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DiamondsFrame.cpp
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508 lines (421 loc) · 13.3 KB
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#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#include <wx/dir.h>
#include <wx/numdlg.h>
#endif
#include "SDL_util.h"
#include "DiamondsFrame.h"
#include "Globals.h"
#include <fstream>
using namespace std;
BEGIN_EVENT_TABLE(DiamondsFrame, wxFrame)
EVT_CLOSE(DiamondsFrame::OnClose)
EVT_TIMER(TIMER_MAIN, DiamondsFrame::OnTimerMain)
EVT_TIMER(TIMER_BONUS, DiamondsFrame::OnTimerBonus)
EVT_CHAR(DiamondsFrame::OnChar)
EVT_MENU(GAME_NEW, DiamondsFrame::OnNew)
EVT_MENU(GAME_PAUSE, DiamondsFrame::OnPause)
EVT_MENU(GAME_RESTARTLEVEL, DiamondsFrame::OnRestartLevel)
EVT_MENU(GAME_QUITGAME, DiamondsFrame::OnQuitGame)
EVT_MENU(GAME_PRACTICE, DiamondsFrame::OnPractice)
EVT_MENU(GAME_LAUNCHEDITOR, DiamondsFrame::OnLaunchEditor)
EVT_MENU(GAME_SOUNDTOGGLE, DiamondsFrame::OnSoundToggle)
EVT_MENU(GAME_CLEARSCORES, DiamondsFrame::OnClearScores)
EVT_MENU(GAME_EXIT, DiamondsFrame::OnExit)
EVT_MENU(HELP_HOWTOPLAY, DiamondsFrame::OnHowToPlay)
EVT_MENU(HELP_ABOUT, DiamondsFrame::OnAbout)
END_EVENT_TABLE()
DiamondsFrame::DiamondsFrame() : wxFrame()
{
Create( NULL, wxID_ANY, wxT("Diamonds"), wxDefaultPosition,
wxSize(WINWIDTH, WINHEIGHT), wxCAPTION | wxSYSTEM_MENU |
wxMINIMIZE_BOX | wxCLOSE_BOX);
IsOpen = true;
settings = new Settings(settingsDir("diamonds.ini"));
//menu structure
menuBar = new wxMenuBar();
wxMenu* gameMenu = new wxMenu();
wxMenu* levelsetMenu = new wxMenu();
wxMenu* helpMenu = new wxMenu();
gameMenu->Append(GAME_NEW, wxT("&New\tF2"));
gameMenu->Append(GAME_PAUSE, wxT("&Pause\tP"));
gameMenu->Append(GAME_RESTARTLEVEL, wxT("&Restart level\tR"));
gameMenu->Append(GAME_QUITGAME, wxT("&Quit game\tQ"));
gameMenu->AppendSeparator();
gameMenu->Append(GAME_PRACTICE, wxT("Pr&actice"));
gameMenu->Append(GAME_LAUNCHEDITOR, wxT("Launch &editor"));
gameMenu->AppendSeparator();
gameMenu->AppendCheckItem(GAME_SOUNDTOGGLE, wxT("&Sound"))->Check(settings->soundon);
gameMenu->Append(GAME_CLEARSCORES, wxT("&Clear scores"));
gameMenu->AppendSeparator();
gameMenu->Append(GAME_EXIT, wxT("E&xit\tESC"));
BuildLevelsetMenu(levelsetMenu);
helpMenu->Append(HELP_HOWTOPLAY, wxT("&How to Play"));
helpMenu->Append(HELP_ABOUT, wxT("&About Diamonds"));
menuBar->Append(gameMenu, wxT("&Game"));
menuBar->Append(levelsetMenu, wxT("&Levelset"));
menuBar->Append(helpMenu, wxT("&Help"));
SetMenuBar(menuBar);
//program icons
#ifdef __WXMSW__
wxImage::AddHandler( new wxICOHandler );
SetIcon(wxIcon(wxT("A"), wxBITMAP_TYPE_ICO_RESOURCE));
#else
wxIconBundle icons;
wxImage::AddHandler( new wxXPMHandler );
icons.AddIcon(wxT("data/diamonds16.xpm"), wxBITMAP_TYPE_XPM);
icons.AddIcon(wxT("data/diamonds.xpm"), wxBITMAP_TYPE_XPM);
SetIcons(icons);
#endif
//read in or create new high scores file
scores = new HiScore();
ifstream infile(settingsDir("scores.dat"), ios::in | ios::binary);
if(infile.is_open())
scores->deserialize(infile);
infile.close();
//fire up SDL
SetClientSize(WINWIDTH, WINHEIGHT);
panel = new SDLPanel(this);
sound = new SDLSound(settings->soundon);
//init timers
mainTimer = new wxTimer(this, TIMER_MAIN);
bonusTimer = new wxTimer(this, TIMER_BONUS);
field = NULL;
gameOn = false;
paused = false;
Field::loadLevelset(wxString::Format(settingsDir("%s"),settings->levelset.c_str()).c_str());
Centre();
Show(true);
}
void DiamondsFrame::OnClose(wxCloseEvent&)
{
//cleanup...
