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civ_prog_objects.csv
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973 lines (971 loc) · 104 KB
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JOB, GOG ADDR, STEAM ADDR, PCG ADDR, NAME, TYPE
define, 0, 1, 2, "exe_version_index", "int"
define, 0x9C3508, 0x9E5D08, 0x9C34C8, "p_bic_data", "BIC *"
define, 0xA52E80, 0xA75680, 0xA52E40, "p_units", "Units *"
define, 0xA52DD4, 0xA755D0, 0xA52D94, "p_tile_units", "TileUnits *"
define, 0xA52E68, 0xA75668, 0xA52E28, "p_cities", "Cities *"
define, 0xA52E50, 0xA75650, 0xA52E10, "p_colonies", "Base_List *"
define, 0xA52E98, 0xA75698, 0xA52E58, "leaders", "Leader *"
define, 0xB3CEA0, 0xB5F6A0, 0xB3CE60, "city_sprites", "Sprite *"
define, 0xB3E7D0, 0xB60FD0, 0xB3E790, "destroyed_city_sprites", "Sprite *"
define, 0x9F8700, 0xA1AF00, 0x9F86C0, "p_main_screen_form", "Main_Screen_Form *"
define, 0xA52658, 0xA74E50, 0xA52618, "p_game", "Game *"
define, 0xCB8B38, 0xCDB440, 0xCB8AF8, "temp_ui_strs", "char[10][4096]"
define, 0x665188, 0x68219C, 0x665188, "ADDR_ADDR_OUTPUTDEBUGSTRINGA", "void *"
define, 0x665280, 0x6822E0, 0x665280, "ADDR_ADDR_GETASYNCKEYSTATE", "void *"
define, 0x665168, 0x682130, 0x665168, "ADDR_ADDR_GETPROCADDRESS", "void *"
define, 0x6650E4, 0x6820B8, 0x6650E4, "ADDR_ADDR_GETMODULEHANDLEA", "void *"
define, 0x66527C, 0x6822E4, 0x66527C, "ADDR_ADDR_MESSAGEBOXA", "void *"
repl vptr, 0x73A8FC, 0x756C74, 0x73A8D4, "init_floating_point", "void (__stdcall *) (void)"
define, 0x5B6B01, 0x5C5458, 0x5B6811, "ADDR_STEALTH_ATTACK_TARGET_COUNT_CHECK", "void *"
define, 0x569503, 0x575933, 0x5694B3, "ADDR_UNIT_COUNT_CHECK", "void *"
define, 0x594B35, 0x5A2357, 0x594855, "ADDR_ERA_COUNT_CHECK", "void *"
define, 0x5601EF, 0x56C2E3, 0x56019F, "ADDR_SCIENCE_AGE_BUG_PATCH", "void *"
define, 0x4CD0B1, 0x4D5151, 0x4CD171, "ADDR_PEDIA_TEXTURE_BUG_PATCH", "void *"
define, 0x5640AC, 0x570385, 0x56405C, "ADDR_AUTORAZE_BYPASS", "void *"
repl vptr, 0x66CB50, 0x689C3C, 0x66CB50, "Leader_impl_would_raze_city", "bool (__fastcall *) (Leader * this, int edx, City * city)"
repl vptr, 0x66B44C, 0x68854C, 0x66B44C, "Main_Screen_Form_handle_left_click_on_map_1", "void (__fastcall *) (Main_Screen_Form * this, int edx, int param_1, int param_2)"
inlead, 0x4EA210, 0x4F3000, 0x4EA2D0, "Main_Screen_Form_handle_right_click_on_tile", "void (__fastcall *) (Main_Screen_Form * this, int edx, int tile_x, int tile_y, int mouse_x, int mouse_y)"
inlead, 0x4E8850, 0x4F14E0, 0x4E8910, "Main_Screen_Form_open_right_click_menu", "void (__fastcall *) (Main_Screen_Form * this, int edx, int tile_x, int tile_y, int mouse_x, int mouse_y)"
define, 0x499FE0, 0x49F9F0, 0x49A070, "is_online_game", "char (__stdcall *) (void)"
define, 0x437A70, 0x439620, 0x437AF0, "tile_at", "Tile * (__cdecl *) (int x, int y)"
define, 0x426C80, 0x4283C0, 0x426D00, "TileUnits_TileUnitID_to_UnitID", "int (__fastcall *) (TileUnits * this, int edx, int tile_unit_id, int * out_UnitItem_field_0)"
inlead, 0x5C1410, 0x5CFFA0, 0x5C1120, "Unit_bombard_tile", "void (__fastcall *) (Unit * this, int edx, int x, int y)"
define, 0x5BE820, 0x5CD420, 0x5BE530, "Unit_get_defense_strength", "int (__fastcall *) (Unit * this)"
inlead, 0x5BB650, 0x5CA190, 0x5BB360, "Unit_is_visible_to_civ", "char (__fastcall *) (Unit * this, int edx, int civ_id, int param_2)"
define, 0x5EA6C0, 0x5F9F10, 0x5EA5F0, "Tile_has_city", "char (__fastcall *) (Tile * this)"
define, 0x5EA6E0, 0x5F9F30, 0x5EA610, "Tile_has_colony", "bool (__fastcall *) (Tile * this)"
define, 0x5BE5B0, 0x5CD180, 0x5BE2C0, "Unit_get_max_hp", "int (__fastcall *) (Unit * this)"
define, 0x5E4EF0, 0x5F4750, 0x5E4E20, "UnitType_has_ability", "bool (__fastcall *) (UnitType * this, int edx, enum UnitTypeAbilities a)"
define, 0x5CDDF0, 0x5DCEB0, 0x5CDD10, "get_max_move_points", "int (__cdecl *) (UnitType * unit_type, int civ_id)"
inlead, 0x5BE470, 0x5CD030, 0x5BE180, "Unit_get_max_move_points", "int (__fastcall *) (Unit * this)"
define, 0x60B370, 0x625850, 0x60B290, "Button_set_tooltip", "int (__fastcall *) (Button * this, int edx, char * str)"
define, 0x5FC420, 0x60FC10, 0x5FC300, "PCX_Image_construct", "PCX_Image * (__fastcall *) (PCX_Image * this)"
define, 0x5FC820, 0x610360, 0x5FC700, "PCX_Image_read_file", "int (__fastcall *) (PCX_Image * this, int edx, char * file_path, PCX_Color_Table * out_color_table, int ct_start, int ct_count, unsigned flags)"
define, 0x5F7E50, 0x608170, 0x5F7D80, "Sprite_construct", "Sprite * (__fastcall *) (Sprite * this)"
define, 0x5F7F90, 0x6083D0, 0x5F7EC0, "Sprite_slice_pcx", "int (__fastcall *) (Sprite * this, int edx, PCX_Image * img, int up_left_x, int up_left_y, int w, int h, int arg6, int arg7)"
define, 0x49FC50, 0x4A6790, 0x49FCE0, "get_popup_form", "PopupForm * (__stdcall *) ()"
define, 0x61C5A0, 0x63E390, 0x61C4D0, "set_popup_str_param", "int (__cdecl *) (int param_index, char * str, int param_3, int param_4)"
define, 0x61C570, 0x63E350, 0x61C4A0, "set_popup_int_param", "int (__cdecl *) (int param_index, int value)"
inlead, 0x611530, 0x62DAF0, 0x611460, "show_popup", "int (__fastcall *) (void * this, int edx, int param_1, int param_2)"
define, 0x4ACD20, 0x4B3CC0, 0x4ACDB0, "City_zoom_to", "void (__fastcall *) (City *this, int edx, int param_1)"
inlead, 0x4ACB50, 0x4B3AF0, 0x4ACBE0, "City_has_improvement", "char (__fastcall *) (City * this, int edx, int i_improvement, char include_auto_improvements)"
inlead, 0x4E6DB0, 0x4EF820, 0x4E6E70, "Main_Screen_Form_perform_action_on_tile", "void (__fastcall *) (Main_Screen_Form * this, int edx, enum Unit_Mode_Actions action, int x, int y)"
inlead, 0x550BB0, 0x55BCE0, 0x550B60, "Main_GUI_set_up_unit_command_buttons", "void (__fastcall *) (Main_GUI * this)"
inlead, 0x5577F0, 0x563600, 0x5577A0, "Main_GUI_handle_button_press", "void (__fastcall *) (Main_GUI * this, int edx, int button_id)"
inlead, 0x4E05F0, 0x4E8F90, 0x4E06B0, "Main_Screen_Form_handle_key_down", "int (__fastcall *) (Main_Screen_Form * this, int edx, int char_code, int virtual_key_code)"
inlead, 0x6268A0, 0x64B410, 0x624C00, "handle_cursor_change_in_jgl", "int (__stdcall *) ()"
inlead, 0x555F80, 0x561B90, 0x555F30, "Main_GUI_handle_click_in_status_panel", "void (__fastcall *) (Main_GUI * this, int edx, int mouse_x, int mouse_y)"
define, 0x54CAD0, 0x557980, 0x54CB30, "get_font", "Object_66C3FC * (__cdecl *) (int size, FontStyleFlags style)"
define, 0x5FD750, 0x611850, 0x5FD630, "PCX_Image_draw_centered_text", "int (__fastcall *) (PCX_Image *this, int edx, Object_66C3FC * font, char * str, int x, int y, int width, int str_len)"
inlead, 0x4196F0, 0x41A5D0, 0x419770, "City_Form_draw", "void (__fastcall *) (City_Form * this)"
inlead, 0x41B4C0, 0x41C610, 0x41B540, "City_Form_print_production_info", "void (__fastcall *) (City_Form *this, int edx, String256 * out_strs, int str_capacity)"
define, 0x4ACD70, 0x4B3D30, 0x4ACE00, "City_get_order_cost", "int (__fastcall *) (City * this)"
define, 0x4ACD40, 0x4B3CE0, 0x4ACDD0, "City_get_order_progress", "int (__fastcall *) (City * this)"
inlead, 0x57F360, 0x58C080, 0x57F0C0, "Trade_Net_get_movement_cost", "int (__fastcall *) (Trade_Net * this, int edx, int from_x, int from_y, int to_x, int to_y, Unit * unit, int civ_id, unsigned flags, int neighbor_index, Trade_Net_Distance_Info * dist_info)"
define, 0x57F0A0, 0x58BDB0, 0x57EE00, "Trade_Net_have_trade_connection", "bool (__fastcall *) (Trade_Net * this, int edx, City * a, City * b, int civ_id)"
define, 0x57F130, 0x58BE40, 0x57EE90, "Trade_Net_is_tile_connected_to_city", "bool (__fastcall *) (Trade_Net * this, int edx, City * city, int tile_x, int tile_y)"
inlead, 0x591BB0, 0x59F1D0, 0x5918D0, "do_save_game", "int (__cdecl *) (char const * file_path, char param_2, GUID * guid)"
define, 0x4BCFF0, 0x4C4660, 0x4BD080, "City_recompute_happiness", "void (__fastcall *) (City * this)"
define, 0x4B05D0, 0x4B7590, 0x4B0660, "City_recompute_production", "void (__fastcall *) (City * this)"
define, 0x4B07C0, 0x4B7770, 0x4B0850, "City_recompute_commerce", "void (__fastcall *) (City * this)"
inlead, 0x4B0B70, 0x4B7B20, 0x4B0C00, "City_recompute_culture_income", "void (__fastcall *) (City * this)"
inlead, 0x4B2680, 0x4B9600, 0x4B2710, "City_update_culture", "void (__fastcall *) (City * this)"
define, 0x4B0C60, 0x4B7C10, 0x4B0CF0, "City_recompute_cultural_level", "void (__fastcall *) (City *this, int edx, char param_1, char param_2, char param_3)"
define, 0x4B10F0, 0x4B80A0, 0x4B1180, "recompute_food_eaten_production_commerce_and_happiness", "void (__fastcall *) (City *this)"
inlead, 0x55A560, 0x566470, 0x55A510, "Leader_recompute_auto_improvements", "void (__fastcall *) (Leader * this)"
inlead, 0x539030, 0x543650, 0x5390B0, "Game_get_wonder_city_id", "int (__fastcall *) (Game * this, int edx, int wonder_improvement_id)"
define, 0x55A62E, 0x566538, 0x55A5DE, "ADDR_SMALL_WONDER_FREE_IMPROVS_RETURN", "int"
define, 0x55A5C6, 0x5664D4, 0x55A576, "ADDR_RECOMPUTE_AUTO_IMPROVS_FILTER", "void *"
repl vptr, 0x66B46C, 0x68856C, 0x66B46C, "Main_Screen_Form_handle_key_up", "int (__fastcall *) (Main_Screen_Form * this, int edx, int virtual_key_code)"
define, 0x4DAA70, 0x4E3430, 0x4DAB30, "Main_Screen_Form_issue_command", "char (__fastcall *) (Main_Screen_Form * this, int edx, int command, Unit * unit)"
define, 0x609D60, 0x6233C0, 0x609C80, "clear_something_1", "void (__stdcall *) ()"
define, 0x6207B0, 0x644F10, 0x6206E0, "Timer_clear", "void (__fastcall *) (Timer * this)"
inlead, 0x55EFA0, 0x56B030, 0x55EF50, "Leader_can_do_worker_job", "char (__fastcall *) (Leader * this, int edx, enum Worker_Jobs job, int tile_x, int tile_y, int ask_if_replacing)"
define, 0x56A7C0, 0x576C60, 0x56A770, "Leader_can_build_unit", "bool (__fastcall *) (Leader * this, int edx, int unit_type_id, int param_2, bool allow_kings)"
define, 0x455288, 0x457458, 0x455308, "ADDR_CHECK_ARTILLERY_IN_CITY", "void *"
inlead, 0x455140, 0x457310, 0x4551C0, "Unit_ai_move_artillery", "void (__fastcall *) (Unit * this)"
define, 0x5E6E50, 0x5F66A0, 0x5E6D80, "neighbor_index_to_diff", "void (__cdecl *) (int neighbor_index, int * out_x, int * out_y)"
define, 0x5B3040, 0x5C1970, 0x5B2D50, "Unit_set_state", "void (__fastcall *) (Unit * this, int edx, int new_state)"
define, 0x5B2F10, 0x5C1840, 0x5B2C20, "Unit_set_escortee", "void (__fastcall *) (Unit * this, int edx, int escortee)"
inlead, 0x44D980, 0x44F9E0, 0x44DA00, "Unit_seek_colony", "int (__fastcall *) (Unit *this, int edx, bool for_own_defense, int max_distance)"
repl call, 0x4527BE, 0x4548E3, 0x45283E, "Tile_has_district_or_colony", ""
define, 0xA526B4, 0xA74EAC, 0xA52674, "p_rand_object", "void *"
define, 0x60BAB0, 0x626440, 0x60B9E0, "rand_int", "int (__fastcall *) (void * this, int edx, int lim)"
inlead, 0x42C8A0, 0x42E430, 0x42C920, "City_ai_choose_production", "void (__fastcall *) (City * this, int edx, City_Order * out)"
inlead, 0x4C04E0, 0x4C7AB0, 0x4C0570, "City_can_build_unit", "bool (__fastcall *) (City * this, int edx, int unit_type_id, bool exclude_upgradable, int param_3, bool allow_kings)"
repl call, 0x5C536C, 0x5D404D, 0x5C507C, "Unit_get_max_move_points_for_disembarking", ""
inlead, 0x5C5420, 0x5D4120, 0x5C5130, "Unit_disembark_passengers", "int (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
define, 0xCAA330, 0xCCCB98, 0xCAA2F0, "p_null_tile", "Tile *"
define, 0x45A35F, 0x45C56F, 0x45A3DF, "ADDR_HOUSEBOAT_BUG_PATCH", "byte *"
define, 0x45A386, 0x45C596, 0x45A406, "ADDR_HOUSEBOAT_BUG_PATCH_END", "byte *"
define, 0xB72888, 0xB950A8, 0xB72848, "p_original_trade_net", "Trade_Net *"
inlead, 0x580540, 0x58D270, 0x5802A0, "Trade_Net_set_unit_path", "int (__fastcall *) (Trade_Net * this, int edx, int from_x, int from_y, int to_x, int to_y, Unit * unit, int civ_id, int flags, int * out_path_length_in_mp)"
define, 0x5B3290, 0x5C1BE0, 0x5B2FA0, "Unit_pop_next_move_from_path", "byte (__fastcall *) (Unit * this)"
inlead, 0x45FED0, 0x4622A0, 0x45FF50, "Unit_ai_move_leader", "void (__fastcall *) (Unit * this)"
define, 0x5B2B20, 0x5C1440, 0x5B2830, "Unit_next_escorter_id", "int (__fastcall *) (Unit * this, int edx, int * index, bool begin_iterating)"
define, 0x5BC300, 0x5CAE50, 0x5BC010, "Unit_disband", "void (__fastcall *) (Unit * this)"
inlead, 0x5C00A0, 0x5CEC20, 0x5BFDB0, "Unit_can_hurry_production", "bool (__fastcall *) (Unit * this, int edx, City * city, bool exclude_cheap_improvements)"
inlead, 0x5B3AB0, 0x5C2400, 0x5B37C0, "Unit_can_pillage", "bool (__fastcall *) (Unit *this, int edx, int tile_x, int tile_y)"
inlead, 0x5CCBB0, 0x5DBB50, 0x5CC8C0, "Unit_can_pass_between", "bool (__fastcall *) (Unit *this, int edx, int from_x, int from_y, int to_x, int to_y, byte param_5)"
define, 0x5C0420, 0x5CEFC0, 0x5C0130, "Unit_hurry_production", "void (__fastcall *) (Unit * this)"
define, 0x5C0300, 0x5CEE90, 0x5C0010, "Unit_ai_can_start_science_age", "bool (__fastcall *) (Unit * this)"
