->CannonCap & xBitMask(tmp)){
return (FALSE);
}
}
}
}
tmp = PieceListStart(pos,RKING);
if(StoX(tmp) == kx){
if(psmsFile->RookCap & yBitMask(tmp)){
return (FALSE);
}
}
/*for(tmp = PieceListStart(pos,RMA); tmp > 0x32 && to != tmp; tmp = NextPiece(pos,tmp)){*/
for(tmp = PieceListStart(pos,RMA); tmp > 0x32 ; tmp = NextPiece(pos,tmp)){
if(to != tmp){
int m = horseLegTab(kpos-tmp+256);
if(m){ //红马可能在将军
//if((tmp+m)==from && to != tmp){
// return FALSE; //在红马的将军的脚上的棋不能走
//}
//if(!pos->b256[tmp+m]){ //马腿上没有棋子
// return FALSE;
//}
if(from == tmp + m){
return false;
}
//if((tmp+m)==from && to != tmp){
// return FALSE;
//}
}
}
}
}
return TRUE;
}