IsOpen = false;
delete mainTimer;
delete bonusTimer;
if(field)
delete field;
//save high scores
ofstream outfile(settingsDir("scores.dat"), ios::out|ios::binary);
if(outfile.is_open())
scores->serialize(outfile);
outfile.close();
delete scores;
delete settings;
delete sound;
Destroy();
}
//the main game loop
void DiamondsFrame::OnTimerMain(wxTimerEvent&)
{
if(field->gameState == PLAYING)
{
if(wxGetKeyState(WXK_LEFT))
field->moveBall(LEFT);
else if(wxGetKeyState(WXK_RIGHT))
field->moveBall(RIGHT);
else
field->moveBall();
sound->DoSoundEffects(field);
}
else if(field->gameState == BALLDIED)
{
mainTimer->Stop();
//game over
if(field->getLives() <= 0)
{
bonusTimer->Stop();
field->gameState = GAMEOVER;
sound->PlayLauging();
//if a high score
if(field->getScore() >= scores->daScores[9].score)
EnterHighScore();
else
wxMilliSleep(1000);
delete field;
field = NULL;
gameOn = false;
menuBar->EnableTop(1, true);
}
else //lives remain, game continues...
{
sound->PlayDie();
wxMilliSleep(1000);
field->decLives();
field->resetBall();
field->gameState = PLAYING;
mainTimer->Start(MAIN_INTERVAL);
}
}
else if(field->gameState == LEVELWON)
{
mainTimer->Stop();
bonusTimer->Stop();
sound->PlayLevelWon();
wxMilliSleep(1200);
panel->AnimateTimeBonus(sound);
wxMilliSleep(1000);
if(field->currentLevelNumber() < field->levelCount())
{
field->nextLevel();
panel->Repaint();
wxMilliSleep(1000);
mainTimer->Start(MAIN_INTERVAL);
bonusTimer->Start(BONUS_INTERVAL);
}
else//out of levels - game over
{
field->gameState = GAMEOVER;
//if a high score
if(field->getScore() >= scores->daScores[9].score)
EnterHighScore();
else
wxMilliSleep(1000);
delete field;
field = NULL;
gameOn = false;
menuBar->EnableTop(1, true);
}
}
panel->Repaint();
}
//decrease the remaining time bonus
void DiamondsFrame::OnTimerBonus(wxTimerEvent&)
{
field->decTimeBonus();
if(field->getTimeBonus()<=0)
bonusTimer->Stop();
}
//fire menu item events based on key strokes
void DiamondsFrame::OnChar(wxKeyEvent& event)
{
wxCommandEvent dummy;
switch(event.GetKeyCode())
{
case WXK_F2:
OnNew(dummy);
break;
case 'P':
case 'p':
OnPause(dummy);
break;
case 'R':
case 'r':
OnRestartLevel(dummy);
break;
case 'Q':
case 'q':
OnQuitGame(dummy);
break;
case WXK_ESCAPE:
OnExit(dummy);
break;
}
}
//menu item events
void DiamondsFrame::OnNew(wxCommandEvent&)
{
mainTimer->Stop();
bonusTimer->Stop();
menuBar->EnableTop(1, false);
if(field)
delete field;
field = new Field();
gameOn = true;
panel->Repaint();
mainTimer->Start(MAIN_INTERVAL);
bonusTimer->Start(BONUS_INTERVAL);
}
void DiamondsFrame::OnPause(wxCommandEvent&)
{
if(!gameOn)
return;
if(!paused)
{
mainTimer->Stop();
bonusTimer->Stop();
paused = true;
}
else
{
mainTimer->Start(MAIN_INTERVAL);
if(field->getTimeBonus()>0)
bonusTimer->Start(BONUS_INTERVAL);
paused = false;
panel->Repaint();
}
}
void DiamondsFrame::OnRestartLevel(wxCommandEvent&)
{
if(!gameOn)
return;
mainTimer->Stop();
field->gameState = BALLDIED;
field->restartLevel();
mainTimer->Start(MAIN_INTERVAL);
if(paused)
{
paused = false;
if(field->getTimeBonus()>0)
bonusTimer->Start(BONUS_INTERVAL);
}
}
void DiamondsFrame::OnQuitGame(wxCommandEvent&)
{
if(!gameOn)
return;
mainTimer->Stop();
bonusTimer->Stop();
sound->PlayLauging();
//if high score
if(field->getScore() >= scores->daScores[9].score)
EnterHighScore();
else
wxMilliSleep(1000);
delete field;
field = NULL;
gameOn = false;
panel->Repaint();
menuBar->EnableTop(1, true);
}
void DiamondsFrame::OnPractice(wxCommandEvent&)
{
int level;
level = wxGetNumberFromUser(wxT("Which level would you like to practice?"),
wxString::Format(wxT("Level (1-%d):"),Field::levelCount()),
"Diamonds Practice", 1, 1, Field::levelCount(), this);
if(level == -1)
return;
mainTimer->Stop();
bonusTimer->Stop();
menuBar->EnableTop(1, false);
if(field)
delete field;
field = new Field(level);
gameOn = true;
panel->Repaint();
mainTimer->Start(MAIN_INTERVAL);
bonusTimer->Start(BONUS_INTERVAL);
}
