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colorgame.js
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159 lines (147 loc) · 4.37 KB
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var numSquares = 6;
var colors = [];
var squares = document.querySelectorAll(".square");
var pickedColor;
var colorDisplay = document.getElementById("colorDisplay");
var messageDisplay = document.querySelector("#message");
var h1 = document.querySelector("h1");
var resetButton = document.querySelector("#reset");
var modeButtons = document.querySelectorAll(".mode");
init();
function init() {
//mode buttons event listeners
for (var i = 0; i < modeButtons.length; i++) {
modeButtons[i].addEventListener("click", function () {
modeButtons[0].classList.remove("selected");
modeButtons[1].classList.remove("selected");
this.classList.add("selected");
this.textContent === "Easy" ? (numSquares = 3) : (numSquares = 6);
/*if(this.textContent === "Easy"){
numSquares = 3;
} else {
numSquares = 6;
}
*/
reset();
//figure out how many squares to show
//pick new colors
//pick a new pickedColor
//update page to reflect changes
});
}
for (var i = 0; i < squares.length; i++) {
//add click listeners to squares
squares[i].addEventListener("click", function () {
//grab color of clicked square
var clickedColor = this.style.background;
//compare color to pickedColor
if (clickedColor === pickedColor) {
messageDisplay.textContent = "Correct!";
resetButton.textContent = "Play Again?";
changeColors(clickedColor);
h1.style.background = clickedColor;
} else {
this.style.background = "#232323";
messageDisplay.textContent = "Try Again";
}
});
}
reset();
}
function reset() {
colors = generateRandomColors(numSquares);
//pick a new random color from array
pickedColor = pickColor();
//change color display to matched picked color
colorDisplay.textContent = pickedColor;
resetButton.textContent = "New Colors";
messageDisplay.textContent = " ";
//change colors of squares
for (var i = 0; i < squares.length; i++) {
if (colors[i]) {
squares[i].style.display = "block";
squares[i].style.background = colors[i];
} else {
squares[i].style.display = "none";
}
}
h1.style.background = "steelBlue";
}
/*
easyBtn.addEventListener("click", function () {
hardBtn.classList.remove("selected");
easyBtn.classList.add("selected");
numSquares = 3;
colors = generateRandomColors(numSquares);
pickedColor = pickColor();
colorDisplay.textContent = pickedColor;
for (var i = 0; i < squares.length; i++) {
if (colors[i]) {
squares[i].style.background = colors[i];
} else {
squares[i].style.display = "none";
}
}
});
hardBtn.addEventListener("click", function () {
easyBtn.classList.remove("selected");
hardBtn.classList.add("selected");
numSquares = 6;
colors = generateRandomColors(numSquares);
pickedColor = pickColor();
colorDisplay.textContent = pickedColor;
for (var i = 0; i < squares.length; i++) {
squares[i].style.background = colors[i];
squares[i].style.display = "block";
}
});
*/
resetButton.addEventListener("click", function () {
reset();
/*
//generate all new colors
colors = generateRandomColors(numSquares);
//pick a new random color from array
pickedColor = pickColor();
//change color display to matched picked color
colorDisplay.textContent = pickedColor;
this.textContent = "New Colors";
messageDisplay.textContent = " ";
//change colors of squares
for (var i = 0; i < squares.length; i++) {
squares[i].style.background = colors[i];
}
h1.style.background = "steelBlue";
*/
});
function changeColors(color) {
//loop through all squares
for (var i = 0; i < squares.length; i++) {
squares[i].style.background = color;
}
//change each color to match given color ^^
}
function pickColor() {
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num) {
//make an array
var arr = [];
//repeat num times
for (var i = 0; i < num; i++) {
arr.push(randomColor());
//get random color and push into array
}
//return that array
return arr;
}
function randomColor() {
//pick a red from 0 - 255
var r = Math.floor(Math.random() * 256);
//pick a green
var g = Math.floor(Math.random() * 256);
//pick a blue
var b = Math.floor(Math.random() * 256);
return "rgb(" + r + ", " + g + ", " + b + ")";
}