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server.c
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261 lines (205 loc) · 5.82 KB
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/* Copyright 2021 <> */
#include <stdlib.h>
#include <string.h>
#include "server.h"
#include "utils.h"
// Functie de generare hash pt chei
unsigned int hash_function_key(void *a) {
unsigned char *puchar_a = (unsigned char *) a;
unsigned int hash = 5381;
int c;
while ((c = *puchar_a++))
hash = ((hash << 5u) + hash) + c;
return hash;
}
// aloc si initializez memeoria server-ului
// server_memory este implementata ca un hasserverable
server_memory* init_server_memory() {
server_memory* server;
server = malloc(sizeof(server_memory));
DIE(!server, "malloc server");
server->size = 0;
server->hmax = N_BUCKETS;
// initializare si alocare array de liste inlantuite
server->buckets = malloc(server->hmax * sizeof(linked_list_t *));
DIE(!server->buckets, "server->buckets malloc");
for (unsigned int i = 0; i < server->hmax; i++) {
server->buckets[i] = ll_create(sizeof(struct info));
}
return server;
}
// pe baza perechii cheie-valoare date creez structura info
struct info create_new_info(char* key, char* value)
{
struct info new_info;
char* actual_key;
char* actual_value;
actual_key = malloc(strlen(key) + 1);
actual_value = malloc(strlen(value) + 1);
memcpy(actual_key, key, strlen(key) + 1);
memcpy(actual_value, value, strlen(value) + 1);
new_info.key = actual_key;
new_info.value = actual_value;
return new_info;
}
void server_store(server_memory* server, char* key, char* value) {
unsigned int index;
linked_list_t* bucket;
ll_node_t* current;
struct info new_info;
struct info* current_info;
if (!server) {
return;
}
// determin index-ul bucket-ului in care voi stoca info
index = hash_function_key(key) % server->hmax;
// determin bucket-ul
bucket = server->buckets[index];
// verific daca exista deja in server cheia pe care o adaug
if (bucket->size) {
current = bucket->head;
// parcurg lista asociata bucket-ului
while (current) {
current_info = current->data;
if(strcmp(key, current_info->key) == 0) {
if (strcmp(current_info->value, value) != 0) {
// actualizez valoarea cheii deja existente
memcpy(current_info->value, value, strlen(value) + 1);
}
return;
}
current = current->next;
}
}
// initializez structura info
new_info = create_new_info(key, value);
// creez un nou nod in lista bucket-ului pe baza datelor din new_info
ll_add_nth_node(server->buckets[index], bucket->size, &new_info);
// actulizez dimensiunea server-ululi
server->size++;
}
void server_remove(server_memory* server, char* key) {
unsigned int index;
struct info* current_info;
linked_list_t* bucket;
ll_node_t* current;
ll_node_t* delete;
// server-ul nu exista
if(!server) {
return;
}
// determin index-ul bucket-ului
index = hash_function_key(key) % server->hmax;
// determin bucket-ul
bucket = server->buckets[index];
if(!bucket || !bucket->head) {
// cheia data nu a fost gasita in server
return;
}
// parcurg lista asociata bucket-ului
current = bucket->head;
for(unsigned int i = 0; i < bucket->size; ++i) {
current_info = current->data;
if (strcmp(key, current_info->key) == 0) {
// elimin nodul din lista
delete = ll_remove_nth_node(bucket, i);
// eliberez memoria alocata informatiilor din nod
free(current_info->key);
free(current_info->value);
free(delete->data);
// eliberez memoria alocata nodului
free(delete);
// actualizez dimensiunea server-ului
server->size--;
// am eliminat nodul si perechea cheie-valoare asociata lui
break;
}
current = current->next;
}
}
char* server_retrieve(server_memory* server, char* key) {
unsigned int index;
struct info* current_info;
linked_list_t* bucket;
ll_node_t* current;
// server-ul nu exista
if (!server) {
return NULL;
}
// determin index-ul bucket-ului
index = hash_function_key(key) % server->hmax;
// determin bucket-ul
bucket = server->buckets[index];
// bucket-ul e gol sau nu exista
if(!bucket || !bucket->head) {
// cheia data nu a fost gasita in server
return NULL;
}
// parcurg lista asociata bucket-ului
current = bucket->head;
while (current) {
current_info = current->data;
// verific daca exista cheia in server
if(strcmp(key, current_info->key) == 0) {
// returnez valoarea asociata cheii
return current_info->value;
}
current = current->next;
}
// cheia data nu a fost gasita in server
return NULL;
}
void free_server_memory(server_memory* server) {
ll_node_t* temp;
ll_node_t* current;
linked_list_t* bucket;
// server-ul nu exista
if (!server) {
return;
}
// parcurg fiecare bucket
for (unsigned int i = 0; i < server->hmax; ++i) {
bucket = server->buckets[i];
temp = bucket->head;
// parcurg lista asociata bucket-ului
while(temp != NULL) {
current = temp;
temp = temp->next;
// eliberez memoria alocata informatiilor din nod
free(((struct info*)(current->data))->value);
free(((struct info*)(current->data))->key);
free(current->data);
// eliberez memoria alocata nodului
free(current);
}
// eliberez memoria alocata bucket-ul
free(bucket);
}
// eliberez memoria alocata array-ului de bucket-uri
free(server->buckets);
// eliberez memoria server-ului
free(server);
}
// functia returneaza toate perechile cheie-valoare din server
struct info** server_retrieve_all(server_memory* server)
{
ll_node_t* curr;
struct info** info;
struct info* current_info;
unsigned int i;
int j = 0;
// aloc un array de pointeri la structuri info
info = malloc(sizeof(struct info*) * server->size);
// parcurg tot server-ul
for (i = 0; i < server->hmax; ++i) {
curr = ((linked_list_t*)server->buckets[i])->head;
while (curr) {
current_info = curr->data;
// adaug informatia in array
info[j] = current_info;
curr = curr->next;
j++;
}
}
return info;
}