void DiamondsFrame::OnLaunchEditor(wxCommandEvent&)
{
}
void DiamondsFrame::OnSoundToggle(wxCommandEvent& event)
{
sound->SoundOn = event.IsChecked();
settings->soundon = sound->SoundOn;
}
void DiamondsFrame::OnClearScores(wxCommandEvent&)
{
if(
wxMessageBox(wxT("Are you sure you want to clear the high scores?"),
wxT("Clear High Scores"), wxYES_NO | wxNO_DEFAULT | wxICON_EXCLAMATION)
== wxYES)
{
delete scores;
scores = new HiScore();
panel->Repaint();
}
}
void DiamondsFrame::OnExit(wxCommandEvent&)
{
Close(true);
}
void DiamondsFrame::OnLevelset(wxCommandEvent& event)
{
if(gameOn)
return;
settings->levelset = levelFiles[event.GetId()-LEVELSET];
Field::loadLevelset(wxString::Format(settingsDir("%s"),settings->levelset.c_str()).c_str());
}
void DiamondsFrame::OnHowToPlay(wxCommandEvent&)
{
wxBoxSizer* vbox = new wxBoxSizer(wxVERTICAL);
wxDialog dialog(this, wxID_ANY, wxT("How to Play Diamonds"), wxDefaultPosition, wxDefaultSize);
wxPanel panel(&dialog, wxID_ANY);
wxStaticText text(&panel, wxID_ANY,
wxT("Use the left and right arrow keys to guide the ball as it bounces "
"up and down. First, clear away the color blocks by bouncing the ball "
"against them while the ball matches whichever block's color. Then "
"get rid of the diamond blocks to beat the level and move on to the "
"next.\n\n"
"To change the color of the ball, run it into a paintbrush block. It's "
"important you clear all the light blue blocks first, the only time the "
"ball is light blue is at the beginning of a level or after losing a "
"ball to one of the skull blocks.\n\n"
"See how many levels you can complete or how high a score you can achieve!"
),
wxPoint(15, 15), wxSize(320, 170));
wxButton okButton(&panel, wxID_OK, wxT("&OK"), wxPoint(136, 195), wxDefaultSize);
vbox->Add(&panel, 1);
dialog.SetSizer(vbox);
dialog.SetClientSize(350, 225);
dialog.Centre();
dialog.ShowModal();
dialog.Destroy();
}
void DiamondsFrame::OnAbout(wxCommandEvent&)
{
wxBoxSizer* vbox = new wxBoxSizer(wxVERTICAL);
wxDialog dialog(this, wxID_ANY, wxT("About Diamonds"), wxDefaultPosition, wxDefaultSize);
wxPanel panel(&dialog, wxID_ANY);
wxStaticBox box(&panel, wxID_ANY, wxT("Diamonds 0.5"), wxPoint(5, 5), wxSize(350, 175));
wxStaticText text(&panel, wxID_ANY,
wxT("Diamonds is a tribute to the original game, created by Oliver "
"Dreer and released by Varcon Systems in 1992.\n\n"
"This program is free software, released under the terms of the GNU "
"General Public License v3 (http://www.gnu.org/licenses/).\n\n"
"Source available at https://github.com/mblaine/Diamonds/\n\n"
"© 2008-2014 Matthew Blaine"
),
wxPoint(15, 25), wxSize(335, 125));
wxButton okButton(&panel, wxID_OK, wxT("&OK"), wxPoint(138, 150), wxDefaultSize);
vbox->Add(&panel, 1);
dialog.SetSizer(vbox);
dialog.SetClientSize(360, 185);
dialog.Centre();
dialog.ShowModal();
dialog.Destroy();
}
//get the player's name
void DiamondsFrame::EnterHighScore()
{
if(field->getPracticeMode())
{
wxMilliSleep(1000);
return;
}
wxString name = wxGetTextFromUser("You got a high score! "
"Enter your name below.", "Congratulations!", "", this,
wxDefaultCoord, wxDefaultCoord, true);
if(name.Length() <= 0)
name = "--------------------";
//limit to 25 characters
else if(name.Length() > 25)
name = name.Left(25);
score toEnter = { string(name.c_str()),
field->getScore(),
field->levelsetName(),
field->currentLevelNumber() };
scores->enterScore(toEnter);
}
void DiamondsFrame::BuildLevelsetMenu(wxMenu* menu)
{
wxDir dir(SETTINGSDIR);
wxString filename;
bool more = dir.GetFirst(&filename, wxT("*.txt"), wxDIR_FILES);
int i = 0;
while(more)
{
levelFiles.push_back(filename);
wxString menuText = filename.Left(filename.Len()-4);
menuText.Replace("_"," ");
wxMenuItem* item = menu->AppendRadioItem(LEVELSET+i, menuText);
if(filename==settings->levelset)
item->Check(true);
Connect(LEVELSET+i, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(DiamondsFrame::OnLevelset));
i++;
more = dir.GetNext(&filename);
}
}