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types.ts
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257 lines (225 loc) · 5.08 KB
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import { Request, MovementDirection } from './requests'
import {
MovePlayerResponseMessage,
movePlayerRequestMessage,
isMovePlayerResponseMessage,
RotatePlayerResponseMessage,
rotatePlayerRequestMessage,
isRotatePlayerResponseMessage,
DeployMineResponseMessage,
isDeployMineResponseMessage,
ShootResponseMessage,
isShootResponseMessage,
shootRequestMessage,
RegisterPlayerResponseMessage,
isRegisterPlayerResponseMessage,
StartGameNofiticationMessage,
isStartGameNotificationMessage,
JoinGameNotificationMessage,
isJoinGameNotificationMessage,
RadarScanNotificationMessage,
isRadarScanNotificationMessage,
PlayerHitNotificationMessage,
isPlayerHitNotificationMessage,
ResponseMessage,
NotificationMessage,
isTickNotification,
RequestMessage,
ResponseTypes
} from './messages'
export {
Request,
MovementDirection,
MovePlayerResponseMessage,
movePlayerRequestMessage,
isMovePlayerResponseMessage,
RotatePlayerResponseMessage,
rotatePlayerRequestMessage,
isRotatePlayerResponseMessage,
DeployMineResponseMessage,
isDeployMineResponseMessage,
ShootResponseMessage,
isShootResponseMessage,
shootRequestMessage,
RegisterPlayerResponseMessage,
isRegisterPlayerResponseMessage,
StartGameNofiticationMessage,
isStartGameNotificationMessage,
JoinGameNotificationMessage,
isJoinGameNotificationMessage,
RadarScanNotificationMessage,
isRadarScanNotificationMessage,
PlayerHitNotificationMessage,
isPlayerHitNotificationMessage,
ResponseMessage,
NotificationMessage,
isTickNotification,
RequestMessage,
ResponseTypes
}
export interface Position {
x: number
y: number
}
export type Rotation = number
export interface BotAPI<S> {
initState?: () => S
onMessage?: (
data: { message: ResponseMessage | NotificationMessage },
state: S,
context: { inFlightRequestMessage?: RequestMessage }
) => { state: S, request?: RequestMessage }
handlers: {
radarScanNotification?: (
data: RadarScanNotification,
state: S
) => { state: S }
registerPlayerResponse?: (
data: SuccessfulRegisterPlayerResponse | FailedRegisterPlayerResponse,
state: S
) => { state: S }
rotatePlayerResponse?: (
data: SuccessfulRotatePlayerResponse | FailedRotatePlayerResponse,
state: S
) => { state: S }
movePlayerResponse?: (
data: SuccessfulMovePlayerResponse | FailedMovePlayerResponse,
state: S
) => { state: S }
shootResponse?: (
data: SuccessfulShootResponse | FailedShootResponse,
state: S
) => { state: S }
deployMineResponse?: (
data: SuccessfulDeployMineResponse | FailedDeployMineResponse,
state: S
) => { state: S }
hitNotification?: (
data: PlayerHitNotification,
state: S
) => { state: S }
tickNotification?: (
state: S,
context: { inFlightRequest?: Request }
) => { state: S, request?: Request }
// TODO include handler for destroyed player
startGameNotification?: (
state: S
) => { state: S }
joinGameNotification?: (
data: JoinGameNotification,
state: S
) => { state: S }
}
}
export interface ScannedPlayer {
id: string
position: Position
rotation: Rotation
}
export interface ScannedShot {
position: Position
rotation: Rotation
}
export interface ScannedMine {
position: Position
}
export interface ScannedUnknown {
position: Position
}
export interface RadarScanNotification {
data: {
players: ScannedPlayer[]
shots: ScannedShot[]
mines: ScannedMine[]
unknown: ScannedUnknown[]
}
}
export interface SuccessfulRegisterPlayerResponse {
success: true
data: {
id: string
position: Position
rotation: Rotation
life: number
tokens: number
}
}
export interface FailedRegisterPlayerResponse {
success: false
data: string
}
export interface SuccessfulMovePlayerResponse {
success: true
data: {
tokens: number
position: Position
request: {
withTurbo: boolean
cost: number
}
}
}
export interface FailedMovePlayerResponse {
success: false
data: string
}
export interface SuccessfulRotatePlayerResponse {
success: true
data: {
tokens: number
rotation: number
request: {
cost: number
}
}
}
export interface FailedRotatePlayerResponse {
success: false
data: string
}
export interface SuccessfulShootResponse {
success: true
data: {
tokens: number
request: {
cost: number
}
}
}
export interface FailedShootResponse {
success: false
data: string
}
export interface SuccessfulDeployMineResponse {
success: true
data: {
tokens: number
request: {
cost: number
}
}
}
export interface FailedDeployMineResponse {
success: false
data: string
}
export interface PlayerHitNotification {
damage: number
}
export interface GameSettings {
playerSpeed: number
shotSpeed: number
turboMultiplier: number
arenaWidth: number
arenaHeight: number
radarScanRadius: number
playerRadius: number
}
export interface JoinGameNotification {
data: {
game: {
settings: GameSettings
}
}
}