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GameWindow.cpp
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executable file
·255 lines (225 loc) · 5.52 KB
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#include "GameWindow.hpp"
GameWindow::GameWindow(const int& window_width, const int& window_height, const int& max_score)
: width(window_width),
height(window_height),
margin(window_width / 30),
window(nullptr),
renderer(nullptr),
racket1(nullptr),
racket2(nullptr),
ball(nullptr),
scoreboard(nullptr),
menu(nullptr),
game_running(false),
speed(1),
MAX_SCORE(max_score)
{
init();
racket1 = std::make_unique<Racket>(this, Racket::side::LEFT, SDL_SCANCODE_A, SDL_SCANCODE_Z);
racket2 = std::make_unique<Racket>(this, Racket::side::RIGHT, SDL_SCANCODE_UP, SDL_SCANCODE_DOWN);
int ball_size = width / 60;
ball = std::make_unique<Ball>(this, std::move(ball_size));
scoreboard = std::make_unique<Scoreboard>(this);
menu = std::make_unique<Menu>(this);
}
GameWindow::~GameWindow()
{
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void GameWindow::init()
{
//Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
throw Error("Cannot init SDL renderer. ");
//Set texture filtering to linear
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) // just warning, no exception
throw Error("Warning: Linear texture filtering not enabled");
//Create window
window = SDL_CreateWindow("Pong", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_SHOWN);
if (window == nullptr)
throw Error("Cannot create SDL window. " + static_cast<std::string>(SDL_GetError()));
//Create renderer for window
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
if (renderer == nullptr)
throw Error("Cannot init SDL renderer.");
// load icon surface
SDL_Surface* icon = SDL_LoadBMP("pong.ico");
if (icon == nullptr)
throw Error("Cannot load icon file.");
// init TTF
if (TTF_Init() == -1)
throw Error("Cannot init TTF renderer. " + static_cast<std::string>(TTF_GetError()));
// set window icon
SDL_SetWindowIcon(window, icon);
//Initialize renderer color
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
}
void GameWindow::render_background() const
{
// line in the middle
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
for (int i = 0; i < height; i += 5)
SDL_RenderDrawPoint(renderer, width / 2, i);
SDL_SetRenderDrawColor(renderer, 80, 80, 80, 0xFF);
for (int i = 0; i < height; i += 10)
{
SDL_RenderDrawPoint(renderer, margin + racket1->w, i);
SDL_RenderDrawPoint(renderer, width - margin - racket1->w, i);
}
}
void GameWindow::play()
{
display_menu();
while (game_running)
{
event_handler();
ball->change_position();
render_objects();
detect_game_end();
// delay(speed);
}
}
void GameWindow::render_objects()
{
//Clear screen
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
SDL_RenderClear(renderer);
// render playground
render_background();
// Render objects
ball->render();
racket1->render();
racket2->render();
// render scoreboard
scoreboard->render();
//Update screen
SDL_RenderPresent(renderer);
}
void GameWindow::event_handler()
{
const Uint8* key_state = SDL_GetKeyboardState(nullptr);
SDL_PumpEvents();
if (SDL_PollEvent(&event) != 0 && event.type == SDL_QUIT)
game_running = false;
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_p)
pause_handler();
racket1->control(key_state);
racket2->control(key_state);
}
void GameWindow::delay(const int& ms) const
{
std::this_thread::sleep_for(std::chrono::milliseconds(ms));
}
void GameWindow::display_menu()
{
bool quit_menu = false;
bool quit_info = false;
render_objects();
menu->render_startup();
while (!quit_menu)
{
while (SDL_PollEvent(&event) != 0)
{
if (event.type == SDL_QUIT)
{
quit_menu = true;
game_running = false;
}
else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_s)
{
quit_menu = true;
game_running = true;
}
else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_i)
{
render_objects();
menu->render_info();
while (!quit_info)
{
while (SDL_PollEvent(&event) != 0)
{
if (event.type == SDL_QUIT)
{
quit_info = true;
quit_menu = true;
game_running = false;
}
else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_b)
{
render_objects();
menu->render_startup();
quit_info = true;
break;
}
}
}
quit_info = false;
}
}
}
}
void GameWindow::pause_handler()
{
bool quit_pause = false;
menu->render_pause();
while (!quit_pause)
{
while (SDL_PollEvent(&event) != 0)
{
if (event.type == SDL_QUIT)
{
quit_pause = true;
game_running = false;
}
else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_p)
{
render_objects();
quit_pause = true;
}
}
}
}
void GameWindow::detect_game_end()
{
if ((*scoreboard)[0] == MAX_SCORE || (*scoreboard)[1] == MAX_SCORE)
{
if ((*scoreboard)[0] == MAX_SCORE)
menu->render_win1();
else
menu->render_win2();
game_end_handler();
scoreboard->reset();
scoreboard->update1();
scoreboard->update2();
racket1->reset();
racket2->reset();
}
}
void GameWindow::game_end_handler()
{
bool quit_end = false;
while (!quit_end)
{
while (SDL_PollEvent(&event) != 0)
{
if (event.type == SDL_QUIT)
{
quit_end = true;
game_running = false;
}
else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_b)
{
render_objects();
display_menu();
quit_end = true;
}
else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_r)
{
render_objects();
quit_end = true;
}
}
}
}