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10 changes: 5 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,11 +27,11 @@ CDN usage:
| Pathfinding & navigation | `astar`, `dijkstra`, `jumpPointSearch`, `computeFlowField`, `buildNavMesh`, `findNavMeshPath`, `manhattanDistance`, `gridFromString` | `pathfinding/astar.ts`, `pathfinding/dijkstra.ts`, `pathfinding/jumpPointSearch.ts`, `pathfinding/flowField.ts`, `pathfinding/navMesh.ts` | `examples/astar.ts`, `examples/flowField.ts`, `examples/navMesh.ts` |
| Procedural generation | `perlin`, `perlin3D`, `simplex2D`, `simplex3D`, `worley`, `worleySample`, `waveFunctionCollapse`, `cellularAutomataCave`, `poissonDiskSampling`, `computeVoronoiDiagram`, `diamondSquare`, `generateLSystem`, `generateBspDungeon`, `generateRecursiveMaze`, `generatePrimMaze`, `generateKruskalMaze`, `generateWilsonMaze`, `generateAldousBroderMaze`, `generateRecursiveDivisionMaze` | `procedural/*.ts` | `examples/simplex.ts`, `examples/worley.ts`, `examples/waveFunctionCollapse.ts`, `examples/cellularAutomata.ts`, `examples/poissonDisk.ts`, `examples/voronoi.ts`, `examples/diamondSquare.ts`, `examples/lSystem.ts`, `examples/dungeonBsp.ts`, `examples/mazeRecursive.ts`, `examples/mazePrim.ts`, `examples/mazeKruskal.ts`, `examples/mazeWilson.ts`, `examples/mazeAldous.ts`, `examples/mazeDivision.ts` |
| Spatial queries & collision | `Quadtree`, `aabbCollision`, `aabbIntersection`, `satCollision`, `circleRayIntersection`, `sweptAABB` | `spatial/*.ts` | `examples/sat.ts` |
| AI behaviours & crowds | `seek`, `flee`, `arrive`, `pursue`, `wander`, `updateBoids`, `BehaviorTree`, `rvoStep` | `ai/steering.ts`, `ai/boids.ts`, `ai/behaviorTree.ts`, `ai/rvo.ts` | `examples/steering.ts`, `examples/boids.ts`, `examples/rvo.ts` |
| AI behaviours & crowds | `seek`, `flee`, `arrive`, `pursue`, `wander`, `updateBoids`, `BehaviorTree`, `rvoStep`, `createFSM`, `createGeneticAlgorithm`, `computeInfluenceMap` | `ai/steering.ts`, `ai/boids.ts`, `ai/behaviorTree.ts`, `ai/rvo.ts`, `ai/fsm.ts`, `ai/genetic.ts`, `ai/influenceMap.ts` | `examples/steering.ts`, `examples/boids.ts`, `examples/rvo.ts`, `examples/fsm.ts`, `examples/genetic.ts`, `examples/influenceMap.ts` |
| Web performance & UI | `debounce`, `throttle`, `LRUCache`, `memoize`, `deduplicateRequest`, `clearRequestDedup`, `calculateVirtualRange`, `createWeightedAliasSampler`, `createObjectPool`, `fisherYatesShuffle` | `util/*.ts` | `examples/requestDedup.ts`, `examples/virtualScroll.ts`, `examples/weightedAlias.ts`, `examples/objectPool.ts`, `examples/fisherYates.ts` |
| Gameplay systems | `createDeltaTimeManager`, `createFixedTimestepLoop`, `createCamera2D`, `createParticleSystem`, `createSpriteAnimation`, `createTweenSystem`, `createPlatformerController`, `createTopDownController`, `createTileMapController`, `computeFieldOfView`, `createInventory`, `calculateDamage`, `createCooldownController`, `updateStatusEffects`, `createQuestMachine` | `util/deltaTime.ts`, `util/fixedTimestep.ts`, `gameplay/camera2D.ts`, `gameplay/particleSystem.ts`, `gameplay/spriteAnimation.ts`, `gameplay/tween.ts`, `gameplay/platformerPhysics.ts`, `gameplay/topDownMovement.ts`, `gameplay/tileMap.ts`, `gameplay/shadowcasting.ts`, `gameplay/inventory.ts`, `gameplay/combat.ts`, `gameplay/questMachine.ts` | `examples/deltaTime.ts`, `examples/fixedTimestep.ts`, `examples/camera2D.ts`, `examples/particleSystem.ts`, `examples/spriteAnimation.ts`, `examples/tween.ts`, `examples/platformerPhysics.ts`, `examples/topDownMovement.ts`, `examples/tileMap.ts`, `examples/shadowcasting.ts`, `examples/inventory.ts`, `examples/combat.ts`, `examples/quest.ts` |
| Search & text | `fuzzySearch`, `fuzzyScore`, `Trie`, `binarySearch`, `levenshteinDistance` | `search/*.ts` | `examples/search.ts` |
| Data & diff pipelines | `diff`, `deepClone`, `groupBy`, `diffJson`, `applyJsonDiff` | `data/*.ts` | `examples/jsonDiff.ts` |
| Gameplay systems | `createDeltaTimeManager`, `createFixedTimestepLoop`, `createCamera2D`, `createParticleSystem`, `createSpriteAnimation`, `createTweenSystem`, `createPlatformerController`, `createTopDownController`, `createTileMapController`, `computeFieldOfView`, `createInventory`, `calculateDamage`, `createCooldownController`, `updateStatusEffects`, `createQuestMachine`, `createWaveSpawner`, `createSoundManager`, `createInputManager`, `createSaveManager`, `createScreenTransition` | `util/deltaTime.ts`, `util/fixedTimestep.ts`, `gameplay/camera2D.ts`, `gameplay/particleSystem.ts`, `gameplay/spriteAnimation.ts`, `gameplay/tween.ts`, `gameplay/platformerPhysics.ts`, `gameplay/topDownMovement.ts`, `gameplay/tileMap.ts`, `gameplay/shadowcasting.ts`, `gameplay/inventory.ts`, `gameplay/combat.ts`, `gameplay/questMachine.ts`, `gameplay/waveSpawner.ts`, `gameplay/soundManager.ts`, `gameplay/inputManager.ts`, `gameplay/saveManager.ts`, `gameplay/screenTransitions.ts` | `examples/deltaTime.ts`, `examples/fixedTimestep.ts`, `examples/camera2D.ts`, `examples/particleSystem.ts`, `examples/spriteAnimation.ts`, `examples/tween.ts`, `examples/platformerPhysics.ts`, `examples/topDownMovement.ts`, `examples/tileMap.ts`, `examples/shadowcasting.ts`, `examples/inventory.ts`, `examples/combat.ts`, `examples/quest.ts`, `examples/waveSpawner.ts`, `examples/soundManager.ts`, `examples/inputManager.ts`, `examples/saveManager.ts`, `examples/screenTransitions.ts` |
| Search & text | `fuzzySearch`, `fuzzyScore`, `Trie`, `binarySearch`, `levenshteinDistance`, `kmpSearch`, `rabinKarp`, `boyerMooreSearch`, `buildSuffixArray`, `longestCommonSubsequence`, `diffStrings` | `search/*.ts` | `examples/search.ts` |
| Data & diff pipelines | `diff`, `deepClone`, `groupBy`, `diffJson`, `applyJsonDiff`, `flatten`, `unflatten` | `data/*.ts` | `examples/jsonDiff.ts` |
| Graph algorithms | `graphBFS`, `graphDFS`, `topologicalSort` | `graph/traversal.ts` | `examples/graph.ts` |
| Visual & geometry | `convexHull`, `lineIntersection`, `pointInPolygon`, `bresenhamLine`, `easing`, `quadraticBezier`, `cubicBezier` | `geometry/*.ts`, `visual/*.ts` | `examples/geometry.ts`, `examples/bresenham.ts`, `examples/visual.ts` |

