The new trenches do not seem to allow any agent to complete. previous checkpoint with
# levels = [
# {
# "maps_path": "terra/foundations",
# "max_steps_in_episode": 300,
# "rewards_type": RewardsType.DENSE,
# "apply_trench_rewards": False,
# },
# {
# "maps_path": "terra/trenches/easy",
# "max_steps_in_episode": 300,
# "rewards_type": RewardsType.DENSE,
# "apply_trench_rewards": True,
# },
# {
# "maps_path": "terra/foundations",
# "max_steps_in_episode": 300,
# "rewards_type": RewardsType.DENSE,
# "apply_trench_rewards": False,
# },
# {
# "maps_path": "terra/trenches/medium",
# "max_steps_in_episode": 300,
# "rewards_type": RewardsType.DENSE,
# "apply_trench_rewards": True,
# },
# {
# "maps_path": "terra/foundations",
# "max_steps_in_episode": 300,
# "rewards_type": RewardsType.DENSE,
# "apply_trench_rewards": False,
# },
# {
# "maps_path": "terra/trenches/hard",
# "max_steps_in_episode": 300,
# "rewards_type": RewardsType.DENSE,
# "apply_trench_rewards": True,
# },
# ]
but sparse should work but to be tested.
The new trenches do not seem to allow any agent to complete. previous checkpoint with
but sparse should work but to be tested.