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Main.py
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52 lines (39 loc) · 1.6 KB
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from Bosses.ScreenManager import ScreenManager
import localtypes
import pygame
def main():
pygame.init()
screen = pygame.display.set_mode(localtypes.screen_size)
pygame.display.set_caption("Bird Jumper")
screen_manager = ScreenManager(screen)
clock = pygame.time.Clock()
clock.tick(60)
done = False
while not done:
screen_manager.listen_mouse_over(pygame.mouse.get_pos())
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONUP:
screen_manager.fire_event_click()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_0:
done = True
if event.key == pygame.K_LEFT:
screen_manager.fire_key_event(localtypes.KEY_LEFT)
if event.key == pygame.K_UP:
screen_manager.fire_key_event(localtypes.KEY_UP)
if event.key == pygame.K_RIGHT:
screen_manager.fire_key_event(localtypes.KEY_RIGHT)
if event.type == pygame.KEYUP:
screen_manager.fire_key_event(localtypes.KEY_RELEASED)
#if event.key == pygame.K_LEFT and player.change_x < 0:
# player.is_fade_stop = True
#if event.key == pygame.K_RIGHT and player.change_x > 0:
# player.is_fade_stop = True
screen_manager.update()
screen_manager.shit_world()
screen_manager.draw()
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
pygame.quit()
if __name__ == "__main__":
main()