define, 0x5C03B0, 0x5CEF50, 0x5C00C0, "Unit_start_science_age", "void (__fastcall *) (Unit * this)"
inlead, 0x5BC980, 0x5CB510, 0x5BC690, "Unit_ai_can_form_army", "bool (__fastcall *) (Unit * this)"
define, 0x5BCA20, 0x5CB5B0, 0x5BC730, "Unit_form_army", "Unit * (__fastcall *) (Unit * this)"
repl vptr, 0x66DD28, 0x68AE08, 0x66DD28, "impl_ai_is_good_army_addition", "bool (__fastcall *) (Unit * this, int edx, Unit * candidate)"
repl vptr, 0x666578, 0x6835CC, 0x666578, "PopupForm_set_text_key_and_flags", "void (__fastcall *) (PopupForm * this, int edx, char * script_path, char * text_key, int param_3, int param_4, int param_5, int param_6)"
define, 0xA35200, 0xA57A00, 0xA351C0, "p_diplo_form", "DiploForm *"
define, 0x649A8B, 0x6683E1, 0x6499CF, "new", "void * (__cdecl *) (unsigned num_bytes)"
define, 0x666AC4, 0x683B1C, 0x666AC4, "p_trade_offer_vtable", "TradeOfferVTable *"
define, 0x440EE0, 0x442CD0, 0x440F60, "Leader_consider_trade", "DiploMessage (__fastcall *) (Leader * this, int edx, TradeOfferList * receiving, TradeOfferList * paying, int other_party_civ_id, byte param_4, bool param_5, byte param_6, byte param_7, int * out_advantage, int * param_9, int * param_10)"
define, 0x509325, 0x51334D, 0x5093C5, "ADDR_SETUP_INITIAL_GOLD_ASK_RETURN", "int"
define, 0x50BCC8, 0x515DA1, 0x50BD68, "ADDR_SETUP_MODIFY_GOLD_ASK_RETURN", "int"
define, 0x509669, 0x51366E, 0x509709, "ADDR_SETUP_INITIAL_GOLD_OFFER_RETURN", "int"
define, 0x50BF10, 0x516008, 0x50BFB0, "ADDR_SETUP_MODIFY_GOLD_OFFER_RETURN", "int"
define, 14, 14, 14, "TRADE_GOLD_SETTER_IS_LUMP_SUM_OFFSET", "int"
define, 0x50BEBD, 0x515FB4, 0x50BF5D, "ADDR_PRINT_GOLD_AMOUNT_1", "byte *"
define, 0x50BC75, 0x515D4D, 0x50BD15, "ADDR_PRINT_GOLD_AMOUNT_2", "byte *"
inlead, 0x5F2C60, 0x602B30, 0x5F2B90, "Map_impl_check_goody_hut_location", "bool (__fastcall *) (Map * this, int edx, int tile_x, int tile_y)"
inlead, 0x5F2DF0, 0x602CB0, 0x5F2D20, "Map_impl_check_barbarian_camp_location", "bool (__fastcall *) (Map * this, int edx, int tile_x, int tile_y)"
inlead, 0x5F3160, 0x603000, 0x5F3090, "Map_check_city_location", "CityLocValidity (__fastcall *) (Map *this, int edx, int tile_x, int tile_y, int civ_id, bool check_for_city_on_tile)"
repl vptr, 0x66C1E8, 0x6892D8, 0x66C1E8, "DiploForm_m68_Show_Dialog", "int (__fastcall *) (DiploForm * this, int edx, int param_1, void * param_2, void * param_3)"
repl vptr, 0x66C220, 0x689310, 0x66C220, "DiploForm_m82_handle_key_event", "void (__fastcall *) (DiploForm * this, int edx, int virtual_key_code, int is_down)"
define, 0xA526C0, 0xA74EB8, 0xA52680, "p_player_bits", "unsigned *"
define, 0x50D830, 0x517970, 0x50D8D0, "DiploForm_close", "void (__fastcall *) (DiploForm *)"
inlead, 0x505F40, 0x50FD30, 0x505FE0, "DiploForm_do_diplomacy", "void (__fastcall *) (DiploForm * this, int edx, int diplo_message, int param_2, int civ_id, int do_not_request_audience, int war_negotiation, int disallow_proposal, TradeOfferList * our_offers, TradeOfferList * their_offers)"
define, 0x440E10, 0x442C00, 0x440E90, "Leader_ai_would_meet_with", "bool (__fastcall *) (Leader * this, int edx, int civ_id)"
repl vptr, 0x66C130, 0x689220, 0x66C130, "DiploForm_m22_Draw", "void (__fastcall *) (DiploForm * this)"
define, 0x609F50, 0x623C40, 0x609E70, "Button_construct", "Button * (__fastcall *) (Button * this)"
define, 0x60B050, 0x625450, 0x60AF70, "Button_initialize", "int (__fastcall *) (Button * this, int edx, char * text, int control_id, int x, int y, int width, int height, Base_Form * parent, int param_8)"
define, 0x5161C0, 0x51F9B0, 0x516260, "DiploForm_set_their_message", "int (__fastcall *) (DiploForm * this, int edx, DiploMessage msg, int message_arg, int param_3)"
define, 0x516260, 0x51FA50, 0x516300, "DiploForm_reset_our_message_choices", "void (__fastcall *) (DiploForm *)"
define, 0x649FA7, 0x6076E0, 0x649EEB, "civ_prog_malloc", "void * (__cdecl *) (unsigned _Size)"
define, 0x649EBE, 0x668816, 0x649E02, "civ_prog_free", "void (__cdecl *) (void * p)"
inlead, 0x61A480, 0x63B9F0, 0x61A3B0, "Context_Menu_open", "int (__fastcall *) (Context_Menu * this, int edx, int x, int y, int param_3)"
define, 0x4E993C, 0x4F273A, 0x4E99FC, "ADDR_OPEN_UNIT_MENU_RETURN", "int"
define, 0x61B0C0, 0x63C940, 0x61AFF0, "Context_Menu_widen_for_text", "void (__fastcall *) (Context_Menu * this, int edx, char * text)"
inlead, 0x61A110, 0x63B420, 0x61A040, "Context_Menu_add_item_and_set_color", "int (__fastcall *) (Context_Menu * this, int edx, int item_id, char * text, int red)"
define, 0x61A160, 0x63B480, 0x61A090, "Context_Menu_add_separator", "int (__fastcall *) (Context_Menu * this, int edx, int item_id)"
inlead, 0x45C750, 0x45EA70, 0x45C7D0, "Unit_ai_move_terraformer", "void (__fastcall *) (Unit * this)"
inlead, 0x4B1DC0, 0x4B8D50, 0x4B1E50, "City_requires_improvement_to_grow", "int (__fastcall *) (City * this)"
inlead, 0x4DD530, 0x4E5F00, 0x4DD5F0, "maybe_show_improvement_needed_for_growth_dialog", "void (__fastcall *) (void * this, int edx, City * city, int * param_2)"
repl call, 0x5213E3, 0x52B3F3, 0x521483, "City_requires_improvement_to_grow_besides_neighborhood", ""
inlead, 0x5C1AD0, 0x5D0670, 0x5C17E0, "Unit_can_perform_command", "bool (__fastcall *) (Unit * this, int edx, int unit_command_value)"
inlead, 0x5B39D0, 0x5C2320, 0x5B36E0, "Unit_join_city", "void (__fastcall *) (Unit * this, int edx, City * city)"
define, 0x5C0740, 0x5CF2E0, 0x5C0450, "Unit_upgrade", "Unit * (__fastcall *) (Unit * this, int edx, bool ignore_cost)"
define, 0x5C04D0, 0x5CF070, 0x5C01E0, "Unit_get_upgrade_cost", "int (__fastcall *) (Unit * this)"
define, 0xCADC18, 0xCD0510, 0xCADBD8, "script_dot_txt_file_path", "char *"
inlead, 0x5B5CD0, 0x5C4620, 0x5B59E0, "Unit_can_move_to_adjacent_tile", "AdjacentMoveValidity (__fastcall *) (Unit * this, int edx, int neighbor_index, int param_2)"
define, 0x5F3F50, 0x603DD0, 0x5F3E80, "Map_compute_neighbor_index", "int (__fastcall *) (Map * this, int edx, int x_home, int y_home, int x_neigh, int y_neigh, int lim)"
repl call, 0x5CCC85, 0x5DBC1F, 0x5CC995, "Map_compute_neighbor_index_for_pass_between", ""
repl call, 0x42FC69, 0x43173F, 0x42FCE9, "Improvement_has_wonder_com_bonus_for_ai_prod", ""
define, 0x5FEF70, 0x613F70, 0x5FEE50, "PCX_Image_draw_text", "int (__fastcall *) (PCX_Image * this, int edx, char * str, int x, int y, int str_len)"
repl call, 0x5AAB93, 0x5B9899, 0x5AA8A3, "PCX_Image_draw_no_tile_info", ""
repl call, 0x5AB00A, 0x5B97E8, 0x5AAD1A, "PCX_Image_draw_tile_info_terrain", ""
define, 0x4E3C60, 0x4EC4B0, 0x4E3D20, "Main_Screen_Form_get_tile_coords_under_mouse", "int (__fastcall *) (Main_Screen_Form * this, int edx, int mouse_x, int mouse_y, int * out_tile_x, int * out_tile_y)"
inlead, 0x5AA820, 0x5B8F40, 0x5AA530, "open_tile_info", "void (__fastcall *) (void * this, int edx, int mouse_x, int mouse_y, int civ_id)"
inlead, 0x53A860, 0x544B80, 0x53A8E0, "get_anarchy_length", "int (__stdcall *) (int leader_id)"
repl call, 0x5557DE, 0x56136E, 0x55578E, "PCX_Image_process_tech_ga_status", ""
define, 0x5FE560, 0x612F50, 0x5FE440, "PCX_Image_process_text", "int (__fastcall *) (PCX_Image * this, int edx, char * str)"
define, 0xA526AC, 0xA74EA4, 0xA5266C, "p_current_turn_no", "int *"
define, 0xCADC0C, 0xCD0504, 0xCADBCC, "p_labels", "char ***"
define, 497, 498, 497, "LBL_GOLDEN_AGE", "int"
define, 0xA5267C, 0xA74E74, 0xA5263C, "p_toggleable_rules", "int *"
define, 0xA52680, 0xA74E78, 0xA52640, "p_debug_mode_bits", "unsigned *"
repl call, 0x569A10, 0x575E4A, 0x5699C0, "Unit_check_king_ability_while_spawning", ""
define, 0x5BC8B0, 0x5CB430, 0x5BC5C0, "Unit_has_ability", "bool (__fastcall *) (Unit * this, int edx, enum UnitTypeAbilities a)"
define, 0xA52658, 0xA74E50, 0xA52618, "p_match", "void *"
inlead, 0x442480, 0x444250, 0x442500, "Match_ai_eval_city_location", "int (__fastcall *) (void * this, int edx, int x, int y, int civ_id, bool param_4, int * out_breakdown)"
define, 0x430FBA, 0x432A6D, 0x43103A, "ADDR_INTERCEPT_AI_IMPROV_VALUE", "void *"
define, 7, 6, 7, "AI_CONSIDERATION_INTERCEPT_LEN", "int"
define, 0x433C7C, 0x435712, 0x433CFC, "ADDR_INTERCEPT_AI_UNIT_VALUE", "void *"
inlead, 0x4B1190, 0x4B8140, 0x4B1220, "City_compute_corrupted_yield", "int (__fastcall *) (City * this, int edx, int gross_yield, bool is_production)"
define, 0x610B30, 0x62CE00, 0x610A60, "PopupForm_add_text", "byte (__fastcall *) (PopupForm * this, int edx, char * text, bool param_2)"
define, 0x6193A0, 0x639AD0, 0x6192D0, "PopupSelection_add_item", "int (__fastcall *) (PopupSelection * this, int edx, char * text, int value)"
inlead, 0x59AB50, 0x5A8660, 0x59A870, "load_scenario", "unsigned (__fastcall *) (BIC * this, int edx, char * param_1, unsigned * param_2)"
define, 0x59B499, 0x5A8FD9, 0x59B1B9, "ADDR_LOAD_SCENARIO_PREVIEW_RETURN", "int"
define, 0x59AD27, 0x5A8872, 0x59AA47, "ADDR_LOAD_SCENARIO_RESUME_SAVE_2_RETURN", "int"
repl vptr, 0x6659F8, 0x682A5C, 0x6659F8, "City_Form_m82_handle_key_event", "void (__fastcall *) (City_Form * this, int edx, int virtual_key_code, int is_down)"
define, 0x437540, 0x4390F0, 0x4375C0, "Improvement_has_wonder_flag", "bool (__fastcall *) (Improvement * this, int edx, enum ImprovementTypeWonderFeatures flag)"
define, 0x437710, 0x4392F0, 0x437790, "UnitType_has_ai_strategy", "bool (__fastcall *) (UnitType * this, int edx, byte n)"
repl call, 0x431038, 0x432AE7, 0x4310B8, "UnitType_has_strat_0_for_ai_prod", ""
inlead, 0x44CE50, 0x44EE40, 0x44CED0, "Unit_find_transport", "Unit * (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
inlead, 0x5C5F70, 0x5D4D50, 0x5C5C80, "Unit_select_transport", "Unit * (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y, bool should_show_popup)"
inlead, 0x5C5110, 0x5D3DF0, 0x5C4E20, "Unit_load", "void (__fastcall *) (Unit * this, int edx, Unit * transport)"
define, 0xA526BC, 0xA74EB4, 0xA5267C, "p_human_player_bits", "int *"
inlead, 0x5F8130, 0x6085D0, 0x5F8060, "Sprite_draw_on_map", "int (__fastcall *) (Sprite * this, int edx, Map_Renderer * map_renderer, int pixel_x, int pixel_y, int param_4, int param_5, int param_6, int param_7)"
repl vptr, 0x66A554, 0x687660, 0x66A554, "Map_Renderer_m19_Draw_Tile_by_XY_and_Flags", "void (__fastcall *) (Map_Renderer * this, int edx, int param_1, int pixel_x, int pixel_y, Map_Renderer * map_renderer, int param_5, int tile_x, int tile_y, int param_8)"
repl vptr, 0x66A624, 0x687730, 0x66A624, "Map_Renderer_m71_Draw_Tiles", "void (__fastcall *) (Map_Renderer * this, int edx, int param_1, int param_2, int param_3)"
repl vptr, 0x66B520, 0x688620, 0x66B520, "Main_Screen_Form_m82_handle_key_event", "void (__fastcall *) (Main_Screen_Form * this, int edx, int virtual_key_code, int is_down)"
repl call, 0x5C190B, 0x5D0493, 0x5C161B, "Unit_get_move_points_after_airdrop", ""
repl call, 0x4D93E0, 0x4E1D70, 0x4D94A0, "Unit_get_move_points_after_set_to_intercept", ""
repl vptr, 0x66E738, 0x68B810, 0x66E738, "Parameters_Form_m68_Show_Dialog", "int (__fastcall *) (Parameters_Form * this, int edx, int arg_1, void * arg_2, void * arg_3)"
define, 0x598580, 0x5A5E30, 0x5982A0, "BIC_get_asset_path", "char * (__fastcall *) (BIC * this, int edx, char * str, bool show_error_popup)"
define, 0x5F8080, 0x608500, 0x5F7FB0, "Sprite_slice_pcx_with_color_table", "int (__fastcall *) (Sprite * this, int edx, PCX_Image * img, int up_left_x, int up_left_y, int w, int h, int arg6, int arg7)"
define, 0x5FD320, 0x611210, 0x5FD200, "PCX_Image_set_font", "int (__fastcall *) (PCX_Image * this, int edx, Object_66C3FC * font, int arg_2, int arg_3, int arg_4)"
define, 0x57EEC4, 0x58BBE8, 0x57EC24, "ADDR_INTERCEPT_SET_RESOURCE_BIT", "void *"
inlead, 0x4ADE30, 0x4B4E10, 0x4ADEC0, "City_has_resource", "bool (__fastcall *) (City * this, int edx, int resource_id)"
define, 0x4ADDC0, 0x4B4DA0, 0x4ADE50, "City_has_trade_connection_to_capital", "bool (__fastcall *) (City * this)"
define, 0x55EEB0, 0x56AF50, 0x55EE60, "Leader_has_resources_for_job_at", "bool (__fastcall *) (Leader * this, int edx, enum Worker_Jobs job, int tile_x, int tile_y)"
inlead, 0x57E450, 0x58B1A0, 0x57E1B0, "Trade_Net_recompute_resources", "void (__fastcall *) (Trade_Net * this, int edx, bool skip_popups)"
define, 0x561440, 0x56D5A0, 0x5613F0, "Leader_has_tech", "bool (__fastcall *) (Leader * this, int edx, int id)"
inlead, 0x4BED80, 0x4C6350, 0x4BEE10, "City_cycle_specialist_type", "bool (__fastcall *) (City * this, int edx, int mouse_x, int mouse_y, Citizen * citizen, City_Form * city_form)"
inlead, 0x4B1C10, 0x4B8BC0, 0x4B1CA0, "City_get_total_pollution", "int (__fastcall *) (City * this)"
define, 0x4B1B40, 0x4B8B00, 0x4B1BD0, "City_get_pollution_from_buildings", "int (__fastcall *) (City * this)"
inlead, 0x4B1A50, 0x4B8A10, 0x4B1AE0, "City_get_pollution_from_pop", "int (__fastcall *) (City * this)"
inlead, 0x4ACF40, 0x4B3F20, 0x4ACFD0, "City_add_or_remove_improvement", "void (__fastcall *) (City * this, int edx, int improv_id, int add, bool param_3)"
