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throwtracker.cpp
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111 lines (94 loc) · 4.18 KB
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#include "throwtracker.h"
#include "common.h"
#include <skse64/PapyrusVM.h>
#include <skse64/GameData.h>
// WeaponThrowVR support (Thanks to Shizof for original code)
void CThrowTracker::Initialize()
{
DataHandler* dataHandler = DataHandler::GetSingleton();
if (dataHandler)
{
const ModInfo* modInfo = dataHandler->LookupModByName("WeaponThrowVR.esp");
if (modInfo)
{
if (modInfo->modIndex > 0 && modInfo->modIndex != 0xFF) //If plugin is in the load order.
{
// load FULL projectile form IDs from mod index
mRightProjectileDaggerFullFormId = (modInfo->modIndex << 24) | (kRightProjectileDaggerFormId & 0x00FFFFFF);
mLeftProjectileDaggerFullFormId = (modInfo->modIndex << 24) | (kLeftProjectileDaggerFormId & 0x00FFFFFF);
mRightProjectileAxeFullFormId = (modInfo->modIndex << 24) | (kRightProjectileAxeFormId & 0x00FFFFFF);
mLeftProjectileAxeFullFormId = (modInfo->modIndex << 24) | (kLeftProjectileAxeFormId & 0x00FFFFFF);
mRightProjectileSwordFullFormId = (modInfo->modIndex << 24) | (kRightProjectileSwordFormId & 0x00FFFFFF);
mLeftProjectileSwordFullFormId = (modInfo->modIndex << 24) | (kLeftProjectileSwordFormId & 0x00FFFFFF);
mRightProjectile2HSwordFullFormId = (modInfo->modIndex << 24) | (kRightProjectile2HSwordFormId & 0x00FFFFFF);
mLeftProjectile2HSwordFullFormId = (modInfo->modIndex << 24) | (kLeftProjectile2HSwordFormId & 0x00FFFFFF);
mRightProjectile2HAxeFullFormId = (modInfo->modIndex << 24) | (kRightProjectile2HAxeFormId & 0x00FFFFFF);
mLeftProjectile2HAxeFullFormId = (modInfo->modIndex << 24) | (kLeftProjectile2HAxeFormId & 0x00FFFFFF);
mRightProjectileShieldFullFormId = (modInfo->modIndex << 24) | (kRightProjectileShieldFormId & 0x00FFFFFF);
mLeftProjectileShieldFullFormId = (modInfo->modIndex << 24) | (kLeftProjectileShieldFormId & 0x00FFFFFF);
mRightBoundProjectileFullFormId = (modInfo->modIndex << 24) | (kRightBoundProjectileFormId & 0x00FFFFFF);
mLeftBoundProjectileFullFormId = (modInfo->modIndex << 24) | (kLeftBoundProjectileFormId & 0x00FFFFFF);
const UInt32 rightWeaponBowFullFormId = (modInfo->modIndex << 24) | (kRightFakeBowFormId & 0x00FFFFFF);
const UInt32 leftWeaponBowFullFormId = (modInfo->modIndex << 24) | (kLeftFakeBowFormId & 0x00FFFFFF);
TESForm* form = nullptr;
if (rightWeaponBowFullFormId > 0)
{
form = nullptr;
form = LookupFormByID(rightWeaponBowFullFormId);
if (form)
{
if (form)
{
mRightFakeBow = DYNAMIC_CAST(form, TESForm, TESObjectWEAP);
}
}
}
if (leftWeaponBowFullFormId > 0)
{
form = nullptr;
form = LookupFormByID(leftWeaponBowFullFormId);
if (form)
{
if (form)
{
mLeftFakeBow = DYNAMIC_CAST(form, TESForm, TESObjectWEAP);
}
}
}
_MESSAGE("Found WeaponThrowVR. Registered formids. WeaponThrowVR support initialized successfully");
}
}
else
{
_MESSAGE("WeaponThrowVR mod not found, could not initialize support");
}
}
}
bool CThrowTracker::IsThrownLeftHandProjectile(Projectile* projectile) const
{
if (projectile->baseForm)
{
return projectile->baseForm->formID == mLeftProjectileDaggerFullFormId
|| projectile->baseForm->formID == mLeftProjectileAxeFullFormId
|| projectile->baseForm->formID == mLeftProjectileSwordFullFormId
|| projectile->baseForm->formID == mLeftProjectile2HSwordFullFormId
|| projectile->baseForm->formID == mLeftProjectile2HAxeFullFormId
|| projectile->baseForm->formID == mLeftProjectileShieldFullFormId
|| projectile->baseForm->formID == mLeftBoundProjectileFullFormId;
}
return false;
}
bool CThrowTracker::IsThrownRightHandProjectile(Projectile* projectile) const
{
if (projectile->baseForm)
{
return projectile->baseForm->formID == mRightProjectileDaggerFullFormId
|| projectile->baseForm->formID == mRightProjectileAxeFullFormId
|| projectile->baseForm->formID == mRightProjectileSwordFullFormId
|| projectile->baseForm->formID == mRightProjectile2HSwordFullFormId
|| projectile->baseForm->formID == mRightProjectile2HAxeFullFormId
|| projectile->baseForm->formID == mRightProjectileShieldFullFormId
|| projectile->baseForm->formID == mRightBoundProjectileFullFormId;
}
return false;
}