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.env.example
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22 lines (20 loc) · 981 Bytes
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# Path to the Aseprite executable used by aseprite-mcp.
# Copy this file to `.env` and update the path for your machine.
ASEPRITE_PATH=/Applications/Aseprite.app/Contents/MacOS/aseprite
# Initial master sound level applied at app startup.
# Normalized range: 0.0 (mute) to 1.0 (full default mix).
# CARCINISATION_INITIAL_SOUND=0.8
# Developer flags (boolean: true/false/1/0/yes/no/on/off)
# Window scale multiplier for headed builds. `1` = native 160x144,
# `4` = current debug default scale.
# CARCINISATION_WINDOW_MULTIPLIER=4
# Skip the main menu and boot directly into gameplay.
# CARCINISATION_SKIP_MENU=true
# Auto-skip cutscenes as soon as they start.
# CARCINISATION_SKIP_CUTSCENES=true
# Show collider debug overlay on startup (toggle: Cmd+O).
# CARCINISATION_SHOW_COLLIDERS=true
# Show depth perspective grid on startup (toggle: Cmd+P).
# CARCINISATION_SHOW_PERSPECTIVE=true
# Show the debug inspector toggle button in debug builds.
# CARCINISATION_SHOW_INSPECTOR=true