define, 0x57E943, 0x58B68E, 0x57E6A3, "ADDR_RESOURCE_TILE_COUNT_MASK", "void *"
define, 0x57E5EB, 0x58B328, 0x57E34B, "ADDR_RESOURCE_TILE_COUNT_ZERO_COMPARE", "void *"
define, 0x5DA1A0, 0x5E9710, 0x5DA0D0, "Tile_get_resource_visible_to", "int (__fastcall *) (Tile * this, int edx, int civ_id)"
inlead, 0x5EA7F0, 0x5FA040, 0x5EA720, "Tile_m17_Check_Irrigation", "bool (__fastcall *) (Tile * this, int edx, int visible_to_civ_id)"
define, 0x5D16A0, 0x5E0900, 0x5D15D0, "Map_get_tile", "Tile * (__fastcall *) (Map * this, int edx, int index)"
repl call, 0x57E602, 0x58B345, 0x57E362, "Map_get_tile_when_recomputing_resources", ""
repl call, 0x57E629, 0x58B36C, 0x57E389, "Map_get_tile_when_recomputing_resources", ""
repl call, 0x57E618, 0x58B35B, 0x57E378, "Map_get_tile_when_recomputing_resources", ""
repl call, 0x57E64A, 0x58B397, 0x57E3AA, "Map_get_tile_when_recomputing_resources", ""
repl call, 0x57E672, 0x58B3B7, 0x57E3D2, "Map_get_tile_when_recomputing_resources", ""
repl call, 0x57E679, 0x58B3BE, 0x57E3D9, "Tile_get_visible_resource_when_recomputing", ""
inlead, 0x4A47C0, 0x4AB470, 0x4A4850, "Fighter_begin", "void (__fastcall *) (Fighter * this, int edx, Unit * attacker, int attack_direction, Unit * defender)"
define, 0x441ED0, 0x443CC0, 0x441F50, "Map_get_x_dist", "int (__fastcall *) (Map * this, int edx, int x1, int x2)"
define, 0x437970, 0x439520, 0x4379F0, "Map_get_y_dist", "int (__fastcall *) (Map * this, int edx, int y1, int y2)"
inlead, 0x5D7180, 0x5E65E0, 0x5D70B0, "Map_calc_food_yield_at", "int (__fastcall *) (Map * this, int edx, int tile_x, int tile_y, int tile_base_type, int civ_id, int imagine_fully_improved, City * city)"
inlead, 0x5D75F0, 0x5E6A20, 0x5D7520, "Map_calc_shield_yield_at", "int (__fastcall *) (Map *this, int edx, int tile_x, int tile_y, int civ_id, City *city, int param_5, int param_6)"
inlead, 0x5d7AD0, 0x0, 0x0, "Map_calc_commerce_yield_at", "int (__fastcall *) (Map * this, int edx, int tile_x, int tile_y, int tile_base_type, int civ_id, int imagine_fully_improved, City * city)"
define, 0x5663C0, 0x572730, 0x566370, "Leader_create_city", "City * (__fastcall *) (Leader * this, int edx, int x, int y, int race_id, int param_4, char const * name, bool param_6)"
inlead, 0x5D3030, 0x5E2330, 0x5D2F60, "Map_process_after_placing", "void (__fastcall *) (Map * this, int edx, bool param_1)"
inlead, 0x5BBBC0, 0x5CA720, 0x5BB8D0, "Unit_despawn", "void (__fastcall *) (Unit * this, int edx, int civ_id_responsible, byte param_2, byte param_3, byte param_4, byte param_5, byte param_6, byte param_7)"
inlead, 0x5BD220, 0x5CBDE0, 0x5BCF30, "Unit_move", "void (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
define, 0x558700, 0x564590, 0x5586B0, "Main_GUI_label_loading_bar", "void (__fastcall *) (Main_GUI * this, int edx, int param_1, char *text)"
define, 0x48DE43, 0x4920E3, 0x48DED3, "ADDR_TURN_METALIMIT_1", "byte *"
define, 0x4946E1, 0x4990CA, 0x494771, "ADDR_TURN_METALIMIT_2", "byte *"
define, 0x54E2E0, 0x55925B, 0x54E340, "ADDR_TURN_METALIMIT_3", "byte *"
define, 0x54E2E7, 0x559262, 0x54E347, "ADDR_TURN_METALIMIT_4", "byte *"
define, 0x584163, 0x59100F, 0x583EC3, "ADDR_TURN_METALIMIT_5", "byte *"
define, 0x5817B2, 0x58E4E2, 0x581512, "ADDR_TURN_METALIMIT_6", "byte *"
define, 0x492100, 0x496751, 0x492190, "ADDR_TURN_METALIMIT_7", "byte *"
inlead, 0x4ACA50, 0x4B39F0, 0x4ACAE0, "City_get_net_commerce", "int (__fastcall *) (City * this, int edx, int kind, bool include_science_age)"
inlead, 0x55DFD0, 0x56A070, 0x55DF80, "Leader_pay_unit_maintenance", "void (__fastcall *) (Leader * this)"
define, 0x55CFB0, 0x569040, 0x55CF60, "Leader_sum_improvements_maintenance", "int (__fastcall *) (Leader * this, int edx, int govt_id)"
define, 0x560972, 0x56CA7F, 0x560922, "ADDR_AI_PREPRODUCTION_SLIDER_ADJUSTMENT", "byte *"
define, 0x55DD50, 0x569DF0, 0x55DD00, "Leader_compute_income", "int (__fastcall *) (Leader * this)"
define, 0x5612F0, 0x56D420, 0x5612A0, "Leader_recompute_economy", "void (__fastcall *) (Leader * this)"
repl call, 0x560C16, 0x56CD25, 0x560BC6, "Leader_sum_improv_maintenance_to_pay_1", ""
repl call, 0x560C64, 0x56CDA8, 0x560C14, "Leader_sum_improv_maintenance_to_pay_2", ""
inlead, 0x4ACDF0, 0x4B3DD0, 0x4ACE80, "City_get_improvement_maintenance", "int (__fastcall *) (City * this, int edx, int improv_id)"
define, 0x4C2350, 0x4C9B30, 0x4C2370, "Leader_set_treasury", "void (__fastcall *) (Leader * this, int edx, int amount)"
define, 0x4B3400, 0x4BA3A0, 0x4B3490, "City_sell_improvement", "void (__fastcall *) (City * this, int edx, int improv_id, bool set_status_bit)"
define, 0x9E85F0, 0xA0ADF0, 0x9E85B0, "p_civilopedia_form", "Civilopedia_Form *"
define, 0x4CBE10, 0x4D3E50, 0x4CBED0, "Civilopedia_open", "void (__fastcall *) (void * this, int edx, char * key, bool param_2)"
define, 0x53A960, 0x544C80, 0x53A9E0, "get_unit_support_info", "void (__stdcall *) (int civ_id, int govt_id, int * out_cost_per_unit, int * out_count_free_units)"
define, 0x55D2A0, 0x569330, 0x55D250, "Leader_get_free_unit_count", "int (__fastcall *) (Leader * this, int edx, int govt_id)"
inlead, 0x55D030, 0x5690C0, 0x55CFE0, "Leader_count_maintenance_free_units", "int (__fastcall *) (Leader * this)"
define, 0x56D7D0, 0x57A1B0, 0x56D740, "get_tile_occupier_id", "int (__cdecl *) (int x, int y, int pov_civ_id, bool respect_unit_invisibility)"
repl call, 0x4585F4, 0x45A7A2, 0x458674, "get_tile_occupier_id_in_Unit_ai_move_naval_power_unit", ""
inlead, 0x4ED220, 0x4F6140, 0x4ED2E0, "Main_Screen_Form_show_map_message", "void (__fastcall *) (Main_Screen_Form * this, int edx, int tile_x, int tile_y, char * text_key, bool pause)"
repl call, 0x4BE664, 0x4C5C66, 0x4BE6F4, "Main_Screen_Form_show_wltk_message", ""
repl call, 0x4BE71B, 0x4C5D1D, 0x4BE7AB, "Main_Screen_Form_show_wltk_ended_message", ""
define, 0xA52678, 0xA74E70, 0xA52638, "p_preferences", "unsigned *"
inlead, 0x4AFAB0, 0x4B6A70, 0x4AFB40, "City_set_production", "void (__fastcall *) (City * this, int edx, int order_type, int order_id, bool ask_to_confirm)"
define, 0x4B0AC0, 0x4B7A70, 0x4B0B50, "City_get_income_from_wealth_build", "int (__fastcall *) (City * this)"
define, 0x64C91E, 0x66AFD7, 0x64C85E, "print_int", "char * (__cdecl *) (int val, char * str, unsigned base)"
repl call, 0x5D759A, 0x5E69D2, 0x5D74CA, "Tile_has_city_for_agri_penalty_exception", ""
repl call, 0x564528, 0x570873, 0x5644D8, "show_popup_option_1_razes", ""
repl call, 0x4DA1E6, 0x4E2B96, 0x4DA2A6, "show_popup_option_2_razes", ""
define, 0x619E70, 0x63B090, 0x619DA0, "Context_Menu_add_item", "int (__fastcall *) (Context_Menu * this, int edx, int item_id, char * text, bool checkbox, Sprite * image)"
repl call, 0x4E9808, 0x4F25EF, 0x4E98C8, "Context_Menu_add_abandon_city", ""
define, 0x60F6A0, 0x62B460, 0x60F5D0, "TextBuffer_check_ptr", "char * (__fastcall *) (TextBuffer * this, int edx, char * str)"
repl call, 0x4D5525, 0x4DDCF6, 0x4D55E5, "TextBuffer_check_pedia_upgrades_to_ptr_1", ""
repl call, 0x4D5676, 0x4DDE50, 0x4D5736, "TextBuffer_check_pedia_upgrades_to_ptr_2", ""
define, 0x5C68A0, 0x5D5700, 0x5C65B0, "Unit_try_flying_over_tile", "bool (__fastcall *) (Unit * this, int edx, int x, int y)"
inlead, 0x5C74A0, 0x5D6330, 0x5C71B0, "Unit_perform_air_recon", "void (__fastcall *) (Unit * this, int edx, int x, int y)"
repl call, 0x5C6E34, 0x5D5CBB, 0x5C6B44, "Unit_get_interceptor_max_moves", ""
repl call, 0x5C7108, 0x5D5FAA, 0x5C6E18, "Unit_get_moves_after_interception", ""
repl call, 0x5C7114, 0x5D5FB6, 0x5C6E24, "Unit_set_state_after_interception", ""
inlead, 0x561220, 0x56D350, 0x5611D0, "Leader_begin_unit_turns", "void (__fastcall *) (Leader * this)"
define, 0x4A1FA0, 0x4A8BB0, 0x4A2030, "Fighter_find_defender_against_bombardment", "Unit * (__fastcall *) (Fighter * this, int edx, Unit * bombarder, int tile_x, int tile_y, int bombarder_civ_id, bool land_lethal, bool sea_lethal)"
repl call, 0x4A3ED9, 0x4AAB85, 0x4A3F69, "Fighter_find_actual_bombard_defender", ""
repl call, 0x4A2BAA, 0x4A97F6, 0x4A2C3A, "Fighter_find_actual_bombard_defender", ""
define, 0x4A7280, 0x4ADF40, 0x4A7310, "Fighter_eval_tile_vulnerability", "int (__fastcall *) (Fighter * this, int edx, Unit * unit, int tile_x, int tile_y)"
repl call, 0x45861F, 0x45A7CD, 0x45869F, "Fighter_eval_tile_vulnerability_in_Unit_ai_move_naval_power_unit", ""
inlead, 0x5C6290, 0x5D50E0, 0x5C5FA0, "Unit_select", "void (__fastcall *) (Unit *this)"
inlead, 0x5B6820, 0x5C5180, 0x5B6530, "Unit_select_stealth_attack_target", "bool (__fastcall *) (Unit * this, int edx, int target_civ_id, int x, int y, bool allow_popup, Unit ** out_selected_target)"
repl call, 0x5C73FF, 0x5D629C, 0x5C710F, "Unit_try_flying_for_precision_strike", ""
define, 0x5C1210, 0x5CFDA0, 0x5C0F20, "Unit_play_bombard_fire_animation", "int (__fastcall *) (Unit * this, int edx, int x, int y)"
define, 0x5CA860, 0x5D97A0, 0x5CA570, "Unit_play_bombing_animation", "void (__fastcall *) (Unit * this, int edx, int x, int y)"
repl call, 0x5C7429, 0x5D62BA, 0x5C7139, "Unit_play_bombing_anim_for_precision_strike", ""
repl call, 0x5C143D, 0x5CFFCD, 0x5C114D, "Unit_play_anim_for_bombard_tile", ""
repl call, 0x5B6A1B, 0x5C5368, 0x5B672B, "PopupSelection_add_stealth_attack_target", ""
inlead, 0x4D94F0, 0x4E1E80, 0x4D95B0, "Main_Screen_Form_issue_precision_strike_cmd", "void (__fastcall *) (Main_Screen_Form * this, int edx, Unit * unit)"
repl call, 0x4A3E92, 0x4AAB40, 0x4A3F22, "rand_bombard_target", ""
repl call, 0x5B6549, 0x5C4EA9, 0x5B6259, "Tile_check_water_for_stealth_attack", ""
inlead, 0x5B64C0, 0x5C4E20, 0x5B61D0, "Unit_can_stealth_attack", "bool (__fastcall *) (Unit * this, int edx, Unit * target)"
define, 0x61BCA0, 0x63D770, 0x61BBD0, "process_text_snippet", "int (__cdecl *) (char * in, char * out)"
repl call, 0x4D788A, 0x4E01EA, 0x4D794A, "process_text_for_map_message", ""
repl call, 0x5C6997, 0x5D5812, 0x5C66A7, "rand_int_to_dodge_city_aa", ""
repl call, 0x5C69A7, 0x5D5822, 0x5C66B7, "Unit_get_defense_to_dodge_city_aa", ""
repl call, 0x4A2179, 0x4A8D8A, 0x4A2209, "Unit_get_defense_to_find_bombard_defender", ""
define, 0x585B00, 0x592D50, 0x585860, "get_int_from_conquests_ini", "int (__cdecl *) (LPCSTR key, int param_2, int param_3)"
repl call, 0x59301E, 0x5A0756, 0x592D3E, "get_WindowsFileBox_from_ini", ""
define, 0x4A0670, 0x4A71F0, 0x4A0700, "open_load_game_file_picker", "char const * (__fastcall *) (void * this)"
repl call, 0x593054, 0x5A078A, 0x592D74, "do_open_load_game_file_picker", ""
inlead, 0x592D90, 0x5A0490, 0x592AB0, "do_load_game", "void * (__cdecl *) (char * param_1)"
define, 0x4F5EF0, 0x4FF290, 0x4F5FB0, "perform_interturn", "void (__cdecl *) ()"
repl call, 0x4F6759, 0x4FFB21, 0x4F6819, "perform_interturn_in_main_loop", ""
repl call, 0x4F59E6, 0x4FED88, 0x4F5AA6, "show_movement_phase_popup", ""
repl call, 0x5936F3, 0x5A0E8C, 0x593413, "show_intro_after_load_popup", ""
define, 0xA527B4, 0xA74FAC, 0xA52774, "p_is_pbem_game", "byte *"
define, 0xA52991, 0xA75189, 0xA52951, "p_is_offline_mp_game", "byte *"
inlead, 0x4A3A70, 0x4AA6F0, 0x4A3B00, "Fighter_do_bombard_tile", "void (__fastcall *) (Fighter * this, int edx, Unit * unit, int neighbor_index, int param_3, int param_4)"
define, 0x74AF60, 0x765300, 0x74AF20, "p_mp_object", "void *"
define, 0x4697B0, 0x46BF90, 0x469830, "mp_check_current_combat", "bool (__fastcall *) (void * this, int edx, int mp_tile_x, int mp_tile_y)"
define, 0x4A2650, 0x4A9290, 0x4A26E0, "Fighter_damage_city_by_bombardment", "bool (__fastcall *) (Fighter * this, int edx, Unit * unit, City * city, int damage_kind, int min_fire_rate)"
define, 0x426BD0, 0x428310, 0x426C50, "Map_in_range", "bool (__fastcall *) (Map * this, int edx, int x, int y)"
inlead, 0x4AE030, 0x4B5010, 0x4AE0C0, "City_can_trade_via_water", "bool (__fastcall *) (City * this)"
repl call, 0x4E67f4, 0x4EF255, 0x4E68B4, "City_shows_harbor_icon", ""
inlead, 0x4ADF90, 0x4B4F70, 0x4AE020, "City_can_trade_via_air", "bool (__fastcall *) (City * this)"
repl call, 0x4E6842, 0x4EF2A7, 0x4E6902, "City_shows_airport_icon", ""
define, 0x4B1F90, 0x4B8F10, 0x4B2020, "City_count_improvements_with_flag", "int (__fastcall *) (City * this, int edx, enum ImprovementTypeFlags flag)"
repl call, 0x4A12EC, 0x4A7E9C, 0x4A137C, "Unit_check_king_for_defense_priority", ""
repl call, 0x4A131A, 0x4A7ECA, 0x4A13AA, "Unit_check_king_for_defense_priority", ""
repl call, 0x4A133D, 0x4A7EED, 0x4A13CD, "Unit_check_king_for_defense_priority", ""
repl call, 0x4A144C, 0x4A7FFC, 0x4A14DC, "Unit_check_king_for_defense_priority", ""
repl call, 0x4A1477, 0x4A8027, 0x4A1507, "Unit_check_king_for_defense_priority", ""
repl call, 0x4A149F, 0x4A804F, 0x4A152F, "Unit_check_king_for_defense_priority", ""
repl call, 0x598EC5, 0x5A686D, 0x598BE5, "get_local_time_for_unit_ini", ""
repl call, 0x598AEC, 0x5A63F8, 0x59880C, "get_local_time_for_unit_ini", ""
