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If you click a trigger too quickly, animation.cancel will throw an exception because this._reject() is not set. I was able to replicate this on the Luster.io website using the nav on Chrome/Mac, so I know it's not my implementation.
If you click a trigger too quickly, animation.cancel will throw an exception because this._reject() is not set. I was able to replicate this on the Luster.io website using the nav on Chrome/Mac, so I know it's not my implementation.