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Water.pde
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212 lines (173 loc) · 5.36 KB
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import java.util.LinkedList;
import java.util.Iterator;
class Droplet
{
PVector pos;
PVector dir;
float speed;
float water;
float sediment;
boolean alternatingFlag;
int age;
public Droplet(float x, float y, float initialSpeed, float initialWaterVolume)
{
// pos = new PVector(0,0);
pos = new PVector(x, y);
dir = new PVector(0,0);
speed = initialSpeed;
water = initialWaterVolume;
sediment = 0;
alternatingFlag = false;
age = 0;
}
}
class WaterErosion
{
public ValueMap waterSources;
private LinkedList<Droplet> droplets;
private boolean nextPassFlag;
private SimulationSettings settings;
private SimulationData data;
private Terrain terrain;
public WaterErosion(SimulationSettings settings, SimulationData data)
{
this.settings = settings;
this.data = data;
this.terrain = data.terrain;
nextPassFlag = false;
droplets = new LinkedList<Droplet>();
waterSources = new ValueMap(settings.sourceWatermap, 1);
}
public int getWidth() { return data.terrain.getWidth(); }
public int getHeight() { return data.terrain.getHeight(); }
public void doSimulationStep()
{
int destroyedCount = 0;
terrain.preStep();
Iterator<Droplet> iter = droplets.listIterator();
while (iter.hasNext())
{
Droplet d = iter.next();
int destroyed = updateDroplet(d);
destroyedCount += destroyed;
if (destroyed > 0) iter.remove();
}
terrain.postStep();
nextPassFlag = !nextPassFlag;
data.dropletCount -= destroyedCount;
int underTarget = settings.dropletSoftLimit - data.dropletCount;
for (int i=0; i<underTarget; i++)
tryAddDropletFromSource();
// addRandomDroplet();
}
private int updateDroplet(Droplet d)
{
if (d.alternatingFlag != nextPassFlag) return 0;
// Get the droplet's grid position
int gridX = int(d.pos.x);
int gridY = int(d.pos.y);
// Get the droplet's height and direction of flow
float height = terrain.getHeightValue(gridX,gridY);
PVector gradient = terrain.getSurfaceGradient(gridX,gridY);
// Update the droplet's direction, and count the number to be processed this step.
d.dir.x = (d.dir.x * settings.inertia + gradient.x * (1 - settings.inertia) );
d.dir.y = (d.dir.y * settings.inertia + gradient.y * (1 - settings.inertia) );
d.dir.normalize();
// Calculate the index the droplet flows to
d.pos.x = d.pos.x + d.dir.x;
d.pos.y = d.pos.y + d.dir.y;
// Remove the droplet if it's not moving or leaves the map
if ( (d.dir.x == 0 && d.dir.y == 0)
|| d.pos.x < 0 || d.pos.x >= getWidth()
|| d.pos.y < 0 || d.pos.y >= getHeight())
{
if (d.dir.x == 0 && d.dir.y == 0) terrain.addValue(gridX,gridY, d.sediment);
return 1;
}
int newGridX = int(d.pos.x);
int newGridY = int(d.pos.y);
float newHeight = terrain.getHeightValue(newGridX,newGridY);
float deltaHeight = newHeight - height;
float sedimentCapacity = Math.max( -deltaHeight * d.speed * d.water * settings.sedimentCapacityFactor, settings.minSedimentCapacity );
// // If flowing uphill or carrying more than capacity deposit some sediment
if (deltaHeight > 0 || d.sediment > sedimentCapacity)
{
float sedimentToDeposit;
if (deltaHeight > 0)
sedimentToDeposit = min(deltaHeight, d.sediment);
else
sedimentToDeposit = (d.sediment - sedimentCapacity) * settings.depositSpeed;
float deltaSediment = sedimentToDeposit;
d.sediment -= deltaSediment;
terrain.addValue(gridX,gridY, deltaSediment);
}
else // Otherwise erode and pick up some sediment
{
float sedimentToErode = min((sedimentCapacity - d.sediment) * settings.erodeSpeed, -deltaHeight);
// TODO spread erosion out over a small area
float deltaSediment = ( height < sedimentToErode ? height : ceil(sedimentToErode) );
d.sediment += deltaSediment;
terrain.addValue(gridX,gridY, -deltaSediment);
}
d.speed = sqrt( d.speed * d.speed + abs(deltaHeight) * settings.GRAVITY );
d.water *= (1 - settings.evaporateSpeed);
// println(gridX,gridY, newGridX,newGridY, d.speed,d.dir,d.water,d.sediment,deltaHeight);
d.alternatingFlag = !d.alternatingFlag;
if (++d.age >= settings.maxDropletLifetime)
return 1;
return 0;
}
public void draw(PGraphics canvas)
{
// Debug display
canvas.fill(0,0,255);
canvas.noStroke();
if (settings.showWater)
{
Iterator<Droplet> iter = droplets.listIterator();
while (iter.hasNext())
{
Droplet d = iter.next();
int gridX = int(d.pos.x);
int gridY = int(d.pos.y);
canvas.rect(gridX,gridY, 1,1);
}
}
if (settings.showWaterSources)
{
canvas.tint(255,176,24,128);
canvas.image( waterSources.toGradientImage( gradientPresets.get("Grayscale") ), 0,0 );
canvas.tint(255,255);
}
}
public void addDroplet(int x, int y)
{
Droplet d = new Droplet(x,y, settings.initialSpeed, settings.initialWater);
droplets.add(d);
data.dropletCount++;
}
public boolean tryAddDropletFromSource()
{
int x = int( random( getWidth() ) );
int y = int( random( getHeight() ) );
boolean isSource = waterSources.getValue(x, y) > 0;
if (isSource)
{
addDroplet(x, y);
return true;
}
else return false;
}
public void addRandomDroplet()
{
int x = int( random( getWidth() ) );
int y = int( random( getHeight() ) );
addDroplet(x,y);
}
public void addRandomDroplet(int x, int y, int radius)
{
int rx = int(random( max(0,x-radius), min(getWidth(),x+radius) ));
int ry = int(random( max(0,y-radius), min(getHeight(),y+radius) ));
addDroplet(rx, ry);
}
}