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Merge pull request #1 from maxivz/1.5-update
Updated documentation for version 1.5
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docs/tools.md

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@@ -223,3 +223,34 @@ Finds the lowest poly mesh in the selection and adds the low poly suffix to it,
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The prefix for the low and high poly mesh can be changed in the plugin settings.
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![Alt Text](img/quick-hp-lp-namer.gif)
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##Edit Collection Offset
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Allows you to quickly setup the offset of the collection.
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When you first run it it will spawn a locator for the collection the object is in. Move that locator to the position you wish and run the tool again with the locator selected.
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That locator will be deleted and the collection offset will now be the position the locator had.
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##Rename objects by collection
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Select a collection, or object in collection. All the objects name will now reflect the name of the collection.
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##Color objects by collection
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Sets the color of the objects to the color of its collection.
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-If the collection has a color tag it will use it, if it doesnt it will generate a random color.
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-The color is only visible in Solid shading mode, with color mode set to attribute.
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###Automatically update collection Colors On/Off
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Runs a handler that automatically runs the tool every time the scene is updated. Might be performance intensive in big scenes, so turn off if the performance is impacted in a scene when using this toggle.
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###Use top level parent to set collection color
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If on, the color of the collection will be the color of the topmost parent in the collection hirarchy for every collection.
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##Quick convex Hull
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Generates a convex hull from the selection, parents it to the object and adds the desired prefix to the name. This works in edit mode and object mode.
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The prefix can be edited in the addon preferences
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##Collision Collection Update
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Creates a collision collection and adds every collection object to it that is using a collision prefix.
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The collision prefix can be set in the addon preferences, by default these are UCX,UBX and USP. When editing the prefixes in the addons pannel, make sure to leave no space between them
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Every time the tool is run it will check the scene for new objects to add to the collection and remove the ones that no longer have the prefix from it.
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###Automatically add collision objects to a global collision collection On/Off
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Runs a handler that automatically updates the global collision collection every time the scene is updated. Might be performance intensive in big scenes, so turn off if the performance is impacted in a scene when using this toggle.

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