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draw module.txt
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84 lines (61 loc) · 2.65 KB
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# Import a library of functions called 'pygame'
import pygame
# Initialize the game engine
pygame.init()
# Define the colors we will use in RGB format
black = (0, 0, 0)
white = (255, 255, 255)
blue = (0, 0, 255)
green = (0, 255, 0)
red = (255, 0, 0)
pi = 3.141592653
# Set the height and width of the screen
size = [400, 300]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Example code for the draw module")
# Loop until the user clicks the close button.
done = False
clock = pygame.time.Clock()
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# All drawing code happens after the for loop and but
# inside the main while done==False loop.
# Clear the screen and set the screen background
screen.fill(white)
# Draw on the screen a green line from (0,0) to (50.75)
# 5 pixels wide.
pygame.draw.line(screen, green, [0, 0], [50, 30], 5)
# Draw on the screen a green line from (0,0) to (50.75)
# 5 pixels wide.
pygame.draw.lines(screen, black, False, [[0, 80], [50, 90], [200, 80], [220, 30]], 5)
# Draw on the screen a green line from (0,0) to (50.75)
# 5 pixels wide.
pygame.draw.aaline(screen, green, [0, 50], [50, 80], True)
# Draw a rectangle outline
pygame.draw.rect(screen, black, [75, 10, 50, 20], 2)
# Draw a solid rectangle
pygame.draw.rect(screen, black, [150, 10, 50, 20])
# Draw an ellipse outline, using a rectangle as the outside boundaries
pygame.draw.ellipse(screen, red, [225, 10, 50, 20], 2)
# Draw an solid ellipse, using a rectangle as the outside boundaries
pygame.draw.ellipse(screen, red, [300, 10, 50, 20])
# This draws a triangle using the polygon command
pygame.draw.polygon(screen, black, [[100, 100], [0, 200], [200, 200]], 5)
# Draw an arc as part of an ellipse.
# Use radians to determine what angle to draw.
pygame.draw.arc(screen, black, [210, 75, 150, 125], 0, pi / 2, 2)
pygame.draw.arc(screen, green, [210, 75, 150, 125], pi / 2, pi, 2)
pygame.draw.arc(screen, blue, [210, 75, 150, 125], pi, 3 * pi / 2, 2)
pygame.draw.arc(screen, red, [210, 75, 150, 125], 3 * pi / 2, 2 * pi, 2)
# Draw a circle
pygame.draw.circle(screen, blue, [60, 250], 40)
# Go ahead and update the screen with what we've drawn.
# This MUST happen after all the other drawing commands.
pygame.display.flip()
# This limits the while loop to a max of 10 times per second.
# Leave this out and we will use all CPU we can.
clock.tick(60)
# Be IDLE friendly
pygame.quit()