define, 0x581330, 0x58E060, 0x581090, "Trade_Net_get_direction_from_internal_map", "int (__fastcall *) (Trade_Net * this, int edx, int x, int y, bool use_data_2_else_4)"
inlead, 0x50EC10, 0x518F00, 0x50ECB0, "DiploForm_assemble_tradable_items", "void (__fastcall *) (DiploForm * this)"
repl call, 0x50FAD9, 0x519D8B, 0x50FB79, "Leader_could_buy_tech_for_trade_screen", ""
repl call, 0x50FB9C, 0x519E42, 0x50FC3C, "Leader_could_buy_tech_for_trade_screen", ""
inlead, 0x4C10B0, 0x4C86A0, 0x4C1140, "City_get_building_defense_bonus", "int (__fastcall *) (City * this)"
define, 0x55A8D0, 0x5667E0, 0x55A880, "Leader_count_wonders_with_flag", "int (__fastcall *) (Leader * this, int edx, enum ImprovementTypeWonderFeatures flag, City * only_in_city)"
repl vptr, 0x66DD04, 0x68ADE4, 0x66DD04, "Unit_eval_escort_requirement", "int (__fastcall *) (Unit * this)"
inlead, 0x561860, 0x56D9E0, 0x561810, "Leader_unlock_technology", "void (__fastcall *) (Leader * this, int edx, int tech_id, bool param_2, bool param_3, bool param_4)"
define, 0x55CF10, 0x568F90, 0x55CEC0, "Leader_recompute_buildings_maintenance", "void (__fastcall *) (Leader *this)"
define, 0x5683F7, 0x5747F2, 0x5683A7, "ADDR_UNLOCK_TECH_AT_INIT_1", "int"
define, 0x56847F, 0x57487A, 0x56842F, "ADDR_UNLOCK_TECH_AT_INIT_3", "int"
define, 0x5688DC, 0x574CD6, 0x56888C, "ADDR_UNLOCK_TECH_AT_INIT_2", "int"
define, 0x5621DE, 0x56E33D, 0x56217E, "ADDR_UNLOCK_TECH_RECURSE", "int"
repl call, 0x4212E7, 0x422847, 0x421367, "City_get_improv_maintenance_for_ui", ""
define, 0x563473, 0x56F723, 0x563423, "ADDR_CAPTURE_CITY_BARB_BRANCH", "byte *"
define, 0x56082B, 0x56C938, 0x5607DB, "ADDR_PROD_PHASE_BARB_DONE_NO_SPAWN_JUMP", "byte *"
define, 0x560838, 0x56C945, 0x5607E8, "ADDR_PROD_PHASE_BARB_DONE_JUMP", "byte *"
define, 0x426C00, 0x428340, 0x426C80, "Map_wrap_horiz", "int (__fastcall *) (Map * this, int edx, int x)"
define, 0x426C40, 0x428380, 0x426CC0, "Map_wrap_vert", "int (__fastcall *) (Map * this, int edx, int y)"
repl call, 0x44FEC3, 0x451F64, 0x44FF43, "neighbor_index_to_diff_for_barb_ai", ""
repl call, 0x44FEF0, 0x451F91, 0x44FF70, "Map_wrap_vert_for_barb_ai", ""
inlead, 0x5604B0, 0x56C5A0, 0x560460, "Leader_do_production_phase", "void (__fastcall *) (Leader * this)"
define, 0x5DF900, 0x5EF150, 0x5DF830, "count_set_bits", "int (__cdecl *) (unsigned int bit_field)"
repl call, 0x5604F8, 0x56C5E8, 0x5604A8, "count_player_bits_for_barb_prod", ""
repl call, 0x4C5208, 0x4CCAC6, 0x4C5228, "Map_get_tile_to_check_visibility", ""
repl vis, 0x4C5289, 0x4CCB4D, 0x4C52A9, "", ""
repl call, 0x4C5333, 0x4CCBEE, 0x4C5353, "Map_get_tile_to_check_visibility", ""
repl call, 0x4C35E4, 0x4CAE49, 0x4C3604, "Map_get_tile_to_check_visibility", ""
repl call, 0x4C3577, 0x4CADDC, 0x4C3597, "Map_get_tile_to_check_visibility", ""
repl call, 0x578A67, 0x585B87, 0x5789D7, "Map_get_tile_to_check_visibility", ""
repl call, 0x4C37E2, 0x4CB062, 0x4C3802, "Map_get_tile_to_check_visibility", ""
repl call, 0x4EDEF4, 0x4F6E44, 0x4EDFB4, "Map_get_tile_to_check_visibility", ""
repl vis, 0x4F0D82, 0x4F9ED2, 0x4F0E42, "", ""
repl call, 0x5AAA7A, 0x5B9196, 0x5AA78A, "Map_get_tile_to_check_visibility", ""
repl vis, 0x4EA2C3, 0x4F30B4, 0x4EA383, "", ""
repl vis, 0x4A1E90, 0x4A8A9E, 0x4A1F20, "", ""
repl call, 0x449941, 0x44B891, 0x4499C1, "Map_get_tile_to_check_visibility", ""
repl vis, 0x44997D, 0x44B8CF, 0x4499FD, "", ""
repl vis, 0x4EFC7A, 0x4F8C6B, 0x4EFD3A, "", ""
repl vis, 0x5B71B2, 0x5C5B43, 0x5B6EC2, "", ""
repl vis, 0x5B75EF, 0x5C5F53, 0x5B72FF, "", ""
repl vis, 0x5B7883, 0x5C6255, 0x5B7593, "", ""
repl vis, 0x5B7CC0, 0x5c66a9, 0x5B79D0, "", ""
repl vis, 0x5B808E, 0x5c6a80, 0x5B7D9E, "", ""
repl vis, 0x5B95A2, 0x5c802a, 0x5B92B2, "", ""
repl vis, 0x5BFD8A, 0x5ce91c, 0x5BFA9A, "", ""
repl vis, 0x5C4863, 0x5d351b, 0x5C4573, "", ""
repl vis, 0x5C4A3E, 0x5d3722, 0x5C474E, "", ""
repl vis, 0x5C4AD4, 0x5D37C3, 0x5C47E4, "", ""
repl vis, 0x5C4B90, 0x5D3884, 0x5C48A0, "", ""
repl vis, 0x5C4C41, 0x5D3925, 0x5C4951, "", ""
repl vis, 0x5C6A62, 0x5D58D9, 0x5C6772, "", ""
repl vis, 0x5C6F21, 0x5D5DA7, 0x5C6C31, "", ""
repl vis, 0x5C7F40, 0x5D6E00, 0x5C7C50, "", ""
repl vis, 0x5C8614, 0x5D7521, 0x5C8324, "", ""
repl vis, 0x5C8752, 0x5D7666, 0x5C8462, "", ""
repl vis, 0x5C8F8B, 0x5D7ECE, 0x5C8C9B, "", ""
repl vis, 0x5B9878, 0x5C8330, 0x5B9588, "", ""
repl vis, 0x5B992A, 0x5C83E2, 0x5B963A, "", ""
repl vis, 0x5B99E6, 0x5C84A7, 0x5B96F6, "", ""
repl vis, 0x5B9A97, 0x5C8559, 0x5B97A7, "", ""
repl vis, 0x5B9E54, 0x5C892B, 0x5B9B64, "", ""
repl vis, 0x57F4E4, 0x58C20D, 0x57F244, "", ""
repl vis, 0x57FC67, 0x58C8E4, 0x57F9C7, "", ""
repl call, 0x57F9B6, 0x58C62B, 0x57F716, "Map_get_tile_to_check_visibility", ""
repl call, 0x57F9F2, 0x58C667, 0x57F752, "Map_get_tile_to_check_visibility", ""
inlead, 0x4ED120, 0x4F6040, 0x4ED1E0, "Main_Screen_Form_is_unit_visible_to_player", "bool (__fastcall *) (Main_Screen_Form * this, int edx, int tile_x, int tile_y, Unit * unit)"
repl vptr, 0x670270, 0x68D31C, 0x670270, "Tile_m42_Get_Overlays", "unsigned (__fastcall *) (Tile * this, int edx, byte visible_to_civ)"
repl vptr, 0x6702E4, 0x68D390, 0x6702E4, "Tile_m71_Check_Worker_Job", "int (__fastcall *) (Tile * this)"
inlead, 0x5DBF10, 0x5EB460, 0x5DBE40, "Tile_get_road_bonus", "int (__fastcall *) (Tile * this)"
define, 0x5DBEC0, 0x5EB410, 0x5DBDF0, "Tile_get_mining_bonus", "int (__fastcall *) (Tile * this)"
define, 0x4EDF20, 0x4F6E70, 0x4EDFE0, "Unit_check_contact_bit_6", "bool (__fastcall *) (Unit * this, int edx, int civ_id)"
repl call, 0x4E8942, 0x4F15D0, 0x4E8A02, "Unit_check_contact_bit_6_on_right_click", ""
repl call, 0x4EA330, 0x4F3121, 0x4EA3F0, "Unit_check_contact_bit_6_on_right_click", ""
inlead, 0x4A8350, 0x4AF030, 0x4A83E0, "Leader_is_tile_visible", "bool (__fastcall *) (Leader * this, int edx, int x, int y)"
repl call, 0x4A784E, 0x4AE509, 0x4a78DE, "Tile_check_water_for_sea_zoc", ""
define, 0x4A79C2, 0x4AE66D, 0x4A7A52, "ADDR_SKIP_LAND_UNITS_FOR_SEA_ZOC", "byte *"
define, 0x4A7CAA, 0x4AE962, 0x4A7D3A, "ADDR_SKIP_SEA_UNITS_FOR_LAND_ZOC", "byte *"
repl call, 0x4A7BF2, 0x4AE8AA, 0x4A7C82, "Tile_check_water_for_land_zoc", ""
define, 0x5BE6E0, 0x5CD2C0, 0x5BE3F0, "Unit_get_attack_strength", "int (__fastcall *) (Unit * this)"
repl call, 0x4A79CA, 0x4AE675, 0x4A7A5A, "Unit_get_attack_strength_for_sea_zoc", ""
repl call, 0x4A7B15, 0x4AE7BE, 0x4A7BA5, "Unit_get_attack_strength_for_sea_zoc", ""
repl call, 0x4A7B20, 0x4AE7C9, 0x4A7BB0, "Unit_get_attack_strength_for_sea_zoc", ""
repl call, 0x4A7CB2, 0x4AE96A, 0x4A7D42, "Unit_get_attack_strength_for_land_zoc", ""
repl call, 0x4A7DFD, 0x4AEAB3, 0x4A7E8D, "Unit_get_attack_strength_for_land_zoc", ""
repl call, 0x4A7E08, 0x4AEABE, 0x4A7E98, "Unit_get_attack_strength_for_land_zoc", ""
inlead, 0x4E3E90, 0x4EC6E0, 0x4E3F50, "Main_Screen_Form_find_visible_unit", "Unit * (__fastcall *) (Main_Screen_Form * this, int edx, int tile_x, int tile_y, Unit * excluded)"
define, 0x4F00F0, 0x4F9100, 0x4F01B0, "Animator_play_one_shot_unit_animation", "void (__fastcall *) (Animator * this, int edx, Unit * unit, AnimationType anim_type, bool param_3)"
repl call, 0x4A81A4, 0x4AEE83, 0x4A8234, "Animator_play_zoc_animation", ""
repl call, 0x4A81E2, 0x4AEEC1, 0x4A8272, "Animator_play_zoc_animation", ""
inlead, 0x4A76B0, 0x4AE370, 0x4A7740, "Fighter_apply_zone_of_control", "void (__fastcall *) (Fighter * this, int edx, Unit * unit, int from_x, int from_y, int to_x, int to_y)"
define, 0x4A1CD0, 0x4A88E0, 0x4A1D60, "Fighter_check_combat_anim_visibility", "bool (__fastcall *) (Fighter * this, int edx, Unit * attacker, Unit * defender, bool param_3)"
repl call, 0x4A7F71, 0x4AEC36, 0x4A8001, "Fighter_check_zoc_anim_visibility", ""
define, 0x4A7F61, 0x4AEC26, 0x4A7FF1, "ADDR_ZOC_CHECK_ATTACKER_ANIM_FIELD_111", "byte *"
define, 0x4A770A, 0x4AE3CA, 0x4A779A, "ADDR_SKIP_ZOC_FOR_ONE_HP_LAND_UNIT", "byte *"
define, 0x4A7745, 0x4AE405, 0x4A77D5, "ADDR_SKIP_ZOC_FOR_ONE_HP_SEA_UNIT", "byte *"
inlead, 0x5B8FC0, 0x5C7A40, 0x5B8CD0, "Unit_move_to_adjacent_tile", "int (__fastcall *) (Unit * this, int edx, int neighbor_index, bool param_2, int param_3, byte param_4)"
repl call, 0x5B91B4, 0x5C7C32, 0x5B8EC4, "Tile_check_water_for_canal_move_to_adjacent_tile_dest", ""
repl call, 0x5B945B, 0x5C7EDE, 0x5B916B, "Trade_Net_get_move_cost_after_zoc", ""
repl call, 0x5B9471, 0x5C7EF4, 0x5B9181, "Unit_can_move_after_zoc", ""
repl call, 0x5B94E4, 0x5C7F67, 0x5B91F4, "Unit_get_max_move_points_for_bridge_exit", ""
repl vptr, 0x66DD40, 0x68AE20, 0x66DD40, "Unit_teleport", "int (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y, Unit * unit_telepad)"
define, 0x5BEF00, 0x5CDB10, 0x5BEC10, "Unit_score_kill", "void (__fastcall *) (Unit * this, int edx, Unit * victim, bool was_attacking)"
define, 0x5BF558, 0x5CE0EA, 0x5BF268, "ADDR_EXISTING_BATTLE_CREATED_UNIT_CHECK", "void *"
inlead, 0x4A1AE0, 0x4A86E0, 0x4A1B70, "Fighter_find_defensive_bombarder", "Unit * (__fastcall *) (Fighter * this, int edx, Unit * attacker, Unit * defender)"
define, 0x5BCA90, 0x5CB620, 0x5BC7A0, "Unit_get_containing_army", "Unit * (__fastcall *) (Unit * this)"
define, 0x4A0ED0, 0x4A7A90, 0x4A0F60, "Fighter_get_combat_odds", "int (__fastcall *) (Fighter * this, int edx, Unit * attacker, Unit * defender, bool bombarding, bool ignore_defensive_bonuses)"
repl call, 0x4A5AF9, 0x4AC799, 0x4A5B89, "Fighter_get_odds_for_main_combat_loop", ""
define, 0x4A3280, 0x4A9ED0, 0x4A3310, "Fighter_damage_by_defensive_bombard", "void (__fastcall *) (Fighter * this, int edx, Unit * bombarder, Unit * defender)"
repl call, 0x4A57C5, 0x4AC477, 0x4A5855, "Fighter_damage_by_db_in_main_loop", ""
inlead, 0x4A53A0, 0x4AC060, 0x4A5430, "Fighter_fight", "byte (__fastcall *) (Fighter * this, int edx, Unit * attacker, int attack_direction, Unit * defender_or_null)"
repl call, 0x4A6EB7, 0x4ADB60, 0x4A6F47, "Unit_score_kill_by_defender", ""
define, 0x5C8180, 0x5D7060, 0x5C7E90, "Unit_play_attack_animation", "void (__fastcall *) (Unit * this, int edx, int direction)"
repl call, 0x4A5791, 0x4AC443, 0x4A5821, "Unit_play_attack_anim_for_def_bombard", ""
define, 0x578780, 0x5858A0, 0x5786F0, "Navigator_Data_reset", "void (__fastcall *) (Navigator_Data * this)"
inlead, 0x536080, 0x540670, 0x536100, "initialize_map_music", "void (__cdecl *) (int civ_id, int era_id, bool param_3)"
inlead, 0x535FB0, 0x5405A0, 0x536030, "deinitialize_map_music", "void (__stdcall *) ()"
inlead, 0x5C7350, 0x5D61F0, 0x5C7060, "Unit_do_precision_strike", "void (__fastcall *) (Unit * this, int edx, int x, int y)"
define, 0x5B5790, 0x5C40E0, 0x5B54A0, "Unit_confirm_war", "bool (__fastcall *) (Unit * this, int edx, int against_civ_id, bool allow_map_message)"
inlead, 0x5C37B0, 0x5D23F0, 0x5C34C0, "Unit_check_precision_strike_target", "bool (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
inlead, 0x5B5280, 0x5C3BF0, 0x5B4F90, "Unit_attack_tile", "void (__fastcall *) (Unit * this, int edx, int x, int y, int bombarding)"
repl call, 0x5C33F6, 0x5D2026, 0x5C3106, "Map_get_tile_to_check_visibility", ""
repl call, 0x52C39A, 0x5367DC, 0x52C42A, "Map_get_tile_to_check_visibility", ""
repl call, 0x52C146, 0x536586, 0x52C1D6, "Map_get_tile_to_check_visibility", ""
repl call, 0x52BED0, 0x536310, 0x52BF60, "Map_get_tile_to_check_visibility", ""
repl call, 0x5B555E, 0x5C3EBF, 0x5B526E, "Unit_get_max_moves_after_barricade_attack", ""
define, 0x56D2C0, 0x579C40, 0x56D230, "city_at", "City * (__cdecl *) (int x, int y)"
repl call, 0x4A2018, 0x4A8C28, 0x4A20A8, "city_at_in_find_bombard_defender", ""
inlead, 0x5C3510, 0x5D2140, 0x5C3220, "Unit_check_bombard_target", "bool (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
inlead, 0x5C5160, 0x5D3E40, 0x5C4E70, "Unit_can_disembark_anything", "bool (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
repl call, 0x52C912, 0x536D92, 0x52C9A2, "Unit_get_defense_for_bombardable_unit_check", ""
repl call, 0x57F627, 0x58C356, 0x57F387, "get_tile_occupier_for_ai_path", ""
repl call, 0x56D9D1, 0x57A3C2, 0x56D941, "Unit_is_tile_occupier_visible", ""
repl vptr, 0x66BF68, 0x68905C, 0x66BF68, "Demographics_Form_m22_draw", "void (__fastcall *) (Demographics_Form * this)"
define, 0x600070, 0x615570, 0x5FFF50, "PCX_Image_fill_area", "int (__fastcall *) (PCX_Image * this, int edx, RECT * rect, int color)"
define, 0x5FD360, 0x611290, 0x5FD240, "PCX_Image_set_text_effects", "void (__fastcall *) (PCX_Image * this, int edx, int text_color, int shadow_color, int shadow_offset_x, int shadow_offset_y)"
inlead, 0x5676C0, 0x573AB0, 0x567670, "Leader_get_optimal_city_number", "int (__fastcall *) (Leader * this)"
inlead, 0x55AA10, 0x566930, 0x55A9C0, "Leader_count_wonders_with_small_flag", "int (__fastcall *) (Leader * this, int edx, enum ImprovementTypeSmallWonderFeatures flag, City * city_or_null)"
repl call, 0x567706, 0x573AF6, 0x5676B6, "Leader_count_forbidden_palaces_for_ocn", ""
