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M3-1: Add OpenGL binding and context init #6

@ljramones

Description

@ljramones
  • Labels: type:feature, area:opengl, priority:p0
  • Depends on: M2-2

Acceptance criteria:

  • OpenGL backend initializes a real graphics context.
  • Initialization failures map to BACKEND_INIT_FAILED.
  • Runtime still respects lifecycle contracts.

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