-
Notifications
You must be signed in to change notification settings - Fork 5
Expand file tree
/
Copy pathMParticleBuildPostprocessor.cs
More file actions
40 lines (35 loc) · 1.32 KB
/
MParticleBuildPostprocessor.cs
File metadata and controls
40 lines (35 loc) · 1.32 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
using UnityEditor;
using UnityEditor.Callbacks;
#if UNITY_IOS
using UnityEditor.iOS.Xcode;
using UnityEditor.iOS.Xcode.Extensions;
#endif
namespace mParticle
{
public class BuildPostProcessor
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string path)
{
#if UNITY_IOS
if (target == BuildTarget.iOS)
{
// Get project into C#
var projectPath = PBXProject.GetPBXProjectPath(path);
var project = new PBXProject();
project.ReadFromFile(projectPath);
// Fix Xcode build settings
var projectGUID = project.ProjectGuid();
project.SetBuildProperty(projectGUID, "VALIDATE_WORKSPACE", "YES");
project.SetBuildProperty(projectGUID, "GCC_ENABLE_OBJC_EXCEPTIONS", "YES");
// Embed mParticle framework
var mainTargetGUID = project.GetUnityMainTargetGuid();
var frameworkFileGUID = project.FindFileGuidByProjectPath("Frameworks/Plugins/iOS/mParticle_Apple_SDK.framework");
project.AddFileToEmbedFrameworks(mainTargetGUID, frameworkFileGUID);
// Overwrite
project.WriteToFile(projectPath);
}
#endif
}
}
}