here is a bunch of values (points on a half-circle) for the vector (vec), theta rotation around that vector is always zero, norm is always 1
vec 1.0 0.0 0.0
ax = (-0.0, 0.0, -0.0)
vec 0.9510565162951535 0.3090169943749474 0.0
ax = (-0.0, 0.0, -0.0)
vec 0.8090169943749475 0.5877852522924731 0.0
ax = (-0.0, 0.0, -0.0)
vec 0.5877852522924731 0.8090169943749475 0.0
ax = (-0.0, 0.0, -0.0)
vec 0.30901699437494745 0.9510565162951535 0.0
ax = (-0.0, 0.0, -0.0)
vec 6.123233995736766e-17 1.0 0.0
ax = (-0.0, 0.0, -0.0)
I obviously expect something more useful to come out of axangle2euler( vec, 0 )
here is a bunch of values (points on a half-circle) for the vector (vec), theta rotation around that vector is always zero, norm is always 1
I obviously expect something more useful to come out of axangle2euler( vec, 0 )