repl call, 0x550F99, 0x55C0E1, 0x550F49, "Unit_can_do_worker_command_for_button_setup", ""
repl call, 0x55132D, 0x55C484, 0x5512DD, "Unit_can_do_worker_command_for_button_setup", ""
define, 0x55B1A0, 0x567100, 0x55B150, "Leader_reveal_tile", "void (__fastcall *) (Leader * this, int edx, int x, int y)"
define, 0x5FCB10, 0x610790, 0x5FC9F0, "PCX_Image_draw_onto", "int (__fastcall *) (PCX_Image * this, int edx, PCX_Image * canvas, int pixel_x, int pixel_y)"
define, 0x5DBF60, 0x5EB4B0, 0x5DBE90, "Tile_get_terrain_move_cost", "int (__fastcall *) (Tile * this)"
define, 0x56D340, 0x579CC0, 0x56D2B0, "get_combat_occupier", "int (__cdecl *) (int tile_x, int tile_y, int civ_id, byte ignore_visibility)"
repl call, 0x45871C, 0x45A8C9, 0x45879C, "get_combat_occupier_in_Unit_ai_move_naval_power_unit", ""
define, 0x561480, 0x56D5E0, 0x561430, "Leader_has_tech_with_flag", "bool (__fastcall *) (Leader * this, int edx, enum AdvanceTypeFlags flag)"
inlead, 0x57D980, 0x58A680, 0x57D6E0, "Trade_Net_recompute_city_connections", "void (__fastcall *) (Trade_Net * this, int edx, int civ_id, bool redo_road_network, byte param_3, int redo_roads_for_city_id)"
inlead, 0x62B1A0, 0x64E220, 0x6274B0, "OpenGLRenderer_initialize", "int (__fastcall *) (OpenGLRenderer * this, int edx, PCX_Image * texture)"
inlead, 0x62B450, 0x64E510, 0x627760, "OpenGLRenderer_draw_line", "void (__fastcall *) (OpenGLRenderer * this, int edx, int x1, int y1, int x2, int y2)"
inlead, 0x62B490, 0x64E560, 0x6277A0, "OpenGLRenderer_set_color", "void (__fastcall *) (OpenGLRenderer * this, int edx, unsigned int rgb555)"
inlead, 0x62B570, 0x64E600, 0x627880, "OpenGLRenderer_set_opacity", "void (__fastcall *) (OpenGLRenderer * this, int edx, unsigned int alpha)"
inlead, 0x62B5B0, 0x64E660, 0x6278C0, "OpenGLRenderer_set_line_width", "void (__fastcall *) (OpenGLRenderer * this, int edx, int width)"
inlead, 0x62B5D0, 0x64E690, 0x6278E0, "OpenGLRenderer_enable_line_dashing", "void (__fastcall *) (OpenGLRenderer * this)"
inlead, 0x62B5F0, 0x64E6C0, 0x627900, "OpenGLRenderer_disable_line_dashing", "void (__fastcall *) (OpenGLRenderer * this)"
repl call, 0x5BFBFF, 0x5CE79A, 0x5BF90F, "Tile_check_water_for_retreat_on_defense", "bool (__fastcall *) (Tile * this)"
inlead, 0x5D2150, 0x5E13F0, 0x5D2080, "Map_build_trade_network", "void (__fastcall *) (Map * this)"
inlead, 0x57DE90, 0x58ABD0, 0x57DBF0, "Trade_Net_recompute_city_cons_and_res", "void (__fastcall *) (Trade_Net * this, int edx, bool param_1)"
repl call, 0x57DAF1, 0x58A7F9, 0x57D851, "Trade_Net_set_unit_path_to_fill_road_net", ""
repl call, 0x57DE29, 0x58AB4E, 0x57DB89, "Trade_Net_set_unit_path_to_find_sea_route", ""
repl call, 0x5C1559, 0x5D00ED, 0x5C1269, "City_count_airports_for_airdrop", ""
define, 0x437CF0, 0x4398A0, 0x437D70, "Leader_get_city_count_on_continent", "int (__fastcall *) (Leader * this, int edx, int cont_id)"
repl call, 0x42EB3F, 0x430615, 0x42EBBF, "Leader_get_cont_city_count_for_worker_req", ""
repl call, 0x42EBCA, 0x430698, 0x42EC4A, "Leader_get_cont_city_count_for_worker_req", ""
repl call, 0x42EAD2, 0x4305AE, 0x42EB52, "Leader_get_city_count_for_worker_prod_cap", ""
inlead, 0x55D310, 0x5693A0, 0x55D2C0, "Leader_sum_unit_maintenance", "int (__fastcall *) (Leader * this, int edx, int government_id)"
define, 0xA52684, 0xA74E7C, 0xA52644, "p_game_difficulty", "int *"
define, 0x5CD960, 0x5DC940, 0x5CD880, "Unit_is_terrain_impassable", "bool (__fastcall *) (Unit * this, int edx, int terrain_type_index)"
define, 0x41CD22, 0x41E04C, 0x41CDA2, "ADDR_LUXURY_BOX_ROW_HEIGHT", "byte *"
define, 0x30, 0x38, 0x30, "LUXURY_BOX_ROW_HEIGHT_STACK_OFFSET", "int"
define, 0x740A00, 0x75ADA0, 0x7409C0, "p_city_form", "City_Form *"
inlead, 0x5F82E0, 0x6087E0, 0x5F8210, "Sprite_draw", "int (__fastcall *) (Sprite * this, int edx, PCX_Image * canvas, int pixel_x, int pixel_y, PCX_Color_Table * color_table)"
repl call, 0x421295, 0x4227F5, 0x421315, "Sprite_draw_improv_img_on_city_form", ""
inlead, 0x421240, 0x4227A0, 0x4212C0, "draw_improv_icons_on_city_screen", "void (__cdecl *) (Base_List_Control * control, int improv_id, int item_index, int offset_x, int offset_y)"
define, 0x4B0710, 0x4B76C0, 0x4B07A0, "City_get_tourism_amount", "int (__fastcall *) (City * this, int edx, int improv_id)"
repl call, 0x42138C, 0x4228EC, 0x42140C, "City_get_tourism_amount_to_draw", ""
repl call, 0x4213FF, 0x42295F, 0x42147F, "Sprite_draw_tourism_gold", ""
repl call, 0x4BA075, 0x4C16E5, 0x4BA105, "City_calc_tile_yield_while_gathering", ""
repl call, 0x4B0512, 0x4B74D2, 0x4B05A2, "City_calc_tile_yield_while_gathering", ""
repl call, 0x4ADA3F, 0x4B4A28, 0x4ADACF, "City_calc_tile_yield_while_gathering", ""
repl call, 0x4B0F04, 0x4B7EB4, 0x4B0F94, "City_calc_tile_yield_while_gathering", ""
repl call, 0x4B25EF, 0x4B9576, 0x4B267F, "City_calc_tile_yield_while_gathering", ""
repl call, 0x4BA645, 0x4C1CA4, 0x4BA6D5, "City_calc_tile_yield_while_gathering", ""
inlead, 0x4B0E80, 0x4B7E30, 0x4B0F10, "City_recompute_yields_and_happiness", "void (__fastcall *) (City * this)"
inlead, 0x55EC80, 0x56AD30, 0x55EC30, "Leader_record_export", "bool (__fastcall *) (Leader * this, int edx, int importer_civ_id, int resource_id)"
inlead, 0x55ED60, 0x56AE10, 0x55ED10, "Leader_erase_export", "bool (__fastcall *) (Leader * this, int edx, int importer_civ_id, int resource_id)"
inlead, 0x4216A0, 0x422BF0, 0x421720, "City_Form_open", "void (__fastcall *) (City_Form * this, int edx, City * city, int param_2)"
define, 0x4B0330, 0x4B72F0, 0x4B03C0, "City_calc_tile_yield_at", "int (__fastcall *) (City * this, int edx, int yield_type, int tile_x, int tile_y)"
repl vptr, 0x66dd10, 0x68adf0, 0x66dd10, "Unit_has_enough_escorters_present", "bool (__fastcall *) (Unit * this)"
repl vptr, 0x66dd14, 0x68adf4, 0x66dd14, "Unit_check_escorter_health", "void (__fastcall *) (Unit * this, int edx, bool * has_any_escort_present, bool * any_escorter_cant_heal)"
inlead, 0x5694D0, 0x575900, 0x569480, "Leader_spawn_unit", "Unit * (__fastcall *) (Leader * this, int edx, int type_id, int tile_x, int tile_y, int barb_tribe_id, int id, bool param_6, LeaderKind leader_kind, int race_id)"
repl call, 0x5B7BA8, 0x5C69B8, 0x5B78B8, "Leader_spawn_captured_unit", ""
repl call, 0x5B7FCA, 0x5C657E, 0x5B7CDA, "Leader_spawn_captured_unit", ""
repl call, 0x5B74D8, 0x5C5E41, 0x5B71E8, "Leader_spawn_captured_unit", ""
inlead, 0x55E190, 0x56A220, 0x55E140, "Leader_enter_new_era", "void (__fastcall *) (Leader * this, int edx, bool param_1, bool no_online_sync)"
define, 0x55A270, 0x566180, 0x55A220, "Leader_get_name", "char * (__fastcall *) (Leader * this)"
define, 0x55A370, 0x566280, 0x55A320, "Leader_get_gender", "int (__fastcall *) (Leader * this)"
define, 0x55A210, 0x566120, 0x55A1C0, "Leader_get_civ_adjective", "char * (__fastcall *) (Leader * this)"
define, 0x55A240, 0x566150, 0x55A1F0, "Leader_get_civ_noun", "char * (__fastcall *) (Leader * this)"
define, 0x55A340, 0x566250, 0x55A2F0, "Leader_get_civ_formal_name", "char * (__fastcall *) (Leader * this)"
define, 0x55A2C0, 0x5661D0, 0x55A270, "Leader_get_title", "char * (__fastcall *) (Leader * this)"
repl call, 0x593614, 0x5A0DAE, 0x593334, "Leader_get_player_title_for_intro_popup", ""
inlead, 0x4A8240, 0x4AEF20, 0x4A82D0, "Fighter_animate_start_of_combat", "void (__fastcall *) (Fighter * this, int edx, Unit * attacker, Unit * defender)"
define, 0x61A2E0, 0x63B710, 0x61A210, "Context_Menu_disable_item", "int (__fastcall *) (Context_Menu * this, int edx, int item_id)"
define, 0x61A380, 0x63B7E0, 0x61A2B0, "Context_Menu_put_image_on_item", "int (__fastcall *) (Context_Menu * this, int edx, int item_id, Sprite * image)"
inlead, 0x4B8BA0, 0x4C0210, 0x4B8C30, "City_spawn_unit_if_done", "void (__fastcall *) (City * this)"
inlead, 0x5C0620, 0x5CF1C0, 0x5C0330, "Unit_can_upgrade", "bool (__fastcall *) (Unit * this)"
define, 0x4C0690, 0x4C7C50, 0x4C0720, "City_get_upgraded_type_id", "int (__fastcall *) (City * this, int edx, int unit_type_id)"
inlead, 0x56AAE0, 0x576F90, 0x56AA90, "Leader_upgrade_all_units", "void (__fastcall *) (Leader * this, int edx, int type_id)"
inlead, 0x4DE8B0, 0x4E7290, 0x4DE970, "Main_Screen_Form_upgrade_all_units", "void (__fastcall *) (Main_Screen_Form * this, int edx, int type_id)"
repl call, 0x56AB65, 0x577017, 0x56AB15, "Unit_can_perform_upgrade_all", ""
repl call, 0x4DE93C, 0x4E7316, 0x4DE9FC, "Unit_can_perform_upgrade_all", ""
repl call, 0x4BE89A, 0x4C5E80, 0x4BE92A, "Leader_spawn_unit_from_building", ""
repl call, 0x5C0727, 0x5CF2C7, 0x5C0437, "City_count_improvs_enabling_upgrade", ""
repl call, 0x5C0700, 0x5CF2A0, 0x5C0410, "City_count_improvs_enabling_upgrade", ""
repl call, 0x5C0715, 0x5CF2B5, 0x5C0425, "City_count_improvs_enabling_upgrade", ""
inlead, 0x4AECC0, 0x4B5C80, 0x4AED50, "City_raze", "void (__fastcall *) (City * this, int edx, int civ_id_responsible, bool checking_elimination)"
define, 0x563410, 0x56F6C0, 0x5633C0, "Leader_capture_city", "bool (__fastcall *) (Leader * this, int edx, City * city, Unit * unit, bool involuntary, bool converted)"
repl call, 0x55BA76, 0x567D20, 0x55BA26, "Leader_create_city_from_hut", ""
repl call, 0x568F57, 0x57538A, 0x568F07, "Leader_create_city_for_ai_respawn", ""
repl call, 0x5B35D3, 0x5C1F22, 0x5B32E3, "Leader_create_city_for_founding", ""
repl call, 0x5D2B8F, 0x5E1E68, 0x5D2ABF, "Leader_create_city_for_scenario", ""
inlead, 0x564800, 0x570BB0, 0x5647B0, "Leader_do_capture_city", "bool (__fastcall *) (Leader * this, int edx, City * city, bool involuntary, bool converted)"
define, 0x4BB410, 0x4C2A60, 0x4BB4A0, "City_count_citizens_of_race", "int (__fastcall *) (City * this, int edx, int race_id)"
define, 0x5A6060, 0x5B4350, 0x5A5D60, "count_units_at", "int (__cdecl *) (int x, int y, enum unit_filter filter, int arg_a, int arg_b, int arg_c)"
inlead, 0x4B9C60, 0x4C12E0, 0x4B9CF0, "City_draw_hud_icon", "void (__fastcall *) (City * this, int edx, PCX_Image * canvas, int pixel_x, int pixel_y)"
inlead, 0x4B9BB0, 0x4C1230, 0x4B9C40, "City_has_hud_icon", "bool (__fastcall *) (City * this)"
inlead, 0x4BFBF0, 0x4C71B0, 0x4BFC80, "City_draw_on_map", "void (__fastcall *) (City * this, int edx, Map_Renderer * map_renderer, int pixel_x, int pixel_y, int param_4, int param_5, int param_6, int param_7)"
inlead, 0x4E7E30, 0x4F08F0, 0x4E7EF0, "MenuUnitItem_write_text_to_temp_str", "void (__fastcall *) (MenuUnitItem * this)"
define, 0xCAB2D8, 0xCCDB88, 0xCAB298, "temp_str", "char *"
define, 4096, 4096, 4096, "sizeof_temp_str", "unsigned"
repl call, 0x5EDD89, 0x5FD7BE, 0x5EDCB9, "Tile_m74_Set_Square_Type_for_hill_gen", ""
inlead, 0x5D1EA0, 0x5E1140, 0x5D1DD0, "Map_place_scenario_things", "void (__fastcall *) (Map * this)"
repl vptr, 0x66C3EC, 0x6894D8, 0x66C3EC, "Advisor_Base_Form_domestic_m95", "bool (__fastcall *) (Advisor_Base_Form * this)"
repl vptr, 0x66F8CC, 0x68C988, 0x66F8CC, "Advisor_Base_Form_trade_m95", "bool (__fastcall *) (Advisor_Base_Form * this)"
repl vptr, 0x66E0CC, 0x68B1B8, 0x66E0CC, "Advisor_Base_Form_military_m95", "bool (__fastcall *) (Advisor_Base_Form * this)"
repl vptr, 0x66CAAC, 0x689B9C, 0x66CAAC, "Advisor_Base_Form_foreign_m95", "bool (__fastcall *) (Advisor_Base_Form * this)"
repl vptr, 0x66BD3C, 0x688E34, 0x66BD3C, "Advisor_Base_Form_cultural_m95", "bool (__fastcall *) (Advisor_Base_Form * this)"
repl vptr, 0x66F59C, 0x68C658, 0x66F59C, "Advisor_Base_Form_science_m95", "bool (__fastcall *) (Advisor_Base_Form * this)"
inlead, 0x4E79B0, 0x4F0470, 0x4E7A70, "Main_Screen_Form_open_quick_build_chooser", "void (__fastcall *) (Main_Screen_Form * this, int edx, City * city, int mouse_x, int mouse_y)"
repl call, 0x4E9941, 0x4F273F, 0x4E9A01, "Context_Menu_get_selected_item_on_unit_rcm", "int (__fastcall *) (Context_Menu * this)"
define, 256, 257, 256, "LBL_WAKE", "int"
define, 255, 256, 255, "LBL_ACTIVATE", "int"
define, 0x4C1280, 0x4C8860, 0x4C1310, "City_sum_buildings_naval_power", "int (__fastcall *) (City * this)"
repl call, 0x4A78EE, 0x4AE5A5, 0x4A797E, "City_sum_buildings_naval_power_for_zoc", ""
define, 0x5BE9E0, 0x5CD600, 0x5BE6F0, "Unit_count_contained_units", "int (__fastcall *) (Unit * this)"
repl call, 0x4B3089, 0x4BA00B, 0x4B3119, "Tile_check_water_to_block_pollution", ""
repl call, 0x4F416E, 0x4FD448, 0x4F422E, "Tile_set_flag_for_eruption_damage", ""
inlead, 0x4AF5D0, 0x4B6590, 0x4AF660, "City_confirm_production_switch", "bool (__fastcall *) (City * this, int edx, int order_type, int order_id)"
define, 0x62AEE0, 0x64DE20, 0x6271F0, "MappedFile_open", "void * (__fastcall *) (MappedFile * this, int edx, char * file_name, int sequential_access)"
repl call, 0x592160, 0x59F790, 0x591E80, "MappedFile_open_to_load_game", ""
define, 0x62AFA0, 0x64DF40, 0x6272B0, "MappedFile_create_file", "void * (__fastcall *) (MappedFile * this, int edx, LPCSTR file_path, unsigned file_size, int is_shared)"
