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Source/LGUI_ParticleSystem/Private Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -154,7 +154,11 @@ void ULGUIWorldParticleSystemComponent::AddSpriteRendererData(FLGUIMeshSection*
154154 auto SubImageSize = (MyVector2)SpriteRenderer->SubImageSize ;
155155 auto SubImageDelta = MyVector2::UnitVector / SubImageSize;
156156
157+ #if ENGINE_MAJOR_VERSION >= 5
158+ const auto PositionData = FNiagaraDataSetAccessor<FNiagaraPosition>::CreateReader (DataSet, SpriteRenderer->PositionBinding .GetDataSetBindableVariable ().GetName ());
159+ #else
157160 const auto PositionData = FNiagaraDataSetAccessor<MyVector3>::CreateReader (DataSet, SpriteRenderer->PositionBinding .GetDataSetBindableVariable ().GetName ());
161+ #endif
158162 const auto ColorData = FNiagaraDataSetAccessor<FLinearColor>::CreateReader (DataSet, SpriteRenderer->ColorBinding .GetDataSetBindableVariable ().GetName ());
159163 const auto VelocityData = FNiagaraDataSetAccessor<MyVector3>::CreateReader (DataSet, SpriteRenderer->VelocityBinding .GetDataSetBindableVariable ().GetName ());
160164 const auto SizeData = FNiagaraDataSetAccessor<MyVector2>::CreateReader (DataSet, SpriteRenderer->SpriteSizeBinding .GetDataSetBindableVariable ().GetName ());
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