diff --git a/TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp b/TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp index 8aa4b4c4a..a9c44394f 100644 --- a/TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp +++ b/TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp @@ -460,6 +460,7 @@ namespace TFE_Jedi // Clamp the pitch to 60 degrees (vanilla plus) for software renderer // Higher values may be passed in if the camera is being moved by a VUE or is attached to a non-player object + if (pitch > 8192) { pitch -= ANGLE_MAX; } angle14_32 clampedPitch = clamp(pitch, -2730, 2730); // For now compute both fixed-point and floating-point camera transforms so that it is easier to swap between sub-renderers.