repl call, 0x591CF1, 0x59F321, 0x591A11, "MappedFile_create_file_to_save_game", ""
define, 0x62B0C0, 0x64E0B0, 0x6273D0, "MappedFile_deinit", "void (__fastcall *) (MappedFile * this)"
repl call, 0x592322, 0x59F973, 0x592042, "MappedFile_deinit_after_saving_or_loading", ""
repl call, 0x591D9F, 0x59F3D0, 0x591ABF, "MappedFile_deinit_after_saving_or_loading", ""
repl vptr, 0x6701E4, 0x68D290, 0x6701E4, "Tile_m7_Check_Barbarian_Camp", "bool (__fastcall *) (Tile * this, int edx, int visible_to_civ)"
define, 0x44FBA5, 0x451C45, 0x44FC25, "ADDR_CHECK_BARB_CAMP_TO_DEFEND_RETURN", "int"
inlead, 0x590030, 0x59D690, 0x58FD50, "move_game_data", "int (__cdecl *) (byte * buffer, bool save_else_load)"
inlead, 0x5C14B0, 0x5D0040, 0x5C11C0, "Unit_can_airdrop", "bool (__fastcall *) (Unit * this)"
inlead, 0x5DF8D0, 0x5EF120, 0x5DF800, "City_Improvements_contains", "bool (__fastcall *) (City_Improvements * this, int edx, int id)"
inlead, 0x5DF890, 0x5EF0E0, 0x5DF7C0, "City_Improvements_set", "void (__fastcall *) (City_Improvements * this, int edx, int id, bool add_else_remove)"
repl call, 0x4B47C9, 0x4BB7B9, 0x4B4859, "Leader_has_tech_to_stop_disease", ""
define, 0x5D59E0, 0x5E4E20, 0x5D5910, "Map_change_tile_terrain", "void (__fastcall *) (Map * this, int edx, enum SquareTypes new_terrain_type, int x, int y)"
repl call, 0x461833, 0x463CAF, 0x4618B3, "Map_change_tile_terrain_by_worker", ""
inlead, 0x461470, 0x4638C0, 0x4614F0, "Unit_work_simple_job", "void (__fastcall *) (Unit * this, int edx, int job_id)"
define, 0x5C8B30, 0x5D7A50, 0x5C8840, "Unit_animate_cruise_missile_strike", "void (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
repl call, 0x5B550E, 0x5C3E6F, 0x5B521E, "Unit_play_attack_animation_vs_tile", ""
repl call, 0x5B4C0E, 0x5C355E, 0x5B491E, "Map_compute_neighbor_index_for_cm_strike", ""
define, 0x5FF0E0, 0x614190, 0x5FEFC0, "PCX_Image_do_draw_centered_text", "int (__fastcall *) (PCX_Image * this, int edx, char * str, int x, int y, int width, unsigned str_len)"
repl call, 0x41AF59, 0x41C067, 0x41AFD9, "PCX_Image_do_draw_cntd_text_for_strat_res", ""
repl call, 0x41AE9F, 0x41BFA9, 0x41AF1F, "Sprite_draw_strat_res_on_city_screen", ""
define, 0x41AE1B, 0x41BF23, 0x41AE9B, "ADDR_MOST_STRAT_RES_ON_CITY_SCREEN", "void *"
inlead, 0x5BEB60, 0x5CD780, 0x5BE870, "Unit_can_heal_at", "bool (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
inlead, 0x5BECE0, 0x5CD900, 0x5BE9F0, "Unit_heal_at_start_of_turn", "void (__fastcall *) (Unit * this)"
define, 0x469590, 0x46BD40, 0x469610, "check_online_skip_flag", "bool (__stdcall *) (int unit_id)"
inlead, 0x448BF0, 0x44AB10, 0x448C70, "Leader_ai_eval_technology", "int (__fastcall *) (Leader * this, int edx, int id, bool param_2, bool param_3)"
inlead, 0x43B540, 0x43D150, 0x43B5C0, "Leader_ai_eval_strategic_resource", "int (__fastcall *) (Leader * this, int edx, int id, bool param_2, bool param_3)"
inlead, 0x43B730, 0x43D360, 0x43B7B0, "Leader_ai_eval_luxury_resource", "int (__fastcall *) (Leader * this, int edx, int id, bool param_2, bool param_3)"
inlead, 0x4446C0, 0x4464C0, 0x444740, "Leader_ai_eval_government", "int (__fastcall *) (Leader * this, int edx, int id)"
define, 0x474140, 0x476F70, 0x4741C0, "mp_despawn", "void (__fastcall *) (void * this, int edx, int unit_id, int civ_id_responsible, byte param_3, byte param_4, byte param_5, byte param_6)"
repl call, 0x5B483F, 0x5C3199, 0x5B454F, "Unit_despawn_after_killed_by_nuke", ""
repl call, 0x5B4374, 0x5C2CC4, 0x5B4084, "Unit_despawn_after_killed_by_nuke", ""
repl call, 0x5B4832, 0x5C318C, 0x5B4542, "mp_despawn_after_killed_by_nuke", ""
repl call, 0x5B4367, 0x5C2CB7, 0x5B4077, "mp_despawn_after_killed_by_nuke", ""
define, 0x4B3290, 0x4BA210, 0x4B3320, "City_has_unprotected_improv", "bool (__fastcall *) (City * this, int edx, int id)"
repl call, 0x422BE5, 0x4241A5, 0x422C65, "City_has_unprotected_improv_to_sell", ""
repl call, 0x5BB966, 0x5CA4B6, 0x5BB676, "UnitType_has_detector_ability_for_vis_check", ""
repl call, 0x5BB938, 0x5CA47F, 0x5BB648, "UnitType_has_detector_ability_for_vis_check", ""
repl call, 0x0FF, 0x5CA49B, 0x0FF, "UnitType_has_detector_ability_for_vis_check", ""
inlead, 0x5C33A0, 0x5D1FD0, 0x5C30B0, "Unit_check_airdrop_target", "bool (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
inlead, 0x5C3C80, 0x5D28B0, 0x5C3990, "Unit_find_telepad_on_tile", "bool (__fastcall *) (Unit * this, int edx, int x, int y, bool show_selection_popup, Unit ** out_unit_telepad)"
inlead, 0x44B870, 0x44D840, 0x44B8F0, "Unit_ai_eval_airdrop_target", "int (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
inlead, 0x5C3460, 0x5D2090, 0x5C3170, "Unit_check_airlift_target", "bool (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
inlead, 0x5C4F60, 0x5D3C40, 0x5C4C70, "Unit_can_airlift", "bool (__fastcall *) (Unit * this)"
inlead, 0x5C5040, 0x5D3D20, 0x5C4D50, "Unit_airlift", "void (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
repl call, 0x450C9C, 0x452D98, 0x450D1C, "City_count_airports_for_ai_airlift_target", ""
repl call, 0x452A3A, 0x454B5F, 0x452ABA, "City_count_airports_for_ai_airlift_target", ""
inlead, 0x44F040, 0x4510E0, 0x44F0C0, "Unit_ai_go_to_capital", "bool (__fastcall *) (Unit * this)"
inlead, 0x5C3900, 0x5D2540, 0x5C3610, "Unit_check_rebase_target", "bool (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
inlead, 0x5C3860, 0x5D24A0, 0x5C3570, "Unit_is_in_rebase_range", "bool (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
define, 0x5C71C0, 0x5D6060, 0x5C6ED0, "Unit_rebase", "void (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
define, 0x5E6D20, 0x5F6580, 0x5E6C50, "diff_to_neighbor_index", "int (__cdecl *) (int dx, int dy, int lim)"
repl call, 0x421060, 0x4225BA, 0x4210E0, "Map_compute_ni_for_work_area", ""
repl vptr, 0x670190, 0x68D240, 0x670190, "Map_m28_find_cnter_neigh_point_for_work_area", "int (__fastcall *) (Map * this, int edx, int x_home, int y_home, int x_neigh, int y_neigh, int lim)"
define, 0x4C538E, 0x4CCC47, 0x4C53AE, "ADDR_FIND_CENTER_NP_SPOTLIGHT_RET", "int"
define, 0x4DF9E0, 0x4E8390, 0x4DFAA0, "Main_Screen_Form_bring_tile_into_view", "void (__fastcall *) (Main_Screen_Form * this, int edx, int x, int y, int param_3, bool always_update_tile_bounds, bool param_5)"
repl call, 0x421853, 0x422DC1, 0x4218D3, "Main_Screen_Form_bring_cnter_view_city_focus", ""
repl call, 0x41BBB1, 0x41CD89, 0x41BC31, "Main_Screen_Form_bring_cnter_view_city_arrow", ""
repl call, 0x41BDB5, 0x41CFCD, 0x41BE35, "Main_Screen_Form_bring_cnter_view_city_arrow", ""
define, 0x4BBC80, 0x4C32D0, 0x4BBD10, "City_stop_working_tile", "bool (__fastcall *) (City * this, int edx, int neighbor_index)"
define, 0x4BB6F0, 0x4C2D50, 0x4BB780, "City_start_working_tile", "bool (__fastcall *) (City * this, int edx, int neighbor_index)"
repl call, 0x4ADA69, 0x4B4A51, 0x4ADAF9, "ni_to_diff_for_work_area", ""
repl call, 0x4ADAF4, 0x4B4AD8, 0x4ADB84, "ni_to_diff_for_work_area", ""
ext walup, 0x4ADB6F, 0x4B4B53, 0x4ADBFF, "", ""
repl call, 0x4AE49F, 0x4B5485, 0x4AE52F, "ni_to_diff_for_work_area", ""
ext walup, 0x4AE525, 0x4B550B, 0x4AE5B5, "", ""
repl call, 0x4AE7C2, 0x4B57A1, 0x4AE852, "ni_to_diff_for_work_area", ""
define, 0x4B0470, 0x4B7430, 0x4B0500, "City_add_or_remove_tile_yield", "void (__fastcall *) (City * this, int edx, int neighbor_index, bool add_else_remove)"
repl call, 0x4AE831, 0x4B5806, 0x4AE8C1, "City_add_or_remove_tile_yield_conv_ni", ""
ext walup, 0x4AE842, 0x4B580F, 0x4AE8D2, "", ""
repl call, 0x4AEF35, 0x4B5F13, 0x4AEFC5, "ni_to_diff_for_work_area", ""
repl call, 0x4AEFAF, 0x4B5F83, 0x4AF03F, "ni_to_diff_for_work_area", ""
ext walup, 0x4AF034, 0x4B5FFF, 0x4AF0C4, "", ""
ext walup, 0x4AF0CE, 0x4B6099, 0x4AF15E, "", ""
repl call, 0x4AF355, 0x4B631E, 0x4AF3E5, "ni_to_diff_for_work_area", ""
ext walup, 0x4AF3D7, 0x4B63A0, 0x4AF467, "", ""
repl call, 0x4AF4F6, 0x4B64B9, 0x4AF586, "ni_to_diff_for_work_area", ""
ext walup, 0x4AF5A6, 0x4B656B, 0x4AF636, "", ""
repl call, 0x4B0F2D, 0x4B7EDD, 0x4B0FBD, "ni_to_diff_for_work_area", ""
repl call, 0x4B0FC3, 0x4B7F73, 0x4B1053, "ni_to_diff_for_work_area", ""
ext walup, 0x4B1047, 0x4B7FF7, 0x4B10D7, "", ""
repl call, 0x4B2414, 0x4B93AD, 0x4B24A4, "ni_to_diff_for_work_area", ""
repl call, 0x4B247D, 0x4B9412, 0x4B250D, "City_add_or_remove_tile_yield_conv_ni", ""
ext walup, 0x4B2490, 0x4B941B, 0x4B2520, "", ""
define, 0x4C2680, 0x4C9EB0, 0x4C26A0, "City_is_neighboring_tile_in_area", "bool (__fastcall *) (City * this, int edx, int neighbor_index)"
repl call, 0x4B260C, 0x4B9593, 0x4B269C, "City_is_neighboring_tile_in_area_conv_ni", ""
repl call, 0x4B261A, 0x4B95A1, 0x4B26AA, "City_add_or_remove_tile_yield_conv_ni", ""
ext walup, 0x4B2623, 0x4B95AA, 0x4B26B3, "", ""
repl call, 0x4BA09E, 0x4C170E, 0x4BA12E, "ni_to_diff_for_work_area", ""
repl call, 0x4BA124, 0x4C1790, 0x4BA1B4, "ni_to_diff_for_work_area", ""
ext walup, 0x4BA19E, 0x4C180A, 0x4BA22E, "", ""
repl call, 0x435459, 0x436F39, 0x4354D9, "ni_to_diff_for_work_area", ""
ext walup, 0x43550D, 0x436FED, 0x43558D, "", ""
repl call, 0x43688D, 0x4382FD, 0x43690D, "ni_to_diff_for_work_area", ""
ext walup, 0x436988, 0x4383F8, 0x436A08, "", ""
inlead, 0x4BB4D0, 0x4C2B20, 0x4BB560, "City_controls_tile", "bool (__fastcall *) (City * this, int edx, int neighbor_index, bool consider_enemy_units)"
repl call, 0x43564F, 0x43712B, 0x4356CF, "City_controls_tile_conv_ni", ""
repl call, 0x435667, 0x437143, 0x4356E7, "ni_to_diff_for_work_area", ""
repl call, 0x4356E3, 0x4371B9, 0x435763, "City_stop_working_tile_conv_ni", ""
ext walup, 0x4356F6, 0x4371C2, 0x435776, "", ""
repl call, 0x435729, 0x4371F1, 0x4357A9, "ni_to_diff_for_work_area", ""
repl call, 0x4357A1, 0x437269, 0x435821, "City_controls_tile_conv_ni", ""
ext walup, 0x4357D7, 0x43728F, 0x435857, "", ""
repl call, 0x4357E8, 0x4372A0, 0x435868, "City_start_working_tile_conv_ni", ""
repl call, 0x435895, 0x43733F, 0x435915, "ni_to_diff_for_work_area", ""
repl call, 0x435925, 0x4373D1, 0x4359A5, "City_controls_tile_conv_ni", ""
ext walup, 0x43595B, 0x4373F7, 0x4359DB, "", ""
repl call, 0x43597C, 0x437418, 0x4359FC, "ni_to_diff_for_work_area", ""
repl call, 0x435A91, 0x43752D, 0x435B11, "City_start_working_tile_conv_ni", ""
repl call, 0x5BD837, 0x5CC412, 0x5BD547, "Map_compute_ni_for_work_area", ""
repl vptr, 0x66DCB8, 0x68AD9C, 0x66DCB8, "City_find_best_tile_to_work", "int (__fastcall *) (City * this, int edx, Unit * worker, bool param_2)"
repl call, 0x436328, 0x437DBB, 0x4363A8, "ni_to_diff_for_work_area", ""
ext walup, 0x436805, 0x438273, 0x436885, "", ""
repl call, 0x420CC5, 0x422219, 0x420D45, "ni_to_diff_for_work_area", ""
repl call, 0x420DD7, 0x422327, 0x420E57, "ni_to_diff_for_work_area", ""
ext walup, 0x420F05, 0x422466, 0x420F85, "", ""
repl call, 0x420F3A, 0x42249A, 0x420FBA, "ni_to_diff_for_work_area", ""
ext walup, 0x421182, 0x4226D7, 0x421202, "", ""
repl call, 0x4AFCE0, 0x4B6C9C, 0x4AFD70, "City_is_neighboring_tile_in_area_conv_ni", ""
repl call, 0x4AFCEE, 0x4B6CAA, 0x4AFD7E, "City_add_or_remove_tile_yield_conv_ni", ""
ext walup, 0x4AFCF7, 0x4B6CB3, 0x4AFD87, "", ""
repl call, 0x4BA663, 0x4C1CC2, 0x4BA6F3, "City_is_neighboring_tile_in_area_conv_ni", ""
repl call, 0x4BA671, 0x4C1CD0, 0x4BA701, "City_add_or_remove_tile_yield_conv_ni", ""
ext walup, 0x4BA67A, 0x4C1CD9, 0x4BA70A, "", ""
repl call, 0x42053D, 0x421A1D, 0x4205BD, "Map_compute_ni_for_work_area", ""
repl call, 0x435D78, 0x437802, 0x435DF8, "Map_compute_ni_for_work_area", ""
repl call, 0x5DA3B6, 0x5E9925, 0x5DA2E6, "Map_compute_ni_for_work_area", ""
repl vptr, 0x66DCAC, 0x68AD90, 0x66DCAC, "City_find_min_value_tile", "int (__fastcall *) (City * this)"
repl call, 0x420ECD, 0x422426, 0x420F4D, "Sprite_draw_already_worked_tile_img", ""
repl call, 0x420668, 0x421B48, 0x4206E8, "Map_compute_ni_for_work_area", ""
define, 0x420672, 0x421B52, 0x4206F2, "ADDR_REDUNDANT_CHECK_ON_WORK_AREA_HOVER", "byte *"
repl call, 0x5668EE, 0x572C9B, 0x56689E, "Map_compute_ni_for_work_area", ""
define, 0x420547, 0x421A27, 0x4205C7, "ADDR_CITY_FORM_LEFT_CLICK_JUMP", "byte *"
define, 0x4BB4EB, 0x4C2B3C, 0x4BB57B, "ADDR_CONTROLS_TILE_JUMP", "byte *"
repl call, 0x5DA4D1, 0x5E9A48, 0x5DA401, "ni_to_diff_for_work_area", ""
ext walup, 0x5DA555, 0x5E9ACC, 0x5DA485, "", ""
repl call, 0x4C0309, 0x4C78FE, 0x4C0399, "ni_to_diff_for_work_area", ""
ext walup, 0x4C03EA, 0x4C79D9, 0x4C047A, "", ""
repl call, 0x442603, 0x4443D2, 0x442683, "Tile_m43_Get_field_30_for_city_loc_eval", ""
repl call, 0x4427B9, 0x444585, 0x442839, "Tile_m43_Get_field_30_for_city_loc_eval", ""
repl call, 0x4B2FC1, 0x4B9F41, 0x4B3051, "rand_int_to_place_pollution", ""
repl call, 0x4B2FF4, 0x4B9F76, 0x4B3084, "ni_to_diff_for_work_area", ""
define, 0x4B2FEB, 0x4B9F6E, 0x4B307B, "ADDR_SPAWN_POLLUTION_MOD", "byte *"
ext walup, 0x4B309F, 0x4BA025, 0x4B312F, "", ""
repl call, 0x43535D, 0x436E49, 0x4353DD, "ni_to_diff_for_work_area", ""