Expand All @@ -53,7 +53,7 @@ npm run size # Enforce bundle size budget
- Milestone 0.2 next targets crowd-flow integrations (RVO + flow fields) and behaviour-tree decorators for richer AI control.
- Milestone 0.4 plans a procedural + gameplay systems toolkit (Wave Function Collapse, dungeon suite, L-systems, game loop, camera, particles, inventory, combat, save/load, and more).

Examples live under `examples/` and can be executed with `tsx`/`ts-node` or compiled for the browser. See `examples/astar.ts`, `examples/flowField.ts`, `examples/navMesh.ts`, `examples/cellularAutomata.ts`, `examples/poissonDisk.ts`, `examples/voronoi.ts`, `examples/diamondSquare.ts`, `examples/lSystem.ts`, `examples/dungeonBsp.ts`, `examples/mazeRecursive.ts`, `examples/mazePrim.ts`, `examples/mazeKruskal.ts`, `examples/mazeWilson.ts`, `examples/mazeAldous.ts`, `examples/mazeDivision.ts`, `examples/steering.ts`, `examples/boids.ts`, `examples/requestDedup.ts`, `examples/deltaTime.ts`, `examples/fixedTimestep.ts`, `examples/camera2D.ts`, `examples/particleSystem.ts`, `examples/spriteAnimation.ts`, `examples/tween.ts`, `examples/platformerPhysics.ts`, `examples/topDownMovement.ts`, `examples/tileMap.ts`, `examples/shadowcasting.ts`, `examples/inventory.ts`, `examples/combat.ts`, `examples/quest.ts`, `examples/lighting.ts`, `examples/search.ts`, `examples/graph.ts`, `examples/geometry.ts`, `examples/bresenham.ts`, `examples/visual.ts`, `examples/sat.ts`, `examples/simplex.ts`, and `examples/worley.ts` for quick starts. The `examples` registry exported from `src/index.ts` provides a typed index you can traverse programmatically.
Examples live under `examples/` and can be executed with `tsx`/`ts-node` or compiled for the browser. See `examples/astar.ts`, `examples/flowField.ts`, `examples/navMesh.ts`, `examples/cellularAutomata.ts`, `examples/poissonDisk.ts`, `examples/voronoi.ts`, `examples/diamondSquare.ts`, `examples/lSystem.ts`, `examples/dungeonBsp.ts`, `examples/mazeRecursive.ts`, `examples/mazePrim.ts`, `examples/mazeKruskal.ts`, `examples/mazeWilson.ts`, `examples/mazeAldous.ts`, `examples/mazeDivision.ts`, `examples/steering.ts`, `examples/boids.ts`, `examples/requestDedup.ts`, `examples/deltaTime.ts`, `examples/fixedTimestep.ts`, `examples/camera2D.ts`, `examples/particleSystem.ts`, `examples/spriteAnimation.ts`, `examples/tween.ts`, `examples/platformerPhysics.ts`, `examples/topDownMovement.ts`, `examples/tileMap.ts`, `examples/shadowcasting.ts`, `examples/inventory.ts`, `examples/combat.ts`, `examples/quest.ts`, `examples/waveSpawner.ts`, `examples/soundManager.ts`, `examples/inputManager.ts`, `examples/saveManager.ts`, `examples/lighting.ts`, `examples/search.ts`, `examples/graph.ts`, `examples/geometry.ts`, `examples/bresenham.ts`, `examples/visual.ts`, `examples/sat.ts`, `examples/simplex.ts`, and `examples/worley.ts` for quick starts. The `examples` registry exported from `src/index.ts` provides a typed index you can traverse programmatically.

## Contributing
1. Fork the repository.
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30 changes: 15 additions & 15 deletions ROADMAP.md
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Expand Up @@ -64,27 +64,27 @@
- [x] Combat resolution helpers (cooldowns, damage formulas, status effects)
- [x] Quest/dialog state machine utilities
- [x] 2D lighting helpers (falloff, blending stubs)
- [ ] Wave spawner utilities for encounter pacing
- [ ] Sound manager stubs (channel limiting, priority)
- [ ] Input manager abstraction (keyboard/mouse/pad remapping)
- [ ] Save/load serialization helpers (slots, integrity checks)
- [ ] Screen transition utilities (fades, wipes, letterboxing)
- [x] Wave spawner utilities for encounter pacing
- [x] Sound manager stubs (channel limiting, priority)
- [x] Input manager abstraction (keyboard/mouse/pad remapping)
- [x] Save/load serialization helpers (slots, integrity checks)
- [x] Screen transition utilities (fades, wipes, letterboxing)

## Milestone 0.5.0 – Algorithm Vault & Data Structures (Planned)

- **AI & behaviour expansions**
- [ ] Finite state machine (FSM) toolkit
- [ ] Genetic algorithm utilities
- [ ] Influence map computation helpers
- [x] Finite state machine (FSM) toolkit
- [x] Genetic algorithm utilities
- [x] Influence map computation helpers
- **Search & string algorithms**
- [ ] Knuth–Morris–Pratt (KMP) substring search
- [ ] Rabin–Karp multiple pattern matching
- [ ] Boyer–Moore fast substring search
- [ ] Suffix array construction utilities
- [ ] Longest common subsequence (LCS) enhancements and diff helpers
- [x] Knuth–Morris–Pratt (KMP) substring search
- [x] Rabin–Karp multiple pattern matching
- [x] Boyer–Moore fast substring search
- [x] Suffix array construction utilities
- [x] Longest common subsequence (LCS) enhancements and diff helpers
- **Data pipelines & utilities**
- [ ] Flatten/unflatten helpers for nested structures
- [ ] Pagination utilities for client-side paging
- [x] Flatten/unflatten helpers for nested structures
- [x] Pagination utilities for client-side paging
- [ ] Advanced diff tooling (tree diff, selective patches)
- **Visual & simulation tools**
- [ ] Color manipulation helpers (RGB/HSL conversion, blending)
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