I haven't tracked this down to exactly where the problem lies yet, but I believe that there is a problem with either voxel-server, or possibly voxel-crunch using node 0.12.x. It seems that the world generates, but the entire voxel-crunch data arrays are filled with 0's instead of blocks.
I haven't tracked this down to exactly where the problem lies yet, but I believe that there is a problem with either voxel-server, or possibly voxel-crunch using node 0.12.x. It seems that the world generates, but the entire voxel-crunch data arrays are filled with 0's instead of blocks.