repl call, 0x4353CA, 0x436EB6, 0x43544A, "City_controls_tile_conv_ni", ""
ext walup, 0x43540B, 0x436EEF, 0x43548B, "", ""
define, 0x4E3B10, 0x4EC360, 0x4E3BD0, "Main_Screen_Form_tile_to_screen_coords", "void (__fastcall *) (Main_Screen_Form * this, int edx, int tile_x, int tile_y, int * out_x, int * out_y)"
repl call, 0x420C68, 0x4221BC, 0x420CE8, "Main_Screen_Form_t2s_coords_to_draw_yields", ""
repl call, 0x420887, 0x421D88, 0x420907, "Main_Screen_Form_t2s_coords_to_draw_yields", ""
inlead, 0x420C40, 0x422190, 0x420CC0, "City_Form_draw_yields_on_worked_tiles", "void (__fastcall *) (City_Form * this)"
inlead, 0x420860, 0x421D60, 0x4208E0, "City_Form_draw_highlighted_yields", "bool (__fastcall *) (City_Form * this, int edx, int tile_x, int tile_y, int neighbor_index)"
inlead, 0x420F20, 0x422480, 0x420FA0, "City_Form_draw_border_around_workable_tiles", "void (__fastcall *) (City_Form * this)"
inlead, 0x4229F0, 0x423FA0, 0x422A70, "City_Form_draw_food_income_icons", "void (__fastcall *) (City_Form * this)"
inlead, 0x4BFAB0, 0x4C7070, 0x4BFB40, "City_draw_production_income_icons", "void (__fastcall *) (City * this, int edx, int canvas, int * rect_ptr)"
repl call, 0x4BFBB7, 0x4C7177, 0x4BFC47, "Sprite_draw_production_income_icon", ""
repl call, 0x421095, 0x4225EF, 0x421115, "Main_Screen_Form_t2s_coords_to_draw_yields", ""
repl call, 0x420FC5, 0x422525, 0x421045, "Map_get_tile_for_work_area_drawing", ""
repl call, 0x420DA2, 0x4222F8, 0x420E22, "Map_get_tile_for_work_area_drawing", ""
repl call, 0x5DA3BE, 0x5E992D, 0x5DA2EE, "City_stop_working_polluted_tile", ""
repl vptr, 0x66DCB0, 0x68AD94, 0x66DCB0, "City_manage_by_governor", "void (__fastcall *) (City * this, int edx, bool param_1)"
define, 0x5DA3CC, 0x5E993B, 0x5DA2FC, "ADDR_MANAGE_CITY_AFTER_POLLUTION_RETURN", "int"
define, 0x56D040, 0x5799C0, 0x56CFB0, "find_nearest_city", "City * (__cdecl *) (int tile_x, int tile_y, int owner_id, int continent_id, int ignore_owner_id, int perspective_id, City * ignore_city)"
repl call, 0x438A5B, 0x43A5E6, 0x438ADB, "find_nearest_city_for_ai_alliance_eval", ""
define, 0x9C34EC, 0x9E5CE4, 0x9C34AC, "p_nearest_city_distance", "int *"
define, 0x565400, 0x571790, 0x5653B0, "Leader_bounce_trespassing_units", "void (__fastcall *) (Leader * this, int edx, int against_civ_id)"
inlead, 0x446840, 0x448650, 0x4468C0, "Leader_begin_turn", "void (__fastcall *) (Leader * this)"
repl call, 0x5654AC, 0x571841, 0x56545C, "Unit_is_visible_to_civ_for_bouncing", ""
inlead, 0x5025B0, 0x50C230, 0x502650, "Leader_make_peace", "void (__fastcall *) (Leader * this, int edx, int civ_id)"
inlead, 0x5C5BD0, 0x5D4970, 0x5C58E0, "Unit_can_load", "bool (__fastcall *) (Unit * this, int edx, Unit * passenger)"
repl call, 0x5CDE34, 0x5DCEF4, 0x5CDD54, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x5CDE4C, 0x5DCF0C, 0x5CDD6C, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x5C7774, 0x5D6624, 0x5C7484, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x57F6F4, 0x58C41E, 0x57F454, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x57FF93, 0x58CCA6, 0x57FCF3, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x580486, 0x58D1B5, 0x5801E6, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x464BA9, 0x46715E, 0x464C29, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x46514C, 0x46771C, 0x4651CC, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x465560, 0x467B41, 0x4655E0, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x58067D, 0x58D39A, 0x5803DD, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x565693, 0x571A45, 0x565643, "Leader_count_any_shared_wonders_with_flag", ""
inlead, 0x4BD420, 0x4C4A80, 0x4BD4B0, "City_add_happiness_from_buildings", "void (__fastcall *) (City * this, int edx, int * inout_happiness, int * inout_unhappiness)"
define, 0x4BDDE0, 0x4C5410, 0x4BDE70, "City_count_other_buildings_on_continent", "int (__fastcall *) (City * this, int edx, int improv_id)"
repl call, 0x4BD5F0, 0x4C4C50, 0x4BD680, "City_count_other_cont_happiness_buildings", ""
repl call, 0x5C056D, 0x5CF10D, 0x5C027D, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x4ACEFE, 0x4B3ED3, 0x4ACF8E, "Leader_count_any_shared_wonders_with_flag", ""
inlead, 0x562380, 0x56E4F0, 0x562330, "Leader_update_great_library_unlocks", "void (__fastcall *) (Leader * this)"
repl call, 0x562390, 0x56E4FB, 0x562340, "Leader_count_any_shared_wonders_with_flag", ""
define, 0x4B5050, 0x4BC030, 0x4B50E0, "City_can_take_outside_shields", "bool (__fastcall *) (City * this, int edx, int param_1)"
define, 0x56A210, 0x5766B0, 0x56A1C0, "Leader_get_unit_cost", "int (__fastcall *) (Leader * this, int edx, int id, bool ignore_difficulty)"
repl call, 0x4A101C, 0x4A7BDC, 0x4A10AC, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x4A10B8, 0x4A7C70, 0x4A1148, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x4C0D41, 0x4C8341, 0x4C0DD1, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x4C0D87, 0x4C8387, 0x4C0E17, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x4C118D, 0x4C8779, 0x4C121D, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x4BD95E, 0x4C4FB4, 0x4BD9EE, "Leader_count_any_shared_wonders_with_flag", ""
repl call, 0x4B24E5, 0x4B946C, 0x4B2575, "Leader_count_any_shared_wonders_with_flag", ""
inlead, 0x55A7E0, 0x5666F0, 0x55A790, "Leader_has_wonder_doubling_happiness_from", "bool (__fastcall *) (Leader * this, int edx, int improv_id)"
inlead, 0x56A2A0, 0x576740, 0x56A250, "Leader_can_build_city_improvement", "bool (__fastcall *) (Leader * this, int edx, int i_improv, bool param_2)"
repl call, 0x4BF828, 0x4C6DD8, 0x4BF8B8, "Sprite_draw_citizen_head", ""
repl call, 0x4BF95D, 0x4C6F0D, 0x4BF9ED, "Sprite_draw_entertainer_yield_icon", ""
repl call, 0x4BF912, 0x4C6EC2, 0x4BF9A2, "Sprite_draw_scientist_yield_icon", ""
repl call, 0x4BF8C0, 0x4C6E70, 0x4BF950, "Sprite_draw_tax_collector_yield_icon", ""
repl call, 0x4BF9E1, 0x4C6FA1, 0x4BFA71, "Sprite_draw_civil_engineer_yield_icon", ""
repl call, 0x4BFA45, 0x4C7005, 0x4BFAD5, "Sprite_draw_police_officer_yield_icon", ""
inlead, 0x4B9270, 0x4C08E0, 0x4B9300, "City_add_building_if_done", "void (__fastcall *) (City * this)"
define, 0x9C34E4, 0x9E5CDC, 0x9C34A4, "p_zoom_to_city_after_update", "bool *"
define, 0x5812BA, 0x58DFE7, 0x58101A, "ADDR_PATHFINDER_RECONSTRUCTION_MAX_LEN", "byte *"
inlead, 0x4BFD40, 0x4C7300, 0x4BFDD0, "City_get_turns_to_build", "int (__fastcall *) (City * this, int edx, int order_type, int order_id, bool param_3)"
repl call, 0x4C06C0, 0x4C7C80, 0x4C0750, "City_can_build_upgrade_type", ""
define, 0x4C1F80, 0x4C96B0, 0x4C2010, "Hash_Table_look_up", "bool (__fastcall *) (Hash_Table * this, int edx, int key, int * out_value)"
inlead, 0x557720, 0x563530, 0x5576D0, "Main_GUI_position_elements", "void (__fastcall *) (Main_GUI * this)"
define, 0x5FE8A0, 0x613550, 0x5FE780, "PCX_Image_get_text_line_height", "int (__fastcall *) (PCX_Image * this)"
repl vptr, 0x66AFF0, 0x6880F0, 0x66AFF0, "Civilopedia_Article_m01_Draw_GCON_or_RACE", "void (__fastcall *) (Civilopedia_Article * this)"
repl vptr, 0x66AFA8, 0x6880A8, 0x66AFA8, "Civilopedia_Article_m01_Draw_UNIT", "void (__fastcall *) (Civilopedia_Article * this)"
repl call, 0x5FF8B5, 0X614B5D, 0x5FF795, "PCX_Image_do_draw_centered_text_in_wrap_func", ""
repl call, 0x5FF7E0, 0x614A5F, 0x5FF6C0, "PCX_Image_draw_text_in_wrap_func", ""
repl call, 0x0FF, 0x614A7A, 0x0FF, "PCX_Image_draw_text_no_len_in_wrap_func", ""
repl vptr, 0x66B1B8, 0x6882B8, 0x66B1B8, "Civilopedia_Form_m68_Show_Dialog", "int (__fastcall *) (Civilopedia_Form * this, int edx, int param_1, void * param_2, void * param_3)"
repl vptr, 0x66B17C, 0x68827C, 0x66B17C, "Civilopedia_Form_m53_On_Control_Click", "void (__fastcall *) (Civilopedia_Form * this, int edx, CivilopediaControlID control_id)"
repl vptr, 0x66B100, 0x688200, 0x66B100, "Civilopedia_Form_m22_Draw", "void (__fastcall *) (Civilopedia_Form * this)"
repl call, 0x4CC5AA, 0x4D462E, 0x4CC66A, "Button_initialize_civilopedia_description", ""
define, 0x179, 0x17A, 0x179, "LBL_EFFECTS", "int"
define, 0x17A, 0x17B, 0x17A, "LBL_PREVIOUS", "int"
define, 0x128, 0x129, 0x128, "LBL_MORE", "int"
define, 0x537700, 0x541D30, 0x537780, "play_sound_effect", "void (__cdecl *) (int sound_effect)"
repl call, 0x578CD9, 0x585DF3, 0x578C49, "Tile_check_water_for_navigator_cell_coloring", ""
inlead, 0x49F5C0, 0x4A6080, 0x49F650, "PopupForm_impl_begin_showing_popup", "int (__fastcall *) (PopupForm * this)"
repl call, 0x49F5CB, 0x4A608B, 0x49F65B, "is_online_game_for_show_popup", ""
define, 0x4EEC40, 0x4F7BE0, 0x4EED00, "Animator_update", "void (__fastcall *) (Animator * this)"
inlead, 0x5C32F0, 0x5D1F20, 0x5C3000, "Unit_ai_can_sacrifice", "bool (__fastcall *) (Unit * this, int edx, bool requires_city)"
inlead, 0x4C5A10, 0x4CD2C0, 0x4C5A30, "Map_Renderer_load_images", "void (__fastcall *) (Map_Renderer *this, int edx)"
define, 0x446114, 0x447EF6, 0x446194, "ADDR_CITY_LIM_CMP_IN_CONT_BEGIN_TURN", "byte *"
define, 0x5663F0, 0x57275D, 0x5663A0, "ADDR_CITY_LIM_CMP_IN_CREATE_CITY", "byte *"
define, 0x4F8D76, 0x5024E6, 0x4F8E36, "ADDR_CULTURE_DOUBLING_TIME_CMP_INSTR", "byte *"
define, 0x4C2420, 0x4C9C10, 0x4C2440, "Buildings_Info_get_age_in_years", "int (__fastcall *) (Buildings_Info * this, int edx, int building_index)"
repl call, 0x4B073C, 0x4B76F0, 0x4B07CC, "Buildings_Info_get_age_in_years_for_tourism", ""
define, 0x501CD0, 0x50B960, 0x501D70, "Leader_make_contact", "void (__fastcall *) (Leader * this, int edx, int civ_id, bool no_online_sync)"
define, 0x5F83E0, 0x608910, 0x5F8310, "Sprite_draw_for_hud", "int (__fastcall *) (Sprite * this, int edx, Sprite * alpha, int param_2, PCX_Image * canvas, int x, int y, int param_6)"
repl call, 0x55374D, 0x55EDF8, 0x5536FD, "Sprite_draw_minimap_frame", ""
define, 0x5792AB, 0x5863CB, 0x57921B, "ADDR_GET_PIXEL_FOR_DRAW_CITY_DOT", "byte *"
repl call, 0x44580E, 0x44760E, 0x44588E, "Unit_has_king_ability_for_find_unsupported", ""
define, 0x4BFD20, 0x4C72E0, 0x4BFDB0, "City_get_turns_to_build_2", "int (__fastcall *) (City * this, int edx, City_Order * order, bool param_2)"
repl call, 0x45FF66, 0x462336, 0x45FFE6, "City_get_turns_to_build_2_for_ai_move_leader", ""
repl call, 0x4600F8, 0x4624E5, 0x460178, "City_get_turns_to_build_2_for_ai_move_leader", ""
define, 0x50FDB3, 0x51A057, 0x50FE53, "ADDR_MAX_TRADABLE_CITY_ID", "byte *"
define, 0x505B21, 0x50F8EB, 0x505BC1, "ADDR_TRADABLE_CITIES_SIZE_TO_CLEAR", "byte *"
define, 0x51000C, 0x51A2AC, 0x5100AC, "ADDR_MAX_TRADABLE_UNIT_ID", "byte *"
define, 0x505B67, 0x50F931, 0x505C07, "ADDR_TRADABLE_UNITS_SIZE_TO_CLEAR", "byte *"
repl vptr, 0x66A52C, 0x687638, 0x66A52C, "Map_Renderer_m09_Draw_Tile_Resources", "void (__fastcall *) (Map_Renderer * this, int edx, int visible_to_civ_id, int tile_x, int tile_y, Map_Renderer * map_renderer, int pixel_x, int pixel_y)"
repl vptr, 0x66A538, 0x687644, 0x66A538, "Map_Renderer_m12_Draw_Tile_Buildings", "void (__fastcall *) (Map_Renderer * this, int edx, int visible_to_civ_id, int tile_x, int tile_y, Map_Renderer * map_renderer, int pixel_x, int pixel_y)"
inlead, 0x5F61A0, 0x605F50, 0x5F60D0, "Map_Renderer_m11_Draw_Tile_Irrigation", "void (__fastcall *) (Map_Renderer *this, int edx, int visible_to_civ, int tile_x, int tile_y, int param_4, int param_5, int param_6)"
repl call, 0x5F5580, 0x6053D2, 0x5F54B0, "Tile_has_city_or_district", ""
repl call, 0x5F5816, 0x605639, 0x5F5746, "Tile_has_city_or_district", ""
repl call, 0x5F5ABB, 0x6058AF, 0x5F59EB, "Tile_has_city_or_district", ""
repl call, 0x5F5D75, 0x605B31, 0x5F5CA5, "Tile_has_city_or_district", ""
inlead, 0x56CEB0, 0x579830, 0x56CE20, "get_building_defense_bonus_at", "int (__cdecl *) (int x, int y, int param_3)"
define, 0x4B0540, 0x4B7500, 0x4B05D0, "City_update_food_consumption", "void (__fastcall *) (City * this)"
define, 0x5660E0, 0x572460, 0x566090, "Leader_get_food_cost_factor", "int (__fastcall *) (Leader *this, int edx, bool ignore_difficulty)"
define, 0x427540, 0x428C90, 0x4275C0, "City_get_size_class", "int (__fastcall *) (City *this)"
inlead, 0x5B39A0, 0x5C22F0, 0x5B36B0, "is_not_pop_capped_or_starving", "bool (__stdcall *) (City * city)"
inlead, 0x4068E0, 0x406E40, 0x406910, "set_worker_animation", "void (__fastcall *) (void * this, int edx, Unit * unit, int job_id)"
define, 0x5C66D0, 0x5D5520, 0x5C63E0, "get_worker_remaining_turns_to_complete", "int (__fastcall *) (Unit * this, int edx, int job_id)"
inlead, 0x435BA0, 0x437630, 0x435C20, "City_instruct_worker", "bool (__fastcall *) (City * this, int edx, int tile_x, int tile_y, bool param_3, Unit * worker)"
repl vptr, 0x66A528, 0x687634, 0x66A528, "Map_Renderer_m08_Draw_Tile_Forests_Jungle_Swamp", "void (__fastcall *) (Map_Renderer * this, int edx, int tile_x, int tile_y, Map_Renderer * map_renderer, int pixel_x, int pixel_y)"
repl vptr, 0x66A5D8, 0x6876E4, 0x66A5D8, "Map_Renderer_m52_Draw_Roads", "void (__fastcall *) (Map_Renderer * this, int edx, int image_index, Map_Renderer * map_renderer, int pixel_x, int pixel_y)"
repl vptr, 0x66A5D0, 0x6876DC, 0x66A5D0, "Map_Renderer_m52_Draw_Railroads", "void (__fastcall *) (Map_Renderer * this, int edx, int sprite_index, Map_Renderer * map_renderer, int pixel_x, int pixel_y)"
inlead, 0x5EB580, 0x5FADD0, 0x5EB4B0, "Map_impl_generate", "void (__fastcall *) (Map * this, int edx, int seed, bool is_multiplayer_game, int num_seafaring_civs)"
inlead, 0x4E5580, 0x4EDEB0, 0x4E5640, "Main_Screen_Form_draw_city_hud", "void (__fastcall *) (Main_Screen_Form * this, int edx, PCX_Image * canvas)"
inlead, 0x4BFF80, 0x4C7580, 0x4C0010, "City_can_build_improvement", "bool (__fastcall *) (City * this, int edx, int i_improv, bool apply_strict_rules)"
repl call, 0x5C1C53, 0x5D07F6, 0x5C1963, "Unit_has_army_ability_to_perform_unload", ""
inlead, 0x5C59B0, 0x5D4740, 0x5C56C0, "Unit_disembark", "void (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
define, 0x4A12D0, 0x4A7E80, 0x4A1360, "Fighter_prefer_first_defender_1", "bool (__fastcall *) (Fighter * this, int edx, Unit * first, int first_strength, Unit * second, int second_strength, bool param_5)"
repl call, 0x5C5C82, 0x5D4A23, 0x5C5992, "Unit_has_ability_no_load_non_army_passengers", ""
repl call, 0x5C5C93, 0x5D4A34, 0x5C59A3, "Unit_has_ability_no_load_transport_into_army", ""
inlead, 0x4A1590, 0x4A8140, 0x4A1620, "Fighter_unit_can_defend", "bool (__fastcall *) (Fighter * this, int edx, Unit * unit, int tile_x, int tile_y)"
define, 0x558F70, 0x564E30, 0x558F20, "Leader_is_enemy_unit", "bool (__fastcall *) (Leader * this, int edx, Unit * unit)"
repl call, 0x5C6C5B, 0x5D5AD4, 0x5C696B, "Leader_is_enemy_unit_for_ground_aa", ""
repl call, 0x5BC013, 0x5CAB6A, 0x5BBD23, "Unit_has_army_ability_for_passenger_despawn", ""
define, 0x4A63F4, 0x4AD09E, 0x4A6484, "DESPAWN_TO_FIGHT_1_RETURN", "int"
define, 0x4A6EF7, 0x4ADBAB, 0x4A6F87, "DESPAWN_TO_FIGHT_2_RETURN", "int"
define, 0x4A4436, 0x4AB104, 0x4A44C6, "DESPAWN_TO_DO_BOMBARD_TILE_RETURN", "int"
define, 0x4A31C6, 0x4A9E19, 0x4A3256, "DESPAWN_TO_CRUISE_MISSILE_DEFENDER_RETURN", "int"
define, 0x5659E2, 0x571D83, 0x565992, "DESPAWN_TO_BOUNCE_TRESPASSING_UNITS_RETURN", "int"
define, 0x5B4844, 0x5C319E, 0x5B4554, "DESPAWN_TO_NUKE_DAMAGE_RETURN", "int"
define, 0x5B8462, 0x5C6E78, 0x5B8172, "DESPAWN_TO_DO_CAPTURE_UNITS_RETURN", "int"
define, 0x5BC0A2, 0x5CABF1, 0x5BBDB2, "DESPAWN_RECURSIVE_RETURN", "int"
define, 0x5C7030, 0x5D5EBB, 0x5C6D40, "DESPAWN_TO_TRY_FLYING_OVER_TILE_RETURN", "int"
repl call, 0x5B8D95, 0x5C7801, 0x5B8AA5, "count_units_at_in_try_capturing", ""
define, 0x5F35C2, 0x603442, 0x5F34F2, "ADDR_RES_CHECK_JUMP_TILE_INDEX_AT_LEAST_9", "byte *"
inlead, 0x5F22A0, 0x6020D0, 0x5F21D0, "Map_generate_resources", "void (__fastcall *) (Map * this, int edx, int secondary_seed)"
define, 0x5F2C25, 0x602AF6, 0x5F2B55, "ADDR_RESOURCE_GEN_TILE_COUNT_DIV", "byte *"
repl call, 0x5BFA0C, 0x5CE59E, 0x5BF71C, "rand_int_to_enslave", ""
repl call, 0x52A165, 0x53452B, 0x52A205, "Sprite_draw_espionage_screen_target_civ_bkg", ""
repl call, 0x52A1C1, 0x534587, 0x52A261, "Civilopedia_Article_get_name_for_esp_screen", ""
define, 0xA422F8, 0xA64AF8, 0xA422B8, "p_espionage_form", "Espionage_Form *"
define, 0x680758, 0x69D768, 0x680758, "animation_names", "char **"
define, 0x5BF2FB, 0x5CDE95, 0x5BF00B, "ADDR_SKIP_VICTORY_ANIM_IF_AIR", "byte *"
repl call, 0x5BF4D5, 0x5CE066, 0x5BF1E5, "Animator_play_one_shot_victory_animation", ""
inlead, 0x4DBFC0, 0x4E4990, 0x4DC080, "Main_Screen_Form_assemble_selectable_units", "void (__fastcall *) (Main_Screen_Form * this)"
inlead, 0x4DBA70, 0x4E4440, 0x4DBB30, "Main_Screen_Form_set_selected_unit", "void (__fastcall *) (Main_Screen_Form * this, int edx, Unit * unit, bool param_2)"
inlead, 0x4DBD70, 0x4E4740, 0x4DBE30, "Main_Screen_Form_find_next_unit_for_cycling", "Unit * (__fastcall *) (Main_Screen_Form * this)"
define, 0x4EDD40, 0x4F6C90, 0x4EDE00, "UnitIDList_insert_before", "void (__fastcall *) (UnitIDList * this, int edx, int id, UnitIDItem * item)"
define, 0x5BE970, 0x5CD590, 0x5BE680, "Unit_can_cycle_to", "bool (__fastcall *) (Unit * this)"
define, 0x4DABB2, 0x4E3570, 0x4DAC72, "SET_SELECTED_UNIT_TO_ISSUE_WAIT_COMMAND_RET", "int"
repl vptr, 0x66DCD0, 0x68ADB4, 0x66DCD0, "City_m22", "void (__fastcall *) (City * this, int edx, bool param_1)"
define, 0x4B95D7, 0x4C0C43, 0x4B9667, "CITY_M22_TO_ADD_BUILDING_IF_DONE_RETURN_1", "int"
define, 0x4B96C9, 0x4C0D35, 0x4B9759, "CITY_M22_TO_ADD_BUILDING_IF_DONE_RETURN_2", "int"
define, 0x4B90D6, 0x4C0743, 0x4B9166, "CITY_M22_TO_SPAWN_UNIT_IF_DONE_RETURN", "int"
inlead, 0x5B6CE0, 0x5C5670, 0x5B69F0, "Unit_do_capture_units", "bool (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y, int owner_civ_id)"
define, 0xA38C18, 0xA5B418, 0xA38BD8, "p_advisor_internal_form", "Advisor_Internal_Form *"
repl call, 0x51DC54, 0x527A41, 0x51DCF4, "PCX_Image_process_dom_adv_turn_count_text", ""
define, 0x4B1205, 0x4B81B5, 0x4B1295, "ADDR_CORRUPTION_CAPITAL_CHECK", "byte *"
define, 0x4B12C0, 0x4B8272, 0x4B1350, "ADDR_ADD_CAPITAL_CORRUPTION_BUILDING_EFFECT", "byte *"
define, 0xCCF76C, 0xCF1DC4, 0xCCF724, "p_code_page", "unsigned *"
define, 0x4ED5F0, 0x4F6520, 0x4ED6B0, "MenuUnitList_get_length", "int (__fastcall *) (MenuUnitList * this)"
repl call, 0x4E8BD4, 0x4F1895, 0x4E8C94, "MenuUnitList_get_length_before_sorting", ""
define, 0x4E7E00, 0x4F08C0, 0x4E7EC0, "MenuUnitItem_should_appear_after", "bool (__fastcall *) (MenuUnitItem * this, int edx, MenuUnitItem * other)"
define, 0xA52B6C, 0xA75364, 0xA52B2C, "p_allow_ai_patrol", "bool *"
define, 0x5F1F50, 0x601D30, 0x5F1E80, "Map_finalize_params", "void (__fastcall *) (Map * this)"
repl call, 0x5D1888, 0x5E0B0E, 0x5D17B8, "Map_finalize_params_for_scenario_map", ""
define, 518, 519, 518, "LBL_NO_BARBARIANS", "int"
define, 545, 546, 545, "LBL_RANDOM_BARBS", "int"
define, 0x4BA230, 0x4C18A0, 0x4BA2C0, "City_remove_population", "void (__fastcall *) (City * this, int edx, int num_pops, int race_id, char param_3)"
define, 0x4AE280, 0x4B5260, 0x4AE310, "City_get_largest_adjacent_sea", "int (__fastcall *) (City * this)"
repl call, 0x4C008E, 0x4C7686, 0x4C011E, "City_get_largest_adjacent_sea_within_work_area", ""
repl call, 0x4C010F, 0x4C7707, 0x4C019F, "Map_impl_has_fresh_water_within_work_area", ""
repl call, 0x4C0173, 0x4C776C, 0x4C0203, "Map_impl_is_near_river_within_work_area", ""
repl call, 0x4C01AF, 0x4C77A8, 0x4C023F, "Map_impl_is_near_river_within_work_area", ""
repl call, 0x4C01CF, 0x4C77C8, 0x4C025F, "Map_impl_is_near_lake_within_work_area", ""
inlead, 0x458120, 0x45A2E0, 0x4581A0, "Unit_ai_move_naval_power_unit", "void (__fastcall *) (Unit * this)"
inlead, 0x45A170, 0x45C380, 0x45A1F0, "Unit_ai_move_naval_transport", "void (__fastcall *) (Unit * this)"
inlead, 0x460620, 0x462A20, 0x4606A0, "Unit_ai_move_naval_missile_transport", "void (__fastcall *) (Unit * this)"
inlead, 0x44C130, 0x44E110, 0x44C1B0, "Unit_ai_eval_pillage_target", "int (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y)"
inlead, 0x456840, 0x458A50, 0x4568C0, "Unit_ai_move_air_bombard_unit", "void (__fastcall *) (Unit * this)"
inlead, 0x4579E0, 0x459BB0, 0x457A60, "Unit_ai_move_air_defense_unit", "void (__fastcall *) (Unit * this)"
inlead, 0x459CE0, 0x45BF00, 0x459D60, "Unit_ai_move_air_transport", "void (__fastcall *) (Unit * this)"
define, 0x5C1920, 0x5D04B0, 0x5C1630, "Unit_airdrop", "void (__fastcall *) (Unit * this, int edx, int x, int y)"
repl call, 0x4C0D87, 0x4C8387, 0x4C0E17, "Leader_count_wonders_with_flag_ignore_great_wall", ""
repl call, 0x5D3D67, 0x5E30FC, 0x5D3C97, "Tile_has_colony_ignore_extraterritorial", ""
inlead, 0x440100, 0x441ED0, 0x440180, "Leader_get_attitude_toward", "int (__fastcall *) (Leader * this, int edx, int civ_id, int param_2)"
inlead, 0x5D7080, 0x5E64E0, 0x5D6FB0, "Map_check_colony_location", "int (__fastcall *) (Map * this, int edx, int tile_x, int tile_y, int civ_id)"
inlead, 0x5BCE60, 0x5CBA10, 0x5BCB70, "Unit_select_army_member_for_combat", "Unit * (__fastcall *) (Unit * this, int edx, int param_1, char param_2)"
inlead, 0x44C340, 0x44E330, 0x44C3C0, "Unit_ai_eval_bombard_target", "int (__fastcall *) (Unit * this, int edx, int tile_x, int tile_y, int param_3)"
define, 0x5CD770, 0x5DC720, 0x5CD690, "UnitIDList_insert_after", "void (__fastcall *) (UnitIDList * this, int edx, int id, UnitIDItem * item)"
repl call, 0x5BBBA6, 0x5CA70C, 0x5BB8B6, "UnitIDList_insert_after_init", ""
define, 0x5BCC90, 0x5CB840, 0x5BC9A0, "Unit_load_into_army", "void (__fastcall *) (Unit * this, int edx, Unit * loadee)"
repl call, 0x5B9FEC, 0x5C8AB3, 0x5B9CFC, "Unit_load_into_army_after_move_to_adj_tile", ""
define, 0x5FF750, 0x6149E0, 0x5FF630, "PCX_Image_draw_and_wrap_text", "int (__fastcall *) (PCX_Image * this, int edx, char * str, int x, int y, int width)"
repl call, 0x4D5283, 0x4DDA46, 0x4D5343, "PCX_Image_draw_pedia_unit_stats_2nd_column", ""
repl call, 0x4D52EA, 0x4DDAAE, 0x4D53AA, "PCX_Image_draw_pedia_unit_stats_2nd_column", ""
repl call, 0x4D5340, 0x4DDB05, 0x4D5400, "PCX_Image_draw_pedia_unit_stats_2nd_column", ""
define, 0x4D5345, 0x4DDB0A, 0x4D5405, "DRAW_PEDIA_BOMBARD_RANGE_RETURN", "int"
repl call, 0x4D5396, 0x4DDB5C, 0x4D5456, "PCX_Image_draw_pedia_unit_stats_2nd_column", ""
repl call, 0x4D5400, 0x4DDBC5, 0x4D54C0, "PCX_Image_draw_pedia_unit_stats_2nd_column", ""
repl call, 0x4D5464, 0x4DDC29, 0x4D5524, "PCX_Image_draw_pedia_unit_stats_2nd_column", ""
define, 0x1A5, 0x1A6, 0x1A5, "LBL_OPERATIONAL_RANGE", "int"
define, 0x4D519C, 0x4DD953, 0x4D525C, "ADDR_AIR_UNIT_CHECK_TO_DRAW_PEDIA_STATS", "byte *"
define, 0x1A8, 0x1A9, 0x1A8, "LBL_BOMBARD_RANGE", "int"
define, 0x437F20, 0x439AC0, 0x437FA0, "Unit_get_transport_capacity", "int (__fastcall *) (Unit * this)"
inlead, 0x5543B0, 0x55FB10, 0x554360, "Main_GUI_get_unit_stat_str", "void (__fastcall *) (Main_GUI * this, int edx, char * out_str, Unit * unit)"
ignore, 0x5FC710, 0x0, 0x0, "PCX_Image_create_and_init_jgl_image", "int (__fastcall *) (PCX_Image * this, int edx, int width, int height, int bit_depth, int param_4, int param_5, int param_6)"
ignore, 0x5FCC50, 0x0, 0x0, "PCX_Image_draw_region_to_location", "void (__fastcall *) (PCX_Image * this, int edx, PCX_Image * canvas, int src_x, int src_y, int dest_x, int dest_y, int width, int height)"
ignore, 0x600050, 0x0, 0x0, "PCX_Image_fill", "void (__fastcall *) (PCX_Image * this, int edx, int color)"
ignore, 0x5FFF10, 0x0, 0x0, "PCX_Image_set_color_table", "int (__fastcall *) (PCX_Image * this, int edx, PCX_Color_Table * color_table)"
ignore, 0x4507B0, 0x452860, 0x0, "Unit_ai_move_offensive_unit", "void (__fastcall *) (Unit * this)"
ignore, 0x558F70, 0x0, 0x0, "Leader_is_enemy_unit", "char (__fastcall *) (Leader * this, int edx, Unit * unit)"
ignore, 0x4BFD40, 0x0, 0x0, "City_get_turns_to_build", "int (__fastcall *) (City * this, int edx, int order_type, int order_id, char param_3)"
ignore, 0x4E3D90, 0x0, 0x0, "Main_Screen_Form_is_unit_hidden_from_player", "bool (__fastcall *) (Main_Screen_Form * this, int edx, Unit * unit)"
ignore, 0x4E8850, 0x4F14E0, 0x4E8910, "Main_Screen_Form_open_right_click_unit_menu", "void (__fastcall *) (Main_Screen_Form * this, int edx, int tile_x, int tile_y, int mouse_x, int mouse_y)"
ignore, 0x5CCBB0, 0x0, 0x0, "Unit_can_pass_between", "PassBetweenValidity (__fastcall *) (Unit * this, int edx, int from_x, int from_y, int to_x, int to_y, byte param_5)"
ignore, 0x452510, 0x454600, 0x452590, "ai_move_defensive_unit", "void (__fastcall *) (Unit * this)"
ignore, 0x5E78E0, 0x5F7130, 0x0, "General_load", "void (__fastcall *) (General * this, int edx, byte ** buffer)"
ignore, 0x5E7020, 0x5F6870, 0x0, "General_clear", "void (__fastcall *) (General * this)"
ignore, 0x605010, 0x61C6A0, 0x604F00, "Base_Form_impl_m01_Show_Enabled", "void (__fastcall *) (Base_Form * this, int edx, byte flags)"
ignore, 0x74AF60, 0x0, 0x0, "p_sync_object", "void *"
ignore, 0x5C0E20, 0x5CF9C0, 0x5C0B30, "Unit_begin_bombarding_tile", "bool (__fastcall *) (Unit * this, int edx, int x, int y)"
ignore, 0x57F623, 0x58C352, 0x57F383, "ADDR_SUB_BUG_PATCH", "void *"
define, 0xCC2BB0, 0xCE54BC, 0xCC2B70, "p_got_leader_gender", "int *"
ignore, 0x49D070, 0x4A3AF0, 0x49D100, "Advisor_GUI_open", "void (__fastcall *) (Advisor_GUI * this, int edx, AdvisorKind kind)"
ignore, 0x4BF660, 0x4C6C10, 0x4BF6F0, "City_draw_citizens", "void (__fastcall *) (City * this, int edx, PCX_Image * canvas, RECT * rect, char param_3)"
ignore, 0x4B9F60, 0x4C15D0, 0x4B9FF0, "City_add_population", "void (__fastcall *) (City * this, int edx, int num, int race_id)"
ignore, 0x670234, 0x68D2E0, 0x670234, "Tile_m27_Check_Shield_Bonus", "bool (__fastcall *) (Tile * this)"
ignore, 0x5f3448, 0x6032DF, 0x5F3378, "CHECK_SHIELD_BONUS_TO_CAN_SPAWN_RES_RETURN", "int"